Harald Csaszar
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c4aebc14ab
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[csharp][unity] Performed some exposed list optimizations by using added method EnsureSize which does not zero excess entries. Closes #2436.
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2025-11-17 19:51:10 +01:00 |
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Harald Csaszar
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c830f12423
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[unity] Fixed 'RenderTexture FadeOut Transparency' example scene.
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2025-11-17 19:36:16 +01:00 |
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Harald Csaszar
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feb4597da5
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[unity][4.3] Fixed SkeletonMecanim Scene Preview being broken. Closes #2972.
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2025-11-07 19:03:16 +01:00 |
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Harald Csaszar
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d04d14ffe8
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[unity] Minor: arranged SkeletonRenderer and SkeletonGraphic subclass-only properties properly.
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2025-11-07 14:18:06 +01:00 |
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Harald Csaszar
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a2b83f338d
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[unity] Fixed SkeletonGraphic exception on some Unity versions when blend modes used. Closes #2971.
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2025-11-07 14:18:06 +01:00 |
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Harald Csaszar
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7f5502233f
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[unity] Added drag & drop instantiation option SkeletonGraphic (UI) Mecanim. Removed old GameObject - Spine - SkeletonRenderer component menu entries.
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2025-11-03 21:37:35 +01:00 |
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Harald Csaszar
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a5a5483f68
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[unity] Minor: Updated Chinese 4.3-split-component-upgrade-guide.
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2025-11-03 17:25:04 +01:00 |
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Harald Csaszar
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afeb48933d
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[unity] Fixed missing added file changes of preceding commit. See #2965.
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2025-11-03 16:38:03 +01:00 |
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Harald Csaszar
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9cccd52c2e
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[unity] Fixed SkeletonAnimation isUpdatedExternally accidentally being persisted. Closes #2965.
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2025-11-03 16:30:48 +01:00 |
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Misaki Eymard
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1d6d3f14f7
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[unity] Minor: Updated Japanese 4.3-split-component-upgrade-guide.
The “Hidden Lowercase Attributes” section added to the English version has also been added to the Japanese version.
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2025-10-31 09:54:38 +09:00 |
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Harald Csaszar
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9efea584a0
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[unity] Minor: Updated English 4.3-split-component-upgrade-guide with preceding breaking change.
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2025-10-28 20:25:53 +01:00 |
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Harald Csaszar
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4d076ba430
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[unity][4.3-beta] Fixed mask interaction not being updated at runtime. Breaking change: maskInteraction -> MaskInteraction. Closes #2962.
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2025-10-28 17:25:49 +01:00 |
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Harald Csaszar
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022a4bacbd
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[unity] Fixed very long build times due to a regression in commit 32dfaf1 which removed some past improvements. See #2960
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2025-10-27 16:22:28 +01:00 |
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Harald Csaszar
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2dfcc8d045
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[unity] Fixed UnloadUnusedAssetsImmediate causing very long build times by removing the statements. Closes #2960.
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2025-10-27 15:49:57 +01:00 |
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Harald Csaszar
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f6445e69dd
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[unity] Fixed a bug with threaded updates handling null SkeletonDataAssets when updated on main thread.
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2025-10-27 12:45:51 +01:00 |
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Harald Csaszar
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7fa846bb95
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[unity] Threading: Added SkeletonUpdateSystem.Instance.GroupRenderersBySkeletonType and GroupAnimationBySkeletonType properties. Default to disabled. Fixed inconsistent threading skeleton sorting.
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2025-10-24 18:34:43 +02:00 |
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Harald Csaszar
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4a5cf750f5
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[unity] Moved SkeletonGraphic setting detection methods to public SkeletonGraphicUtility class.
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2025-10-20 21:54:12 +02:00 |
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Harald Csaszar
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2a73be09b7
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[unity] Fixed threaded system not handling null skeleton. Closes #2954.
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2025-10-17 17:43:01 +02:00 |
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Harald Csaszar
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59c90592c3
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[unity] Fixed unnecessary high number of prefab reverts. Closes #2953. See #1273.
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2025-10-17 17:08:12 +02:00 |
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Harald Csaszar
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74c2e9cab4
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[unity] Chinese documentation: Replaced machine translated 4.3-split-component-upgrade-guide with manual translation by wiige.
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2025-10-17 12:23:12 +02:00 |
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Harald Csaszar
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2bbec26160
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[unity] Fixed SkeletonGraphic detect settings button not working with multi-select. Closes #2951.
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2025-10-17 11:02:15 +02:00 |
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Misaki Eymard
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d6ff1bddd2
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Update 4.3-split-component-upgrade-guide-ja.md
Improved the translation for better readability.
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2025-10-15 16:02:23 +09:00 |
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Harald Csaszar
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10a54da6b4
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[unity] Improved Spine Preferences documentation text.
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2025-10-13 18:06:21 +02:00 |
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Harald Csaszar
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4fc7a003c3
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[unity] Excluding modal dialogs when running editor in batch mode.
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2025-10-09 13:47:58 +02:00 |
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Harald Csaszar
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56734cde15
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[unity] Fixed Immutable Triangles having no effect by default. Closes #2636.
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2025-10-09 12:18:47 +02:00 |
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Harald Csaszar
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38a8f8961e
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[unity] Fixed snowglobe sample skeleton assets.
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2025-10-09 11:52:44 +02:00 |
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Harald Csaszar
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4f84ffbfff
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[unity] Adjusted Spine URP Shaders package samples to split component architecture. Fixed an editor NullReferenceException at empty animations.
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2025-10-08 23:00:51 +02:00 |
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Harald Csaszar
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5272bac421
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[unity] Auto-migrated spine example scenes to split components.
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2025-10-08 22:35:07 +02:00 |
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Harald Csaszar
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32dfaf1c0f
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[unity] Major Breaking Change: Split skeleton components into renderer and animation components. Added threading system. See 4.3-split-component-upgrade-guide.md for migration.
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2025-10-08 22:21:55 +02:00 |
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Harald Csaszar
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a07b1de9ce
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[unity] Fixed PMA workflow preset warning dialog change of commit 9507491 not showing it. See #2940.
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2025-10-01 18:32:05 +02:00 |
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Harald Csaszar
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26efd7e01d
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[unity] Fixed compile error of preceding commit 9507491 on old Unity versions. See #2940.
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2025-10-01 11:38:38 +02:00 |
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Harald Csaszar
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9507491927
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[unity] Fixed PMA workflow preset warning dialog only occurring on newly added atlas, not dependent ones where texture is reimported. See #2940.
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2025-10-01 11:30:58 +02:00 |
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Harald Csaszar
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9605df9737
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[unity] PMA workflow preset warning dialog only occurring once each import run, excluded Spine Examples assets. See #2940.
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2025-09-30 14:49:57 +02:00 |
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Harald Csaszar
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7bf2a6f385
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[unity] Added shorter documentation URL shared between English and translated pages as common section anchor.
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2025-09-29 18:03:29 +02:00 |
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Harald Csaszar
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c4a3239e51
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[unity] Fixed PMA workflow preset related warnings only occurring on first import. Closes #2940.
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2025-09-29 17:22:01 +02:00 |
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Harald Csaszar
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201063bbf4
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[unity] Added a workflow mismatch dialog showing whenever problematic PMA settings are detected at an atlas.
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2025-09-26 14:31:38 +02:00 |
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Harald Csaszar
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77b677bc02
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[unity] Fixed PMA BlendModeMaterials templates having 'Straight alpha texture' set (likely due to changed shader default). See commit d4aae74, see #2928.
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2025-09-26 14:31:38 +02:00 |
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Harald Csaszar
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1c0a7008b4
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[unity] Minor: Fixed incorrect param documentation. Closes #2937.
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2025-09-26 10:25:33 +02:00 |
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Harald Csaszar
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1531c15505
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[unity] Fixed one more example scene to use SkeletonGraphic straight alpha texture settings. See #2928.
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2025-09-22 21:09:02 +02:00 |
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Harald Csaszar
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2dc94a282c
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[unity] Fixed more example scenes to straight alpha textures. See #2928.
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2025-09-22 18:20:04 +02:00 |
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Harald Csaszar
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d4aae74fbb
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[unity] Adjusted shader parameter defaults to straight alpha texture defaults. See #2928.
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2025-09-19 16:38:01 +02:00 |
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Harald Csaszar
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e04f55bdb5
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[unity] Fixed "Apply Additive Material" incorrectly set based on atlas workflow, added Spine Preferences setting instead. Closes #2908.
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2025-09-18 14:29:36 +02:00 |
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Harald Csaszar
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611031beab
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[unity] Added warnings for PMA vs straight alpha mismatch between import settings and atlas.txt content. See #2928.
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2025-09-17 21:31:21 +02:00 |
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Harald Csaszar
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d83dfd2194
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[unity] Added Spine Preferences atlas texture PMA/straight-alpha workflow switching buttons. See #2928.
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2025-09-17 18:26:24 +02:00 |
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Harald Csaszar
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d543b22f92
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[unity] Increased package versions. See #2928.
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2025-09-17 15:23:28 +02:00 |
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Harald Csaszar
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346c4386fc
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[unity] Fixed SkeletonGraphic straight alpha settings in Render Texture FadeOut example scene.
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2025-09-16 20:49:46 +02:00 |
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Harald Csaszar
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7f822b458a
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[unity] Updated SkeletonGraphic materials and blend modes sample scene for SkeletonGraphic after switching from PMA to straight alpha for better compatibility with Linear color space.
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2025-09-16 20:37:37 +02:00 |
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Harald Csaszar
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f490c7bf48
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[unity] Changed default texture import settings from using PMA to straight alpha for better compatibility with Linear color space.
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2025-09-16 20:37:36 +02:00 |
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Harald Csaszar
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62458fa09e
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[unity] More skeleton asset updates: Changed example skeleton atlas assets from using PMA to straight alpha for better compatibility with Linear color space.
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2025-09-16 20:37:36 +02:00 |
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Harald Csaszar
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9b246edd2d
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[unity] Material and texture settings: Changed example skeleton atlas assets from using PMA to straight alpha for better compatibility with Linear color space.
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2025-09-16 20:37:36 +02:00 |
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