4419 Commits

Author SHA1 Message Date
badlogic
bf00309ad1 Updated examples/ folder with the latest and greatest. Also updated export and runtime.sh scripts. 2018-11-15 11:01:47 +01:00
badlogic
939685f66c Added new PMA samples. 2018-11-15 10:59:50 +01:00
badlogic
8eec72023a Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-11-15 10:58:37 +01:00
badlogic
c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 2018-11-15 10:58:30 +01:00
pharan
3a96c22c3a
[unity] Fix mesh generator submesh buffer starting too large. 2018-11-15 11:30:48 +08:00
pharan
ff31888adf
[unity] Fix submesh count regression.
This also fixes tangents not being fully calculated when a skeleton uses no clipping and multiple submeshes.
2018-11-15 10:49:19 +08:00
badlogic
c5413d32d0 [ts] Updated build artifacts. 2018-11-14 14:33:44 +01:00
badlogic
94eec340c4 [ts][player] Fixed text selection on speed slider modification in FF, added snapping to speed slider, added hiding timeline if mouse doesn't move for 1 second except when popup is active or mouse is over controls, decided against popup centered over button, removed Show prefix from debug popup, added hiding buttons if there is only one skin/animation, fixed control bone not moving when paused. 2018-11-14 14:29:27 +01:00
pharan
8b49ad91cb [unity] SkeletonRenderSeparator update when instantiated in edit mode. 2018-11-13 05:48:21 +08:00
pharan
1458f0eae1 [unity] SkeletonRenderSeparator fixes. 2018-11-13 05:47:47 +08:00
pharan
235391d81e [unity] Remove primary Skin.RemoveAttachment extension. 2018-11-13 05:47:11 +08:00
pharan
495321e6af [unity] SkeletonGraphic runtime instantiation requires Material. 2018-11-13 05:46:45 +08:00
pharan
aa0dcee09a [unity] SkeletonUtility method for delaying its update order forward. 2018-11-13 05:46:22 +08:00
pharan
1b95de7ac4 [unity] Formatting and docs. 2018-11-13 05:45:47 +08:00
pharan
5ab16f6ba7 [unity] Fix SkeletonUtility not following IK bone positions. 2018-11-13 05:45:11 +08:00
pharan
4fd1743d87 [csharp] Add docs again. 2018-11-13 05:42:27 +08:00
pharan
35896e52a4 [csharp] Add Skin#removeAttachment. 2018-11-13 05:38:35 +08:00
pharan
afde649c28 [csharp] Some formatting and docs. 2018-11-13 05:37:55 +08:00
NathanSweet
b194dbf2c8 [libgdx] Added Skin#removeAttachment. 2018-11-12 01:41:15 +01:00
badlogic
3c61589312 [ts][player] more clean-up. 2018-11-08 17:44:12 +01:00
badlogic
7d039344fe [ts][player] Renamed spine-player.css to spine-widget.css 2018-11-08 17:40:34 +01:00
badlogic
bf29fcee11 [ts][player] Cleaned up and documented config object. Added separate .css file for player styles. 2018-11-08 17:38:19 +01:00
badlogic
49ba1d2bd9 [ts][player] Added controllable bones to player. 2018-11-08 16:00:23 +01:00
badlogic
fe44bece46 Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-11-07 18:07:26 +01:00
badlogic
5bd37ca739 Added almost all player features for V1, missing mouse/touch zoom and pan and controllable bones. 2018-11-07 18:03:37 +01:00
badlogic
f7a6b81f0f Fixes #1200, spColor_setFromFloats clamps the values now. 2018-11-06 18:43:48 +01:00
badlogic
d937d432d8 Style changes for new player. 2018-11-06 18:40:38 +01:00
NathanSweet
42e5222cbf [libgdx] Simpler hashcode. 2018-11-04 04:29:58 +01:00
badlogic
2597e11ee0 [ts][widget] Added fullscreen capabilities. 2018-11-02 17:20:10 +01:00
badlogic
c0f1f24a34 [ts][widget] First iteration of new Spine Player complete. 2018-11-02 16:59:48 +01:00
badlogic
11f00040f5 Slider, loading done. 2018-11-02 10:14:15 +01:00
badlogic
2dd812cb5f Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-11-01 15:52:11 +01:00
badlogic
d1622c0dab Beginnings of a Spine player that's more advanced than the existing widget. 2018-11-01 15:51:03 +01:00
badlogic
e4ab2c63f3 [c][cpp][csharp][lua][ts][as3] worldToLocalRotation and localToWorldRotation take shear into account. Fixes #1199. 2018-10-30 17:11:23 +01:00
badlogic
471f054ae8 Updated CHANGELOG to reflect breaking changes from #1194. 2018-10-30 16:59:41 +01:00
badlogic
11e24df981 [c][cpp] Ported new fix for 0 timeScale not returning to setup pose. See #1194. 2018-10-30 16:56:10 +01:00
badlogic
a064d76832 [csharp] Ported new fix for 0 timeScale not returning to setup pose. See #1194. 2018-10-30 16:51:29 +01:00
badlogic
545ac276a0 [as3] Ported new fix for 0 timeScale not returning to setup pose. See #1194. 2018-10-30 16:31:00 +01:00
badlogic
d71d5a390e [lua] Ported new fix for 0 timeScale not returning to setup pose. See #1194. 2018-10-30 16:23:30 +01:00
badlogic
32f6e449fc [ts] Ported new fix for 0 timeScale not returning to setup pose. See #1194. 2018-10-30 16:20:24 +01:00
NathanSweet
69df56826d [libgdx] Limit the number of entries nulled when a skin is cleared. 2018-10-29 17:11:57 +01:00
badlogic
a97728a416 [csharp] Fixed PathConstraint. 2018-10-27 12:53:25 +02:00
badlogic
3dd56a5a4f [c][cpp] Port of fix for tangents at position 0 in PathConstraint. See #1198. 2018-10-26 17:43:24 +02:00
badlogic
33f5f0d99a [csharp] Port of fix for tangents at position 0 in PathConstraint. See #1198. 2018-10-26 17:37:36 +02:00
badlogic
2cebd72f21 [as3] Port of fix for tangents at position 0 in PathConstraint. See #1198. 2018-10-26 17:36:08 +02:00
badlogic
a3ae6a049b [lua] Port of fix for tangents at position 0 in PathConstraint. See #1198. 2018-10-26 17:22:18 +02:00
badlogic
7e86c3ff36 [ts] Rebuilt all artifacts after fix in #1198. 2018-10-26 17:19:16 +02:00
badlogic
72d6be6a21 [ts] Port of fix for tangents at position 0 in PathConstraint. See #1198. 2018-10-26 17:18:05 +02:00
pharan
8c55b1b5d0
[csharp] Fix world-to-local and local-to-world rotation functions to account for local rotation and shearX.
based on : 3851e201d8
2018-10-24 23:57:49 +08:00
NathanSweet
3851e201d8 [libgdx] Fixed worldToLocalRotation and localToWorldRotation to account for local rotation and shearX. 2018-10-20 18:01:46 +02:00