678 Commits

Author SHA1 Message Date
Nathan Sweet
e2a0e63cf0 Merge pull request #158 from agmcleod/master
changed texture loaded to pass the current context.
2013-11-07 06:06:15 -08:00
Aaron McLeod
5fab47d142 changed texture loaded to pass the current context. 2013-11-07 09:01:22 -05:00
NathanSweet
e5aca584a2 Avoid boxing in Skin dictionary.
closes #156
2013-11-07 13:56:16 +01:00
NathanSweet
35810a5961 Comments. 2013-11-04 22:11:01 +01:00
Nathan Sweet
fc16a47c1a Merge pull request #152 from scapix/master
Lua runtime - Slot and animation - color/alpha out of range fix.
2013-11-04 12:57:39 -08:00
scape
70193d6e39 Slot and animation - color/alpha out of range fix. Normalizing color and alpha during load as both need to be in 0-1 range in the main loop. 2013-11-04 17:49:30 +01:00
NathanSweet
8d991356fe Normal map for eyes. 2013-11-02 09:40:46 +01:00
NathanSweet
d8300a98ce New diffuse and normal map. 2013-11-01 14:41:54 +01:00
NathanSweet
e549bbf7b9 Merge branch 'origin/master' 2013-11-01 13:12:30 +01:00
NathanSweet
1811e388af Removed rotation from the atlas used by the normal mapping test. 2013-11-01 13:10:08 +01:00
Nathan Sweet
ce5e1aced4 Merge pull request #149 from fsbdev/patch-1
fix atlas typo
2013-11-01 03:28:58 -07:00
Fabien
8f24080c2d fix atlas typo 2013-10-31 15:44:26 -04:00
NathanSweet
654df6ac64 Unused import. 2013-10-31 14:00:54 +01:00
NathanSweet
09a0ac5bbc Example showing lighting with normals. 2013-10-31 13:36:11 +01:00
NathanSweet
5e2e5ed8d9 Fixed memory leaks.
closes #148
2013-10-31 09:10:29 +01:00
NathanSweet
725fd49c77 Support for Atlas with spine-starling in addition to Starling's texture atlas. 2013-10-30 22:27:06 +01:00
NathanSweet
51a0876561 Added call to update so it is called before the first draw. 2013-10-30 18:54:35 +01:00
NathanSweet
6862eec5af Made 0 scale use "content scale factor". Commented drawOrder animation. 2013-10-30 14:25:16 +01:00
NathanSweet
284ac9a5be Comment. 2013-10-30 11:28:57 +01:00
NathanSweet
b7f7703804 Removed updateWorldTransform call which isn't needed since it is done in render. 2013-10-29 20:09:23 +01:00
NathanSweet
34080ecf59 Added Camera, SkeletonBounds, comments. 2013-10-29 20:06:24 +01:00
NathanSweet
6b20ba4e97 Removed stray f character.
closes #145
2013-10-28 20:43:45 +01:00
NathanSweet
b5863bfacf Fixed SkeletonJson scale for spine-as3 Flash.
http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1507
2013-10-27 18:41:30 +01:00
NathanSweet
6a6285aa6f Added nuget. 2013-10-25 12:00:49 +02:00
NathanSweet
c73a687823 Merge branch 'origin/master' 2013-10-24 12:32:48 +02:00
NathanSweet
5c6d94c309 Fixed flipping for spine-as3. 2013-10-24 12:26:30 +02:00
Nathan Sweet
6fce6c689d Merge pull request #144 from Felixyz/fix-examples
Fix all Corona examples to run
2013-10-23 16:47:53 -07:00
Felix Holmgren
ee5dd750a5 Use setAnimationByName instead of setAnimation
* goblin and dragon examples wouldn't start without this fix
2013-10-24 00:36:38 +02:00
NathanSweet
fc4934708f Made Initialize safe to call at any time. 2013-10-23 23:18:38 +02:00
NathanSweet
2e46d250e5 Moved Polygon into the Spine namespace. 2013-10-23 19:04:02 +02:00
NathanSweet
7c9f72eef7 Updated spine-love to latest spine-lua. 2013-10-22 11:42:47 +02:00
NathanSweet
ee4ad778af Fixed animation state delay when not set right away (spine-js). 2013-10-22 11:42:27 +02:00
NathanSweet
9f6fd34389 Fixed images not being removed correctly. 2013-10-22 11:42:10 +02:00
NathanSweet
a9315d46f3 Fixed animation state delay when not set right away. 2013-10-22 11:41:57 +02:00
NathanSweet
03610fcaad Made delta time easier to customize. 2013-10-21 10:54:25 +02:00
NathanSweet
6be3dbb7ed Fixed spine-csharp. 2013-10-20 22:37:03 +02:00
NathanSweet
af5ff6c11f Fixed events not firing sometimes.
http://www.esotericsoftware.com/forum/viewtopic.php?f=9&t=1462
2013-10-20 12:18:01 +02:00
NathanSweet
87af7aa4f9 Fixed turbulenz example.
closes #143
2013-10-18 03:29:55 +02:00
NathanSweet
dbd6ae87ad Moved firing complete event to apply. Fixed missing keys on last frame when animation changes. 2013-10-17 16:06:18 +02:00
NathanSweet
98e4c0e7e5 Better C# events. 2013-10-17 01:13:36 +02:00
NathanSweet
3a1aac897c Better delay adjustment. 2013-10-17 01:13:22 +02:00
NathanSweet
c25809fa4f When delay is <= 0 use remaining time, not just duration.
http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1447
2013-10-16 11:04:29 +02:00
NathanSweet
f08d9b817c Fixed slot not having attachment. 2013-10-15 19:19:42 +02:00
NathanSweet
3bf00befc0 Added podspec. 2013-10-14 21:38:00 +02:00
NathanSweet
8df81c9fbb closes #140 1.6.13 2013-10-14 19:20:41 +02:00
NathanSweet
43466fc936 Fixed for C89.
closes #138
2013-10-13 17:18:21 +02:00
NathanSweet
ed4cf32726 spine-lua: bounding boxes. 2013-10-13 17:08:26 +02:00
NathanSweet
a793d2bfa6 spine-lua: keyable draw order, events, new AnimationState. 2013-10-13 14:31:07 +02:00
NathanSweet
2005404321 spine-corona refactoring, easier to use Corona image sheets. 2013-10-12 14:13:48 +02:00
NathanSweet
51b98ca71e spine-js: keyable draw order, events, bounding boxes. 2013-10-12 12:42:47 +02:00