711 Commits

Author SHA1 Message Date
NathanSweet
c65830aa85 Fixed whitespace stripped regions. 2013-09-28 01:19:44 +02:00
NathanSweet
59db3c834b Merge branch 'origin/master' 2013-09-28 01:15:43 +02:00
NathanSweet
115a7300ba Add dragon example. 2013-09-28 00:22:58 +02:00
NathanSweet
9556eeb306 Update spineboy to show off keyable draw order, etc. 2013-09-27 23:56:43 +02:00
NathanSweet
364f1ff174 Default inherit to true. 2013-09-27 23:56:08 +02:00
Nathan Sweet
93c60a0bdf Merge pull request #128 from halfjust/master
Fixed problem with alpha in animations
2013-09-27 12:54:00 -07:00
halfjust
f185d753ad Fixed problem with alpha in animations
Starling 1.4
info: The animations with alpha property were flashing
2013-09-27 15:53:59 -03:00
NathanSweet
832b0f02aa C# style method and class docs.
closes 127
2013-09-27 14:48:54 +02:00
NathanSweet
325babbb3b Added new files to iOS project. 2013-09-27 14:27:42 +02:00
NathanSweet
58545382fc Fixed reading ints. 2013-09-27 14:03:07 +02:00
NathanSweet
a7913e35ba Better example. 2013-09-27 11:41:23 +02:00
NathanSweet
18ff56549f Allow null for setAnimation. 2013-09-27 11:41:14 +02:00
NathanSweet
916b7d01de cocos2d ObjC style AnimationState event callback for CCSkeletonAnimation. 2013-09-27 11:40:54 +02:00
NathanSweet
86f8c564a4 Minor update. 2013-09-27 09:38:10 +02:00
NathanSweet
8674909fab Removed extern. 2013-09-27 08:47:46 +02:00
NathanSweet
957f5a539e Renamed setListener to setAnimationListener. 2013-09-26 22:55:17 +02:00
NathanSweet
9443ecb09c cocos2dx style AnimationState event callback for CCSkeletonAnimation. 2013-09-26 21:44:22 +02:00
NathanSweet
067a84339b spine-cocos2dx updated to latest spine-c API.
This has some API breakage, sorry. The new AnimationState now handles multiple "tracks", which makes it easier to apply and queue multiple animations at the same time, no longer do we need multiple AnimationStates.
2013-09-26 12:14:55 +02:00
NathanSweet
5b2dfe3311 Fixed AnimationState mixing. 2013-09-26 11:35:47 +02:00
NathanSweet
b6cf39665d Nix printf. 2013-09-26 11:28:26 +02:00
NathanSweet
f8401d954a Compile with C89. 2013-09-26 11:24:40 +02:00
NathanSweet
359b25d9d4 spine-tk2d and spine-unity updated to latest spine-csharp.
closes #120
closes #125
2013-09-26 10:02:17 +02:00
NathanSweet
782bde21a0 Event timeline for spine-c, AnimationState refactoring.
closes #113
2013-09-26 09:37:11 +02:00
NathanSweet
98bf05c305 Minor cleanup. 2013-09-26 09:36:23 +02:00
NathanSweet
2df28f8564 More AnimationState refactoring, getting good!
#113
2013-09-25 19:39:48 +02:00
NathanSweet
6441bd93b6 Wasn't using drawOrder. 2013-09-25 12:17:53 +02:00
NathanSweet
0049b4f7b4 Refactored AnimationState to better support setting a to/from time.
#113
2013-09-25 12:13:57 +02:00
NathanSweet
ac302b31ee Merge branch 'origin/master' 2013-09-25 10:18:04 +02:00
NathanSweet
1e30ad1b72 Reset draw order in setSlotsToSetupPose. 2013-09-25 10:17:35 +02:00
Nathan Sweet
13d7762603 Merge pull request #115 from pharan/patch-1
Updating Readme. Note about Spine-Unity when using large atlas images.
2013-09-25 01:13:15 -07:00
Nathan Sweet
48aa9d9e99 Merge pull request #118 from slow-banshee/master
update convenience constructors for CCSkeleton, CCSkeletonAnimation
2013-09-25 01:12:46 -07:00
NathanSweet
6f2cc72aaf spine-xna no longer premultiplies alpha on load. Do it when packing the atlas.
This is just simpler all around. The renderer has a setting to know if premultiplied is being used. #121
2013-09-25 10:10:11 +02:00
NathanSweet
1f3dceed40 Fixed alpha in spine-xna.
#121
2013-09-25 10:04:32 +02:00
NathanSweet
72f8f98a54 Inherit scale/rotation and additive blending for spine-js. 2013-09-24 16:58:29 +02:00
NathanSweet
1caa8eaadd Inherit scale/rotation and additive blending for spine-as3 and spine-starling. 2013-09-24 16:54:10 +02:00
slow_banshee
ae797c22c1 update convenience constructors for CCSkeleton, CCSkeletonAnimation 2013-09-24 17:47:42 +03:00
NathanSweet
d5cb07fea0 spine-cocos2d-iphone compiles with latest spine-c. 2013-09-24 16:28:04 +02:00
NathanSweet
0cc7258580 spine-cocos2dx now compiles with latest spine-c. 2013-09-24 16:12:51 +02:00
NathanSweet
c96bdac26f Renamed Polygon struct. 2013-09-24 16:12:23 +02:00
NathanSweet
8cec4eb354 Simplified SkeletonBounds AABB computation. 2013-09-24 15:37:46 +02:00
NathanSweet
dda304faa0 Renamed ComputeVertices to ComputeWorldVertices.
Sorry for the API breakage, but this is line with UpdateWorldTransform, BoundingBoxAttachment, and future attachments.
2013-09-24 15:37:29 +02:00
NathanSweet
72339ba824 Bounding boxes for spine-c and spine-sfml. 2013-09-24 15:36:10 +02:00
NathanSweet
76778031ed Additive blending for spine-sfml. 2013-09-24 12:00:23 +02:00
NathanSweet
63f8e4ddaf Keyable draw order for spine-c. 2013-09-24 11:29:58 +02:00
NathanSweet
2b86668f4e More efficient draw order when bind pose order is keyed. 2013-09-24 11:10:10 +02:00
NathanSweet
90877fe14c Added missing files.
closes #117
2013-09-24 08:06:41 +02:00
NathanSweet
1d58df24a6 Fixed renderer colors. 2013-09-23 20:36:37 +02:00
NathanSweet
45f8e9d790 Merge branch 'origin/master' 2013-09-23 20:36:01 +02:00
NathanSweet
906ed5f0aa spine-c: inherit scale and rotation implemented. Allow to parse latest JSON. 2013-09-23 20:35:43 +02:00
Nathan Sweet
4005406ae1 Merge pull request #116 from RandolphBurt/MonogameEventTimeLine
Updated Monogame projects to include additional event timeline source files
2013-09-23 11:26:55 -07:00