5702 Commits

Author SHA1 Message Date
Matthias Matthäy
7311dc9931 Set image source after crossOrigin and event handlers to allow crossOrigin image loading (#1533) 2020-01-11 14:27:18 +01:00
badlogic
d83c5f9750 Updated CHANGELOG. 2020-01-11 14:10:01 +01:00
badlogic
e60a60ccd5 [ts][threejs] SkeletonMesh now takes an option SkeletonMeshMaterialParametersCustomizer function that allows you to modify the ShaderMaterialParameters before the material is finalized. Use it to modify things like THREEJS' Material.depthTest etc. See #1590. 2020-01-11 14:08:58 +01:00
Harald Csaszar
a659b70f18 [unity] Fixed Universal Render Pipeline/2D/Spine/Sprite negative scaleX losing normal-map functionality. Closes #1591. 2020-01-09 18:31:39 +01:00
Harald Csaszar
5565022e42 [unity] minor: added parameter description comment. 2020-01-08 21:29:28 +01:00
Harald Csaszar
0f341f0594 [unity] Fixed GetRepackedSkin partially ignoring textureFormat argument. Closes #1593. Also added optional TextureFormat array parameter for additional texture layers. 2020-01-08 20:44:25 +01:00
Harald Csaszar
99ff4cba6b [unity] Minor - fixed a component menu name string (looed like accidental string replacement). 2020-01-08 20:27:07 +01:00
Harald Csaszar
c1fd32abfd [unity] Fixed Universal Render Pipeline/2D/Spine/Sprite normals being incorrect in transparent areas. Closes #1588. 2020-01-02 18:39:55 +01:00
Harald Csaszar
12897260d7 [unity] Fixed GetRepackedSkin() ignoring mipmaps argument. Closes #1582. 2019-12-23 17:34:37 +01:00
Mario Zechner
89da80d25f [csharp] Fixed errors in IKConstraint.cs. 2019-12-22 18:09:02 +01:00
badlogic
89d9474e40 Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2019-12-20 12:23:21 +01:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
Harald Csaszar
d4b29c34c7 [unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413. 2019-12-20 10:07:20 +01:00
badlogic
c0699e23a0 [ue4] Added blueprint node for SpineWidget and SpineSkeletonComponent. Expects an array of skin names. Creates a new spine::Skin internally from those skins and applies it to the skeleton. Closes #1416, closes #1534. 2019-12-19 16:02:46 +01:00
NathanSweet
c9d871ab63 [libgdx] One bone IK, added fall through comment. 2019-12-18 18:19:26 +01:00
NathanSweet
d94ebeae7a [libgdx] One bone IK clean up. 2019-12-18 18:16:05 +01:00
NathanSweet
203a648ae9 [libgdx] Fixed one bone IK with disable inherit rotation/scale/reflection. 2019-12-18 18:04:21 +01:00
Arnold
8c8b08f80b [bugfix] spine-cocos2dx renderer issues (#1577)
* fix some bugs

* auto release program
2019-12-18 09:19:58 +01:00
Harald Csaszar
3f9d7b1c63 [unity] Fixed SkeletonData asset preview constantly loading when editing a prefab. Closes #1545. 2019-12-16 17:13:33 +01:00
Harald Csaszar
f0e4a1ebf0 [unity] Added changelog section about CanvasGroup alpha support at SkeletonGraphic shaders. See #1576. 2019-12-16 15:37:19 +01:00
Harald Csaszar
ce0b4ff2b2 [unity] Now supporting correct CanvasGroup alpha blending at SkeletonGraphic shaders via an additional parameter CanvasGroup Compatible. Closes #1576. 2019-12-16 14:52:08 +01:00
badlogic
033703e900 [player] Implemented generator reset. 2019-12-14 02:29:32 +01:00
badlogic
121467572c [player] Added Player.stopRendering() to interrupt the requestAnimationFrame loop. 2019-12-14 02:19:22 +01:00
badlogic
a5428585e2 [player] Reworked generator. 2019-12-14 01:57:01 +01:00
badlogic
1daedd3f1c [cocos2dx] Disable cocos2d spine editor support for our example project. 2019-12-12 16:27:20 +01:00
badlogic
944b656517 Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2019-12-12 16:08:54 +01:00
badlogic
47db7878fc [cocos2dx] Fix macOS target configuration. 2019-12-12 16:08:48 +01:00
badlogic
5e8fdb56a1 Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2019-12-12 15:56:21 +01:00
badlogic
9f0a361df0 [cocos2dx] Updated Windows build instructions. 2019-12-12 15:56:05 +01:00
Harald Csaszar
c59b2676bb [unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570. 2019-12-12 15:54:16 +01:00
badlogic
7f58a2f5da [cocos2dx] Fix VS solution and instructions. 2019-12-12 15:12:11 +01:00
badlogic
63be983014 [cocos2dx] Updated instructions for running the example for cocos2dx v3 on Windows. 2019-12-12 14:51:05 +01:00
badlogic
08e5cd3cc9 [cocos2dx] Fixed runtimes.sh to copy resources to example-v4 folder as well for cocos2dx v4. 2019-12-12 14:40:53 +01:00
badlogic
209425c05a Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2019-12-12 14:36:04 +01:00
badlogic
9974fec421 [cocos2dx] Need to duplicate assets in the example-v4 folder as the Android build doesn't like relative directories outside the root folder. Fixed linking for Android. 2019-12-12 14:35:55 +01:00
NathanSweet
6568c5d64e Fixed JsonRollback when a skin has no attachments. 2019-12-12 10:56:26 +01:00
Harald Csaszar
9550e9e6bc [unity] Fixed Prefab Inspector constantly reloading in Unity 2019.3. Closes #1387. 2019-12-11 21:04:02 +01:00
badlogic
8391097947 [cocos2dx] Don't cull if no visiting camera is set. Closes #1566. 2019-12-10 16:12:32 +01:00
badlogic
75da2e3d94 [cocos2dx] Fix for iOS. Updated README.md partially. 2019-12-10 15:48:24 +01:00
badlogic
cd77aa908a [cocos2dx] spine-cocos2dx sources are build as a separate static library as part of the example for v4. 2019-12-10 15:16:27 +01:00
badlogic
9ab8c3817b [cocos2dx] Merged SkeletonRenderer code for v3 and v4. Only the batchers remain in separate source files. 2019-12-10 15:00:32 +01:00
badlogic
d8f94bc18a [cocos2dx] Unified SkeletonRenderer.h 2019-12-10 13:38:20 +01:00
badlogic
d950c32ba2 [cocos2dx] Unify SkeletonRenderer interface. 2019-12-10 13:38:01 +01:00
badlogic
bf14723dcc [cocos2dx] Initial cocos2dx v4 support. Need to fix formatting, ensure v3 and v4 work on all supported platforms, unify headers where possible and minimize code duplication. 2019-12-10 13:30:06 +01:00
Harald Csaszar
68bf9d60df [unity] Fixed error when querying outline properties at LWRP shaders. Closes #1565. 2019-12-09 15:54:56 +01:00
badlogic
154849484c [ts] Updated threejs backend to version r111. Closes #1560. 2019-12-05 14:07:58 +01:00
Harald Csaszar
a239aee367 [unity] Import: Fixed Skeleton not being updated when atlas page texture count changed. Closes #1562. 2019-12-05 12:57:29 +01:00
Harald Csaszar
dbdaafc6a0 [unity] Fixed Timeline SpineAnimationStateTrack not showing Track Index parameter in Inspector at older Unity versions. Closes #1558. 2019-12-02 19:10:22 +01:00
Harald Csaszar
1802f7319a [csharp] Fixed an error in Skin where Skin.setAttachment() did not work as expected on 3.8 branch (See #1485). 2019-12-02 18:01:33 +01:00
Harald Csaszar
237b33d82f [unity] Fixed Skin extension methods not copying skin bones and constraints. Closes #1556. 2019-11-28 14:39:39 +01:00