5048 Commits

Author SHA1 Message Date
badlogic
bf0999e202 [ue4] Fix crash related to multi-cast delegates. Re-used the event callback for SkeletonAnimationComponent. That cast the rendering object to that class, when the class is really SpineWidget. Lead to various mystery crashes. 2019-04-12 16:17:11 +02:00
badlogic
8ca8012804 [ue4] Fixed widget test. Needs to be added to viewport. Designer view does NOT preview blueprint actions... 2019-04-11 16:31:44 +02:00
badlogic
90a2565a78 Merge branch '3.7' into 3.8-beta 2019-04-11 16:16:42 +02:00
badlogic
a29dbcaf97 [monogame] Upgraded to latest MonoGame version, fixed y-flipping in example. 2019-04-11 16:16:25 +02:00
badlogic
262f2d8aa6 Merge branch '3.7' into 3.8-beta 2019-04-08 18:04:27 +02:00
badlogic
4f0b7bef2c [ue4] Fixed UE 4.22 linker error. IMPLEMENT_MODULE macro changed. No mention of this in the UE changelog. 2019-04-08 18:04:08 +02:00
badlogic
35edb7922e [ue4] Remove dependency on RHI, RenderCore, and ShaderCore. Still doesn't work with UE 4.22 as symbol names generator in UBT seems broken. Linker can't find editor plugin symbols. 2019-04-08 17:47:42 +02:00
badlogic
03999fc938 Merge branch '3.7' into 3.8-beta 2019-04-08 17:02:22 +02:00
Harald Csaszar
5fc3f99d4b [unity] Fixed SkeletonMecanim leftover animation rotations when transitioning to an empty "Write Defaults" state. Fixes #1321. 2019-04-05 14:34:55 +02:00
Harald Csaszar
a3916b82c8 [unity] Fixed SkeletonMecanim leftover animation rotations when transitioning to an empty "Write Defaults" state. Fixes #1321. 2019-04-05 14:34:08 +02:00
badlogic
2a1b39ee59 Merge branch '3.7' into 3.8-beta 2019-04-04 14:58:35 +02:00
badlogic
ab9b5dc731 [csharp] Port of additive blending fix, see #1322. 2019-04-04 14:55:20 +02:00
badlogic
97ff156362 [lua] Port of additive blending fix, see #1322. 2019-04-04 14:54:39 +02:00
badlogic
3093f3a79e [sfml-cpp] Fix for owl sample. 2019-04-04 14:51:14 +02:00
badlogic
00515250bf [as3] Port of additive blending fix, see #1322. 2019-04-04 14:41:49 +02:00
badlogic
0e0ed6ef3a [c][cpp] Port of additive blending fix, see #1322. 2019-04-04 14:33:41 +02:00
badlogic
8f80ceec7c [ts] Port of additive blending fix, see #1322. 2019-04-04 14:12:38 +02:00
NathanSweet
1a4e311522 Added Skin#getAttachments.
Needed for Niklas' work. Not sure it's needed for all runtimes. Note the skin placeholder names are not provided when getting the attachments this way.
2019-04-04 13:04:19 +02:00
NathanSweet
ab78afb07e Pass RotateTimeline to applyRotateTimeline. 2019-04-04 13:02:50 +02:00
NathanSweet
6514c41d17 Fixed additive track mixing when alpha!=1. 2019-04-04 13:02:38 +02:00
Harald Csaszar
4777009d79 [csharp] Fixed compile error after merge of 3.7 branch to 3.8 caused changes to Slot.cs to vanish, since there was a major reordering of methods happening. Reintroduced changes of commit 9deb3be61c855e4dcd14d53751a9bfdd7d890cf4 for Slot.cs, fixing all compile errors again. 2019-04-02 20:19:34 +02:00
Harald Csaszar
9bb5a0d044 [unity] Fixed SkeletonMecanim layer blend modes, now it detects Override/Add from the animation controller. Also fixed some animator related warnings in editor. Closes ##1317. 2019-04-02 19:48:17 +02:00
Harald Csaszar
646e6aec56 [unity] Fixed SkeletonMecanim layer blend modes, now it detects Override/Add from the animation controller. Also fixed some animator related warnings in editor. Closes ##1317. 2019-04-02 19:47:00 +02:00
badlogic
0ab491491b [ue4] Added test scenes and blueprints. 2019-03-29 16:57:05 +01:00
badlogic
39195fd710 [ue4] Port of SkeletonAnimationComponent to SpineWidget. Tick needs to be explicitely called by user in blueprint. 2019-03-29 16:55:22 +01:00
badlogic
cdaef06850 [ue4] Port of SkeletonComponent to SpineWidget.2 2019-03-29 16:00:51 +01:00
badlogic
461c7231b2 [ue4] Rewrite user changes. Need to duplicate code from SkeletonComponent and SkeletonAnimationComponent. 2019-03-29 15:31:36 +01:00
badlogic
977d38c69f Merge branch '3.7' of https://github.com/GitHub-NetFly/spine-runtimes into GitHub-NetFly-3.7 2019-03-29 14:33:21 +01:00
badlogic
962aaa1c9f [cpp] Updated CHANGELOG and clean-up. 2019-03-28 17:06:29 +01:00
badlogic
4ac0a86193 Merge branch 'cpp-callback' of https://github.com/AlvaroEstradaDev/spine-runtimes into AlvaroEstradaDev-cpp-callback 2019-03-28 16:59:34 +01:00
badlogic
d7a93811f7 Merge branch '3.7' into 3.8-beta 2019-03-27 15:15:10 +01:00
badlogic
0371344bc7 [ts][canvas] Fix flipping in canvas example. 2019-03-27 15:14:15 +01:00
badlogic
dae018e889 Merge branch '3.7' into 3.8-beta 2019-03-27 15:13:00 +01:00
Harald Csaszar
d03de3fdf7 [unity] Fixed wrong atlas assets being assigned upon import when multiple skeletons are exported to the same directory. Closes #1312. 2019-03-26 17:03:40 +01:00
Harald Csaszar
91532f19b1 [unity] Fixed wrong atlas assets being assigned upon import when multiple skeletons are exported to the same directory. Closes #1312. 2019-03-26 17:00:39 +01:00
Alvaro Estrada
8e715bd475 Making sure there is only one listener set at a time 2019-03-25 12:28:09 -06:00
badlogic
ae63d28920 [cpp] Ported AniamtionState and Animation changes. See #1303. 2019-03-25 15:26:48 +01:00
badlogic
4785ad656d [c] Ported AniamtionState and Animation changes. See #1303. 2019-03-25 14:55:34 +01:00
unreal_netfly
78a5d850a7 Fix Widget rendering error 2019-03-21 09:53:51 +08:00
Harald Csaszar
f0e9164648 [unity] Ported AnimationState and Animation changes, references in spine-unity. See #1303. 2019-03-20 18:44:12 +01:00
Harald Csaszar
ad20319387 [unity] Added missing Create 2D Hinge Chain button at SkeletonUtilityBone inspector, only 3D version was available. Closes #1310. 2019-03-20 18:18:55 +01:00
Harald Csaszar
0d44a041e9 [unity] Added missing Create 2D Hinge Chain button at SkeletonUtilityBone inspector, only 3D version was available. Closes #1310. 2019-03-20 18:17:00 +01:00
Harald Csaszar
22a0cdc3ac [csharp] Fixed differences in Slot between csharp and ref-impl. Noticed before porting commit bd306d4 on 3.8-beta branch. See #1294 and #1303. 2019-03-19 17:35:26 +01:00
Harald Csaszar
0d30263f50 [csharp] Ported AnimationState and Animation changes of commit 50bfb3a. See #1303. 2019-03-19 17:27:37 +01:00
Harald Csaszar
9deb3be61c [csharp] Ported AnimationState and Animation changes of commit bd306d4. See #1303. 2019-03-19 17:27:37 +01:00
Harald Csaszar
37b759fc17 [csharp] Fixed differences in Slot between csharp and ref-impl. Noticed before porting commit bd306d4. See #1294 and #1303. 2019-03-19 17:27:37 +01:00
Harald Csaszar
18acce0354 [csharp] Ported AnimationState and Animation changes of commit a321aa7. See #1303. 2019-03-19 17:27:37 +01:00
badlogic
9229d93c8f [as3] Ported latest AnimationState and Animation changes. See #1303. 2019-03-19 16:42:05 +01:00
badlogic
eecc0467b6 [ts] Ported latest AnimationState and Animation changes. See #1303. 2019-03-19 16:17:52 +01:00
badlogic
646d0e3106 Merge branch '3.7' into 3.8-beta 2019-03-18 15:59:24 +01:00