- Added mixAlpha to keep it separate from alpha.
- Stored mixAlpha on the "mixing to" entry (where mixTime, etc is stored), not the mixingFrom entry.
- Fixed weirdness using TrackEntry alpha.
- Removed clearing timelinesRotation to avoid rotations flipping to other side when a new animation is set.
- Added TrackEntry#resetRotationDirections to give control over rotations when using alpha over long periods of time.
- Hid updateAppliedTransform, since the applied values aren't public API.
- Made VertexAttachment#computeWorldVertices public, event though it may not be useful to subclasses like MeshAttachment.
It worked by applying the mixing from timeline with full alpha, then mix the higher timeline. It wasn't good since it would blow away any pose from before the mixing from timeline.
The spine-lua API has been updated to be compatible with Spine version 3.4.02 (latest stable). The spine-lua API now supports path constraints, transform constraints, uses the new way we encode meshes etc. There are no API breaking changes, only API additions, such as PathConstraints and TransformConstraints as well as additional methods to Skeleton and similar classes. The internals of the spine-lua API have also been updated to follow Lua best performance practices by localizing heavily and using meta tables for "class methods". The spine-lua API now also loads texture atlases as exported by Spine. All that is required for a consumer is to supply an image loading function for their specific engine/framework. We provide implementations for spine-love and spine-corona.
The spine-love API can now render all Spine attachment types, including meshes and linked meshes. The API has changed. Where previously a "class" Skeleton existed with a draw function, the new spine-love API introduces a new SkeletonRenderer. See the example on API usage.
The spine-corona API can now also render all Spine attachment types. The API has not changed.