badlogic
c6fefe8fa0
[c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931
2017-06-27 16:15:23 +02:00
badlogic
65d1f51acc
[c][sfml] Added spVertexEffect, and some math utilities. Fixed unit tests.
2017-06-26 14:00:00 +02:00
badlogic
9bd1153518
Updated examples and runtime demo code
2017-06-19 16:47:28 +02:00
badlogic
e324c05bfa
[c] Ported latest anim state changes.
2017-05-18 13:10:07 +02:00
badlogic
d52ac2afd4
[c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short
2017-04-28 14:31:18 +02:00
badlogic
18b63d18a6
[c] Added ClippingAttachment and loading code
2017-04-21 11:16:06 +02:00
badlogic
e326db5f4b
[c] Ported dipping problem fix, see #867
2017-04-06 14:43:12 +02:00
badlogic
fe8eae4b8e
[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
2017-01-30 16:31:16 +01:00
badlogic
6fe1e8fa68
[c] Fixed rotation timeline handling in AnimationState. Fixed main.cpp missing a break
2016-11-29 13:27:15 +01:00
NathanSweet
36000e3c55
Updated to v3.5 (merge dev branch).
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# Conflicts:
# spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
c0fdc454a2
Fixed inconsistent newlines.
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License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
badlogic
5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
2016-10-13 15:12:05 +02:00
badlogic
eb3cb8a700
Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity.
2016-09-05 15:05:23 +02:00
Pavel Platto
278dfba922
[c] Implement binary skeleton loader. ( #680 )
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* [c] Implement binary skeleton loader.
* [sfml] Use skeleton binary loader in example.
* [c] Remove spAnimation_createWithTimelines.
2016-08-24 10:42:08 +02:00
badlogic
f4f4c3ee91
[c] Fixed resizing of world vertices array for open paths in PathConstraint.c
2016-07-18 14:31:44 +02:00
Mario Zechner
eb540387e6
[c][sfml][cocos2d-x][cocos2d-objc] Updated to 3.3.07 ( #629 )
2016-07-05 19:53:24 +02:00
NathanSweet
00f0ec62dc
Updated for SFML 2.3.2.
2016-02-15 21:04:31 +01:00
NathanSweet
3b5109032c
Fixed goblin example.
2015-11-03 03:03:39 +01:00
NathanSweet
27270a5781
Spine Runtimes license update.
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Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
9749db7a0a
Added IK keys to raptor example.
2014-09-01 18:41:43 +02:00
NathanSweet
593956b51d
Added IK, refactoring.
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Skeleton moved from Slot to Bone.
Attachments no longer take x,y to compute vertices.
Bezier curves are calculated up front.
2014-08-31 15:24:36 +02:00
NathanSweet
f869e93546
spine-c Eclipse project builds lib instead of exe, spine-sfml uses static libs.
2014-05-12 22:57:30 +02:00
NathanSweet
cc472d134f
Renamed spAtlas constructor methods to match others. Added void* to spAtlas constructors.
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Inside _spAtlasPage_createTexture you can use `self->atlas->rendererObject` to get the void* specified at atlas creation.
2014-05-02 17:55:54 +02:00
NathanSweet
3910298c91
SFML requires images without premultiplied alpha.
2014-05-02 10:21:40 +02:00
NathanSweet
99a8de4bb4
FFD for spine-c and spine-sfml.
2014-04-29 20:28:27 +02:00
NathanSweet
17c03bf44a
Skinning for spine-sfml.
2014-04-29 00:48:23 +02:00
NathanSweet
82ea243dbb
Meshes for spine-sfml.
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No FFD or skinning yet.
2014-04-29 00:32:19 +02:00
NathanSweet
26e4fb0d74
License header update.
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2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
6f51d79d9c
Fixed example drawing off screen.
2014-01-25 23:53:52 +01:00
NathanSweet
b0c96fd66b
Typo
2014-01-11 21:20:46 +01:00
NathanSweet
d520addb9b
Updated license to version 2.
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Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!
Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt ) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.
With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00
NathanSweet
9a347d5eb8
Updated license.
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Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1
Minor update to the license to include education.
2013-10-01 14:55:15 +02:00
NathanSweet
308e18b376
Fixed event timeline missing first event.
2013-09-29 22:51:08 +02:00
NathanSweet
067a84339b
spine-cocos2dx updated to latest spine-c API.
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This has some API breakage, sorry. The new AnimationState now handles multiple "tracks", which makes it easier to apply and queue multiple animations at the same time, no longer do we need multiple AnimationStates.
2013-09-26 12:14:55 +02:00
NathanSweet
782bde21a0
Event timeline for spine-c, AnimationState refactoring.
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closes #113
2013-09-26 09:37:11 +02:00
NathanSweet
c96bdac26f
Renamed Polygon struct.
2013-09-24 16:12:23 +02:00
NathanSweet
72339ba824
Bounding boxes for spine-c and spine-sfml.
2013-09-24 15:36:10 +02:00
NathanSweet
63f8e4ddaf
Keyable draw order for spine-c.
2013-09-24 11:29:58 +02:00
NathanSweet
906ed5f0aa
spine-c: inherit scale and rotation implemented. Allow to parse latest JSON.
2013-09-23 20:35:43 +02:00
NathanSweet
e2fccf72d6
License update.
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Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
7f69300bcc
Refactoring: changed references to "bind pose" to "setup pose".
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This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
ed0bae85c3
AnimationState queued animation for more runtimes, plus fixes.
2013-04-27 14:33:38 +02:00
NathanSweet
90747edd74
Reenable spineboy.
2013-04-25 23:19:45 +02:00
NathanSweet
64a0a07373
Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions.
2013-04-24 16:54:13 +02:00
NathanSweet
5a46f8c6b4
isComplete for AnimationState.
2013-04-19 09:14:29 +02:00
NathanSweet
d776be8078
Fixed SFML.
2013-04-05 14:53:09 +02:00
NathanSweet
dd27ee184c
Changed Spine export format.
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There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.
cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
ef793dd976
Slots and bones start in bind pose.
2013-04-03 17:24:30 +02:00
NathanSweet
9412949ae0
Fixed skins and color/image timelines.
2013-04-03 17:13:45 +02:00