61 Commits

Author SHA1 Message Date
NathanSweet
c0f8e40858 Fixed reading translateMix from JSON. 2016-02-16 00:04:26 +01:00
NathanSweet
08b74f5b18 Updated spine-csharp to Spine v3. 2016-02-14 22:51:18 +01:00
John
81eb9c49b4 [Unity] Fix for Unity UWP/Windows Phone 2015-12-30 14:58:09 +08:00
NathanSweet
91340709d4 Source formatting.
So fresh and so clean!
2015-08-03 15:06:20 +02:00
ZimM
4057316a91 Merge remote-tracking branch 'remotes/upstream/master' into optimizations 2015-06-29 19:07:39 +02:00
NathanSweet
27270a5781 Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
f8a76c6455 Blend modes for all runtimes. 2015-04-02 14:20:20 +02:00
NathanSweet
d0625e06a0 Added binary format support for C#.
Also fixed up line endings.
2015-03-29 00:49:31 +01:00
ZimM
0635c19fef replace some more List<T> with ExposedList<T>
fix some stupidity from previous commit
2015-02-26 05:37:28 +02:00
NathanSweet
8dace6cfef "Fixed" compiling to iOS 64bit.
http://esotericsoftware.com/forum/viewtopic.php?p=19690#p19690
2015-02-19 02:45:09 +01:00
Fenrisul
444a536dad Importer improvements
Attributes
Multiple atlas support
More examples
2015-01-20 00:08:06 -08:00
NathanSweet
7b3bc205fd Minor clean up. 2014-11-16 03:06:08 +01:00
NathanSweet
22b2086f39 Flip for bones. Flip timelines now affect bones. "draworder" in JSON -> "drawOrder".
Falls back to "draworder" to not break existing JSON (for the time being).
2014-10-04 13:01:52 +02:00
NathanSweet
08a680c972 spine-unity, added flip timelines. 2014-10-02 18:09:38 +02:00
NathanSweet
57f24ff8cc Clean up. 2014-09-30 01:27:41 +02:00
NathanSweet
2d5b2cdb87 Refactoring and clean up. 2014-08-31 15:22:41 +02:00
NathanSweet
2cfb6ad980 Moved Skeleton refernce from Slot to Bone. 2014-08-31 12:47:04 +02:00
NathanSweet
e6e7f0bd5d IK constraints for spine-csharp. 2014-08-30 17:04:13 +02:00
NathanSweet
cf41610f8a Minor fixes. 2014-05-23 10:46:26 +02:00
NathanSweet
22c58fd8dc Fixed reading FFD. 2014-05-05 15:06:34 +02:00
NathanSweet
6432e43ea2 Clean up. 2014-04-29 20:27:31 +02:00
NathanSweet
5623631026 Clean up. 2014-04-28 17:51:17 +02:00
NathanSweet
c1c12677ba API improvements.
Before I get too many damned runtimes done. ;)
2014-04-28 16:49:20 +02:00
NathanSweet
df971f7c70 Fixed skinned meshes with FFD. 2014-04-28 16:08:17 +02:00
NathanSweet
a76c396528 Separated updateRegions() from setMesh() to facilitate lazy loading atlas regions.
Moved setting path into SkeletonJson.
2014-04-28 13:29:06 +02:00
NathanSweet
b316b8d3e1 Scale mesh vertices! 2014-04-26 23:25:52 +02:00
NathanSweet
5b68fe5190 Meshes, FFD and skinning for spine-csharp and spine-xna.
Also updated example projects for spine-unity and spine-tk2d, but no meshes, FFD or skinning for those two yet.
2014-04-24 17:32:23 +02:00
NathanSweet
26e4fb0d74 License header update.
2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
66a336e219 Adjusted line endings. 2014-02-05 18:09:16 +01:00
NathanSweet
525ba52a6c Removed constants.
Constants weren't used for all names found the in the JSON, no point in doing it only for a few.
2014-01-13 18:09:48 +01:00
NathanSweet
b0c96fd66b Typo 2014-01-11 21:20:46 +01:00
NathanSweet
d520addb9b Updated license to version 2.
Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!

Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.

With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00
Liquidoodle
b51a110c54 Fixed file loading for XNA on Windows Phone 7. 2013-10-10 18:02:50 +01:00
John
2572a4ede9 changed findEvent to FindEvent (to match change in SkeletonData.cs) 2013-10-09 14:34:44 +08:00
NathanSweet
9a347d5eb8 Updated license.
Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1 Minor update to the license to include education. 2013-10-01 14:55:15 +02:00
NathanSweet
5390d40093 Fixed spine-unity, spine-tk2d. 2013-09-29 22:15:25 +02:00
NathanSweet
b132231034 Scale bounding boxes on load. 2013-09-28 23:33:41 +02:00
NathanSweet
58545382fc Fixed reading ints. 2013-09-27 14:03:07 +02:00
NathanSweet
2b86668f4e More efficient draw order when bind pose order is keyed. 2013-09-24 11:10:10 +02:00
NathanSweet
60ac4d7533 Don't use properties internally.
Mono is slower using properties.
2013-09-23 20:25:15 +02:00
NathanSweet
d2d6919afb Event timeline for spine-csharp. 2013-09-22 22:33:38 +02:00
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
e1fe518261 Bounding boxes for spine-csharp. 2013-09-20 16:42:55 +02:00
NathanSweet
734505c91c Additive blending for spine-csharp and spine-xna. 2013-09-20 14:03:52 +02:00
NathanSweet
a511e267d2 Keyable draw order for spine-csharp. 2013-09-20 13:49:31 +02:00
NathanSweet
cc6b4a3e7f Merged #103. 2013-08-16 13:40:03 +02:00
Randolph Burt
2760fc3ddd Ensured MonoGame compatibility for Windows 8 Store Apps.
The security is such that you cannot load from a stream in the 'normal .net way' - you must instead use specific Windows.Storage methods.
2013-06-18 23:37:30 +01:00
NathanSweet
1f8cad35eb Fix up property name case. 2013-05-28 17:52:34 +02:00
John Dy
6c784ec0cd Added bone inherit rotation and scale in csharp
Just mimicked the changes in spine-libgdx and your code pattern in c#.
Working fine in Unity.
2013-05-27 16:45:40 +08:00