Luke Ingram
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2f48bf16e2
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[godot] Formatting fixes per latest format.sh
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2025-10-01 11:35:20 -04:00 |
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Luke Ingram
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73a38df355
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[godot] Current WIP to get Spine-Godot working.
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2025-10-01 09:49:23 -04:00 |
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Mario Zechner
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28f93e993a
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[godot] More 4.3 porting and restructuring WIP
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2025-09-29 16:11:38 +02:00 |
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Mario Zechner
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b544dd99ed
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[formatters] C/C++ formatting
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2025-07-15 22:56:12 +02:00 |
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Nathan Sweet
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020cd51b96
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Merge branch '4.2' into 4.3-beta
# Conflicts:
# spine-unity/Assets/Spine/package.json
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2025-04-30 17:29:49 -04:00 |
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Mario Zechner
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2712cffc00
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[godot] Closes #2832, SpineSprite.set_time_scale/get_time_scale
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2025-04-30 14:01:50 +02:00 |
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Nathan Sweet
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dafafca942
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Merge branch '4.2' into 4.3-beta-sliders
# Conflicts:
# spine-ts/package.json
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2025-04-23 11:59:55 -04:00 |
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Mario Zechner
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56cd91047c
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[godot] Fix more handling of CJK in names, see #2788
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2025-04-18 14:47:00 +02:00 |
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Nathan Sweet
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f08d58dc98
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License header update.
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2025-04-05 13:42:13 -04:00 |
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Mario Zechner
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b610bd7b7a
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[godot] Fixes #2670, animation tracks must be set to discrete, so we only get a single name/loop change for each key.
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2024-11-06 16:11:44 +01:00 |
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Mario Zechner
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e9b43f9c73
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[godot] More GDExtension work. SpineAnimationTrack, animation mixes editor plugin and SpineMesh2D are non-functional due to missing APIs in godot-cpp
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2024-10-07 13:55:01 +02:00 |
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Silc Lizard (Tokage) Renew
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15ecabc4a8
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[godot] Fix Skeleton/Texture loader for runtime loading (#2630)
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2024-10-02 16:12:14 +02:00 |
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Mario Zechner
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f1956d9496
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Formatting.
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2024-08-19 14:01:33 +02:00 |
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Mario Zechner
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f3ded1ed1a
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[godot] Godot 4.3 updates
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2024-08-19 14:01:08 +02:00 |
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indubitablement2
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cd8dadc02a
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Update SpineAnimationTrack.cpp (#2578)
Fix: Invalid PROPERTY_HINT_RANGE with hint "0,256,0": Step cannot be 0.
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2024-07-24 13:28:24 +02:00 |
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Mario Zechner
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236bc61519
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[godot] Fix incorrect animation track setters/getters
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2024-04-04 15:58:14 +02:00 |
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Mario Zechner
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e623140c99
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[godot] Port 4.2 changes and expose in GDScript/C#
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2024-04-04 15:26:48 +02:00 |
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Jordan Schidlowsky
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96e25be436
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Squashed commit of the following: (#2332)
commit 646078160b26979bc32093035602b7de12d9406b
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Mon Aug 7 15:34:37 2023 -0600
revert SCsub
commit 6f388c3d4ce86944b3801fbd418bfc8a1dfe4e02
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Aug 4 13:11:56 2023 -0600
rename
commit 20eeeb5743a6687c189f61a91f14fcfcd179d0d8
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Aug 4 13:11:11 2023 -0600
fix
commit 6ef0c3d0698c851349f1cd5b44e06296cfc90011
Merge: 26c02da4a 94d043b56
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Aug 4 13:09:54 2023 -0600
Merge branch '4.1' into feature4.1/godot-performance-improvements
commit 26c02da4af1f7d518bbdc8c63a6c42f864b781b0
Merge: 0ce2ab656 002276351
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Thu Aug 3 15:57:49 2023 -0600
Merge remote-tracking branch 'upstream/4.1' into feature4.1/godot-performance-improvements
commit 0ce2ab656364fde29063b8b8ccee36dd7f4583fd
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Thu Aug 3 12:11:51 2023 -0600
Performance improvement using SNAME, caches for find_bone find_slot, temporary string buffer support.
commit 8082dfcef08cd5fab0c6247410c9177f0d6aa3bd
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Tue Jun 6 06:10:07 2023 -0600
Support audio path in SpineEventData
commit bf864c7ff1e03bb8c8826b6766d09958d0ee36e0
Merge: da5b318ee 0a14457f3
Author: Jason Knight <jason@winterpixel.com>
Date: Tue Nov 29 14:01:17 2022 -0600
Merge branch 'upstream-4.1' into winterpixel-main
commit da5b318eea0881f2cc9656fcf09a355fe7b05392
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Nov 25 14:02:09 2022 -0600
fix incorrect ordering issue when applying custom materials to slot nodes
commit 000d22c5a8b160846c7742f181d9c7c6d816dd2a
Merge: 718643afc 8c3533835
Author: Brian Semrau <brian@winterpixel.com>
Date: Thu Nov 24 16:02:30 2022 -0500
Merge remote-tracking branch 'upstream/4.1' into winterpixel-main
commit 718643afc14b5f049961a4ec7b34ba9e8a3c6533
Merge: 2b743bd1d d8396435d
Author: Brian Semrau <brian@winterpixel.com>
Date: Tue Oct 25 16:03:10 2022 -0400
Merge remote-tracking branch 'upstream/4.1' into winterpixel-main
commit 2b743bd1dfa63f72169a36f2c43e43a2e2038f26
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Thu Oct 13 12:37:04 2022 -0600
Adding .o to ignore
commit 6ad70aaf162b7423c935b2baaff11c8bfbf2120b
Author: Brian Semrau <brian@winterpixel.com>
Date: Wed Oct 12 13:59:32 2022 -0400
Allow building by just adding to a modules folder
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2023-09-04 10:58:43 +02:00 |
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Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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badlogic
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859aefe2ce
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[godot] Fix Windows template build.
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2023-01-25 10:54:35 +01:00 |
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Mario Zechner
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62f0c6deca
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[godot] Fixes for latest Godot 4.0, closes #2133, fix setters.
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2022-08-06 19:26:08 +02:00 |
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Mario Zechner
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0860331e99
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[cpp] Format fixes.
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2022-07-25 15:21:38 +02:00 |
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Mario Zechner
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60922f90b0
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[godot] Experimental support for blend trees for SpineAnimationTrack
Check the "blend tree mode" checkbox on the SpineAnimationTrack
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2022-07-20 18:26:34 +02:00 |
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Mario Zechner
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6f2519b2bb
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[godot] Don't bail out if a player is found by SpineAnimationTrack
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2022-07-20 17:35:09 +02:00 |
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Mario Zechner
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25c57766e8
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[godot] Closes #2121, SpineAnimationTrack not creating AnimationPlayer.
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2022-07-20 17:25:51 +02:00 |
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Mario Zechner
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68b59271bb
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[godot] Backport to 4.1
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2022-07-18 10:27:42 +02:00 |
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