badlogic
d5cc4d598a
[ts][canvas] Added support for alpha tinting, rgb tint is ignored
2017-03-02 11:41:45 +01:00
badlogic
f5b4310350
[ts][canvas] Cleanup
2017-03-02 11:09:45 +01:00
badlogic
3bb27040c4
[ts][canvas] Fixed superfluous paranthesis
2017-03-02 11:08:03 +01:00
badlogic
e8df948d9d
[ts][canvas] Canvas renderer now supports shearing and non-uniform scale. Closes #851
2017-03-02 11:04:11 +01:00
Shinsuke Sugita
30d52282af
fix typo ( #847 )
...
receive is correct
2017-03-01 08:58:11 +01:00
Shinsuke Sugita
8887a1f5e3
fix typo ( #846 )
...
recieve => receive
2017-03-01 08:57:53 +01:00
John
d7d6177372
[csharp] Fix disabled inheritance when yDown==true ( #834 )
...
http://esotericsoftware.com/forum/Flipped-bones-during-runtime-using-XNA-sample-project-7873
2017-02-28 04:23:09 +08:00
pharan
1c5866a3a7
[unity] Fix disabling preprocessor defines.
2017-02-27 18:09:32 +08:00
pharan
0afe70ee9d
[unity] Some cleanup and docs.
2017-02-27 18:08:30 +08:00
id-ilych
16b9d63bf7
Bug: animation totally disappears if has alpha < 1 ( #833 )
...
This problem was probably introduced while moving to new starling version where premultiplied alpha is no longer passed as an argument to `render()`.
BTW if I get it right then there's no need to manually restore `blendMode` because `DisplayObjectContainer` wraps child's `render()` with `painter.pushState()`/`painter.popState()`.
2017-02-23 11:22:48 +01:00
id-ilych
7a2547831a
Bug: hitTest is broken for empty animation ( #832 )
2017-02-23 11:21:19 +01:00
shiverbrock
4502a432da
[ue4] Made compiling in VS work; defined behavior for GetTrackEntry() ( #836 )
...
* Added include so that compiling in VS works.
* Actually defined behavior for GetTrackEntry()
2017-02-21 11:26:07 +01:00
id-ilych
aefd9e4b01
Bug: wrong blend mode for MeshAttachment ( #831 )
2017-02-21 11:17:14 +01:00
John
cee79b7beb
[csharp] Allow events queued within callbacks.
2017-02-18 15:28:02 +08:00
John
0199570a27
[unity] Fix mesh bounds on SkeletonGraphic.
2017-02-17 10:22:33 +08:00
pharan
4df97a8d06
[unity] Some docs and minor additions to SkeletonExtensions
2017-02-15 14:51:21 +08:00
pharan
3ae51cb0ec
[unity] Fix BoundingBoxFollower release build bug.
2017-02-15 13:44:13 +08:00
pharan
04cabf7f3c
[unity] Support attachmentless/skinless skeletons.
2017-02-15 13:43:31 +08:00
badlogic
80a0bc90ab
Fixed pan in SkeletonViewer
2017-02-09 11:21:42 +01:00
pharan
0ebc2e471f
[unity] Fixed AtlasRegion.ToTexture scope.
2017-02-09 07:48:46 +08:00
pharan
444ef0feee
[unity] Added version.txt
2017-02-09 07:47:52 +08:00
pharan
30fcad4718
[unity] Fix BoneFollower inspector.
2017-02-09 07:46:57 +08:00
John
1650b2bd20
[csharp] Added to docs in Skin.cs
2017-02-06 07:02:04 +08:00
pharan
986e74f62b
[unity] Sample scripts now use properties.
2017-02-06 06:48:47 +08:00
Mario Zechner
95527b630a
[c] Added void* userData field to spTrackEntry. Can be fetched in listeners.
2017-02-02 10:56:46 +01:00
Mario Zechner
315337aa87
Update README.md
2017-02-01 14:11:33 +01:00
badlogic
cde9b3e89d
[ue4][c] Fixed spine-ue4 for UE 4.15, need to explicitely include IAssetTool.h. Also fixed atlas.c to not use assignment in a conditional, something VC++ does not support
2017-01-31 14:12:20 +01:00
badlogic
fcb6e61815
unity] SkeletonUtility now adds a kinematic Rigidbody2D for non-root bone boundingbox colliders.
2017-01-30 11:48:21 +01:00
Mario Zechner
2dc9726282
Update CHANGELOG.md
2017-01-24 11:18:07 +01:00
badlogic
070e4eaae6
Fixed spine-ue4 README, made CHANGELOG markdown
2017-01-24 11:16:46 +01:00
badlogic
0de00d6178
Merge branch 'spine-ue4'
2017-01-24 11:13:23 +01:00
badlogic
a8704ebf61
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
2017-01-24 11:12:50 +01:00
badlogic
744230359b
[lua] Closes #823 , accessed global instead of property
2017-01-24 09:23:32 +01:00
badlogic
68e7eaaed9
[ue4] Updated README.md
2017-01-23 15:58:19 +01:00
badlogic
290e7e996a
[ue4] Updated README.md
2017-01-23 15:57:42 +01:00
badlogic
b9c32d925c
[ue4] More samples
2017-01-23 15:55:39 +01:00
badlogic
c71e1dd57e
[ue4] More samples
2017-01-23 15:19:14 +01:00
badlogic
983855a2a5
Merge branch 'master' into spine-ue4
2017-01-23 11:28:18 +01:00
badlogic
539db11690
Updated CHANGELOG
2017-01-23 11:09:33 +01:00
badlogic
8bb75ec9ba
Added CHANGELOG
2017-01-23 11:07:49 +01:00
badlogic
c2cfbc6cb8
[c] Made kvec.h use Spine FREE/MALLOC so custom allocators need only be injected in a single place. Thanks @Rattenhirn.
2017-01-23 10:45:24 +01:00
pharan
369cda4335
[unity] Minor interface consistency fixes.
2017-01-18 15:54:33 +08:00
badlogic
637eb23253
[ue4] Refactored sample structure, fixed renderer component, would crash on changes to atlas/skeleton data in editor under certain circumstances
2017-01-10 16:57:06 +01:00
badlogic
e8f13f4c3a
Merge branch 'master' into spine-ue4
2017-01-10 14:24:57 +01:00
caiocsabino
0b74269207
NDK wouldn't compile unless some type casts in AnimationState.c and Skeleton.c were explicitly declared ( #813 )
2017-01-09 14:22:46 +01:00
badlogic
e9bbe8b417
Merge branch 'master' into spine-ue4
2017-01-06 15:08:50 +01:00
John
467853a786
[unity] Fix binary version check.
2017-01-05 19:01:58 +08:00
badlogic
343f144c93
[lua] Skeleton:setColor was wrong
2017-01-04 10:57:32 +01:00
pharan
fe25ffda1a
[unity] Basic multi-editing for AtlasAsset, SkeletonDataAsset and BoneFollower.
2017-01-04 01:01:01 +08:00
pharan
da5849d1b9
[unity] Fix clearing invalid SkeletonRenderer and SkeletonAnimation.
2017-01-04 00:58:03 +08:00