308 Commits

Author SHA1 Message Date
badlogic
c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 2018-11-15 10:58:30 +01:00
sp-stefano-lanza
7183e3b0bd Feature/new skeleton culling (#1196)
* Fix culling of skeleton and clean up code

* Optionally draw the bounding rectangle of skeletons

* Add Visual Studio compiler support

* Fix indentation

* Fix indentation

* Fix indentation

* Revert some indentation changes
2018-10-16 15:46:49 +02:00
badlogic
a4584a1a1c [ts] Added event volume and balance, see #1171. 2018-09-06 14:45:55 +02:00
badlogic
74734bc542 [runtimes] Re-exported samples with 3.7. 2018-09-03 15:16:20 +02:00
Mario Zechner
c1e62e9690 [cocos2dx] Fixed VS2015 example project. 2018-08-24 16:27:23 +02:00
Mario Zechner
af32155930 Merge branch '3.6' into 3.7-beta 2018-08-24 16:16:55 +02:00
Mario Zechner
68f329c4fc [cocos2d] Fixed VS 2015 solution. 2018-08-24 15:02:37 +02:00
badlogic
4b66fffcd7 [cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++. 2018-08-14 14:30:11 +02:00
badlogic
a6dcbc61e3 [cocos2dx] Fix for tint black in 3.7 branch. 2018-08-13 16:47:36 +02:00
badlogic
bd778ba417 Merge branch '3.6' into 3.7-beta 2018-08-13 16:36:38 +02:00
badlogic
ce536558e5 [cocos2dx] Tint black did not work, didn't multiple dark color with skeleton/attachment color. Closes #1158. 2018-08-13 16:34:06 +02:00
badlogic
d3e37284fc Merge branch '3.6' into 3.7-beta 2018-08-10 11:14:01 +02:00
badlogic
a578be88e0 [cocos2dx][c] Fixed call to spVertexAttachment_computeWorldVertices, as well as count calcalculation. 2018-08-10 11:11:15 +02:00
badlogic
4005ff2ad4 Merge branch '3.6' into 3.7-beta 2018-08-09 15:02:55 +02:00
badlogic
9a428a02b8 [c] Fixes #1148, revert changes to spVertexAttachment_computeWorldVertices. Vertex size must be a multiple of 4, which explains why #1148 failed. 2018-08-09 14:59:09 +02:00
Mario Zechner
ac7fe7ca80 Updated examples to 3.7, including stretchy ik. 2018-08-03 14:57:10 +02:00
badlogic
6e83e6aed1 [c][cpp][sfml][cocos2d-x] Skip rendering of skeleton/slot/attachment early if alpha is 0. See #1145 2018-07-18 12:04:11 +02:00
badlogic
7867f09a6d Merge branch '3.6' into 3.7-beta 2018-04-12 10:42:46 +02:00
badlogic
7647c345e3 [cocos2dx] Initializing skeleton setup poses and world transform on construction to avoid flicked in first frame. Closes #1098 2018-04-12 10:42:34 +02:00
badlogic
34bac82ee2 [c] Fixed parsing of dark slot colors for binary files. See #1097 2018-04-12 10:30:43 +02:00
badlogic
c97553474e Added new assets for libGDX tests. 2018-04-12 10:24:42 +02:00
badlogic
28df2f8944 Merge branch '3.6' into 3.7-beta 2018-02-06 15:16:55 +01:00
badlogic
eecde9e871 [cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example. 2018-02-06 15:16:23 +01:00
badlogic
b547280eb9 Updated samples, added owl. 2018-01-18 15:18:31 +01:00
badlogic
999e836ba0 [cocos2dx] Closes #1062, proper handling of batch boundaries. 2018-01-12 13:44:58 +01:00
Greg Rynkowski
97dd5ab8df Fix typo in the SkeletonAnimation::createWithFile (#1045) 2017-12-07 15:47:32 +01:00
badlogic
f40efe6066 Revert "fix warnings (#1034)"
This reverts commit 5948e5a62f0d9fb5a526c200dc70a81d286b1e38.
2017-12-06 15:35:02 +01:00
minggo
5948e5a62f fix warnings (#1034) 2017-11-21 11:17:39 +01:00
badlogic
843159b6c3 [cocos2dx] Updated Android.mk. Closes #1036 2017-11-10 11:27:23 +01:00
badlogic
095fe71ff8 [cocos2dx] Updated to cocos2d-x 3.16. 2017-11-02 10:51:26 +01:00
Jare Guo
041b6ddb00 [cocos2dx] allow load custom atlas texture in _spAtlasPage_createTexture for CocosCreator (#1018) 2017-10-13 09:50:03 +02:00
badlogic
8650c668e9 [cocos2dx] Removed hard coded scratch buffer size, replaced with dynamic allocation. Also made it a global scratch buffer, instead of a per instance buffer. Saves 4kb per SkeletonRenderer instance. Closes #1015. 2017-10-10 15:37:27 +02:00
badlogic
d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 2017-10-04 15:08:22 +02:00
badlogic
f9245031a6 [cocos2d-x] Ported new tint black shader. See #1003. 2017-09-30 09:43:19 +02:00
badlogic
cdc335d41b [cocos2dx] Didn't invoke GL program state setup in initialize and setTwoColorTint. See #989 2017-09-28 17:00:05 +02:00
badlogic
c1538b113b [cocos2d-x] Added ETC1 support, thanks @halx99. Closes #989 2017-09-25 11:44:28 +02:00
badlogic
083e696220 [cocos2d-x] Closes #984. 2017-09-11 15:24:56 +02:00
zzya
5947520c9b fix clipping issue (#966)
* modify for clip

* fix clipping issue
2017-08-15 20:27:26 +02:00
badlogic
f7bb981852 [cocos2d-x] Call Node::update in SkeletonRenderer. Closes #960 2017-08-03 11:22:47 +02:00
zzya
687d774082 modify for clip (#955) 2017-07-28 11:58:10 +02:00
badlogic
6e7c6ebc07 [cocos2d-x] Not submitting geometry when final opacity of attachment is 0 2017-07-17 14:26:06 +02:00
badlogic
3be988e12f Updated READMEs to point to correct zips 2017-07-12 11:20:55 +02:00
badlogic
7488383b15 [cocos2dx] Added support for vertex effects. See #898 2017-06-26 15:00:59 +02:00
badlogic
b443e6e609 [Lua] Fixed path constraint sorting and type check in case attachment of target is null. [cocos2dx] Fixed samples. 2017-06-19 17:49:01 +02:00
badlogic
9bd1153518 Updated examples and runtime demo code 2017-06-19 16:47:28 +02:00
badlogic
1af2089157 [cocos2dx] Fixed tinting and cascaded colors. Closes #902, closes #901 2017-05-17 11:03:34 +02:00
badlogic
676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. 2017-04-30 19:13:11 +02:00
badlogic
d52ac2afd4 [c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short 2017-04-28 14:31:18 +02:00
badlogic
26c1bfe8b4 [cocos2dx] Fixed #877, support for ETC1. Note that ETC1 is not supported when two color tinting is enabled! 2017-04-18 10:31:57 +02:00
badlogic
137f95a20f [cocos2dx] Added debug meshes rendering. 2017-04-18 10:26:25 +02:00