badlogic
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c019550d2d
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[ue4] Fixed packaging. Closes #850
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2017-03-02 13:19:14 +01:00 |
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badlogic
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1ad8e6b63c
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Merged with master, resolved conflicts
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2017-03-02 13:04:44 +01:00 |
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badlogic
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7e0df8fa6d
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[ts][canvas] Fixed alpha tinting
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2017-03-02 11:50:46 +01:00 |
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badlogic
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d5cc4d598a
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[ts][canvas] Added support for alpha tinting, rgb tint is ignored
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2017-03-02 11:41:45 +01:00 |
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badlogic
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f5b4310350
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[ts][canvas] Cleanup
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2017-03-02 11:09:45 +01:00 |
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badlogic
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3bb27040c4
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[ts][canvas] Fixed superfluous paranthesis
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2017-03-02 11:08:03 +01:00 |
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badlogic
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e8df948d9d
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[ts][canvas] Canvas renderer now supports shearing and non-uniform scale. Closes #851
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2017-03-02 11:04:11 +01:00 |
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badlogic
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0be704dc66
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[cocos2d-objc] Added batcher, incomplete
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2017-03-02 08:47:15 +01:00 |
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badlogic
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8c6a91c2a1
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[cocos2dx] Batching of adjacent two color tinted skeletons. See README.md for rules on what does and doesn't break batching
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2017-03-01 11:28:29 +01:00 |
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Shinsuke Sugita
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30d52282af
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fix typo (#847)
receive is correct
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2017-03-01 08:58:11 +01:00 |
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Shinsuke Sugita
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8887a1f5e3
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fix typo (#846)
recieve => receive
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2017-03-01 08:57:53 +01:00 |
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badlogic
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4bb4c4d17a
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Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
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2017-02-28 16:57:08 +01:00 |
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badlogic
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1c0076bce7
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[cocos2dx] Updated example to cocos2d-x 3.14.1
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2017-02-28 16:52:41 +01:00 |
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badlogic
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19ef777937
|
Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
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2017-02-28 16:46:18 +01:00 |
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badlogic
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f93486e11b
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[cocos2dx] Fixed Windows build of example
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2017-02-28 16:46:10 +01:00 |
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badlogic
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a7ca424e3f
|
Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
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2017-02-28 16:07:57 +01:00 |
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badlogic
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e5d6f3f202
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[cocos2dx] Fixed Android build of example
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2017-02-28 16:07:52 +01:00 |
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pharan
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54de3b2b5e
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Merge branch '3.6-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.6-beta
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2017-02-28 22:57:09 +08:00 |
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pharan
|
93ea3a56c2
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[unity] Moved AtlasRegionAttacher and SpriteAttacher to Sample Components.
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2017-02-28 22:55:46 +08:00 |
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pharan
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033edb5680
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[unity] Updated examples for 3.6
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2017-02-28 22:55:16 +08:00 |
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badlogic
|
4fa4f9009e
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[cocos2dx] Updated README.md
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2017-02-28 15:53:12 +01:00 |
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badlogic
|
bc8ac2e379
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[cococs2dx] Reverted temporary changes to samples
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2017-02-28 15:50:35 +01:00 |
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badlogic
|
82899299f8
|
Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
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2017-02-28 15:40:12 +01:00 |
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badlogic
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ca23700db0
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[cocos2dx] Fixed formatting, removed printf...
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2017-02-28 15:40:07 +01:00 |
|
John
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3697e431ee
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[csharp] Fix reading dark color from binary.
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2017-02-28 22:37:46 +08:00 |
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badlogic
|
6fdded7bf8
|
Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
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2017-02-28 15:36:12 +01:00 |
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badlogic
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1be3c1a6b4
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[c] Implemented two color tinting. We use our own batching/shader, see SkeletonTwoColorBatch. Currently, every two color tinted skeleton is its own batch. Enable two color tinting by SkeletonRenderer::setTwoColorTint(true) for a specific skeleton instance
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2017-02-28 15:36:04 +01:00 |
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John
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d7d6177372
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[csharp] Fix disabled inheritance when yDown==true (#834)
http://esotericsoftware.com/forum/Flipped-bones-during-runtime-using-XNA-sample-project-7873
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2017-02-28 04:23:09 +08:00 |
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pharan
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1c5866a3a7
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[unity] Fix disabling preprocessor defines.
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2017-02-27 18:09:32 +08:00 |
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pharan
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0afe70ee9d
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[unity] Some cleanup and docs.
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2017-02-27 18:08:30 +08:00 |
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John
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7e236dafbc
|
Update README.md
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2017-02-27 01:29:25 +08:00 |
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John
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012cbe24bd
|
Update README.md
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2017-02-27 01:29:05 +08:00 |
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pharan
|
e29f53785e
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[unity] Minor cleanup.
|
2017-02-27 00:52:20 +08:00 |
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pharan
|
34f8afbefc
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[unity] Remove old front-facing-triangles code.
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2017-02-27 00:51:54 +08:00 |
|
pharan
|
2ad6fd1280
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[unity] Autoreset by default for SkeletonAnimator.
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2017-02-27 00:42:51 +08:00 |
|
pharan
|
4e8cc0f79c
|
[unity] Remove support for Unity 5.2
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2017-02-27 00:42:06 +08:00 |
|
pharan
|
75ab281817
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[unity] Tint Black support via uv2,uv3.
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2017-02-27 00:41:11 +08:00 |
|
pharan
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02b0e108bf
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[unity] Fix for TK2D from 3.5
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2017-02-27 00:38:52 +08:00 |
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pharan
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757006f199
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[unity] Match changes in spine-csharp 3.6
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2017-02-27 00:38:26 +08:00 |
|
pharan
|
9b302de4ff
|
[unity] Remove support for Unity 5.2
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2017-02-27 00:35:47 +08:00 |
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pharan
|
af2b483ca7
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[csharp] Fix UV/Vertex order to favor existing renderers.
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2017-02-27 00:32:17 +08:00 |
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pharan
|
cd2c3e6b9d
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[csharp] Fix dark color loading from json.
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2017-02-27 00:30:48 +08:00 |
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pharan
|
a56c22cb74
|
[csharp] Minor formatting changes on Atlas.cs
|
2017-02-27 00:30:02 +08:00 |
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badlogic
|
be9b522237
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[ts] Updated README.md describing compatibility and how to disable two color tinting in WebGL backend.
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2017-02-24 15:18:30 +01:00 |
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badlogic
|
10a11fd74b
|
Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
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2017-02-24 15:00:37 +01:00 |
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badlogic
|
9eb42b65f2
|
[ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated.
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2017-02-24 15:00:30 +01:00 |
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pharan
|
145c1a78a4
|
Merge branch '3.6-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.6-beta
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2017-02-24 21:12:46 +08:00 |
|
pharan
|
7938375067
|
[csharp] Matching and cleanup. 2 of 2
|
2017-02-24 21:12:21 +08:00 |
|
John
|
50fdaefa3f
|
[libgdx] Minor docs typo.
|
2017-02-24 20:49:14 +08:00 |
|
John
|
55e43c0ca7
|
[libgdx] Minor docs typo.
|
2017-02-24 20:48:09 +08:00 |
|