Mario Zechner
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e404d0bede
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[phaser] Closes #2348, SpineGameObject.willRender() didn't reset state correctly in case an object is inside a container.
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2023-09-04 10:23:38 +02:00 |
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Mario Zechner
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c56c9b5cef
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[threejs] Fix color in fragment shader of log depth buffer example.
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2023-09-04 09:54:50 +02:00 |
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Mario Zechner
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8e84ad990d
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|threejs] Add logarithmic depth buffer example.
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2023-09-04 09:54:05 +02:00 |
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Harald Csaszar
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c9fb1c372c
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[unity] Fixed URP shaders compile error on Unity 2023.1 since Unity changed the OUTPUT_SH() signature back again in the same URP package patch version 15.0.6. See #2311. See commit 5635f31.
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2023-08-29 21:00:26 +02:00 |
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Harald Csaszar
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062303a419
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[unity] Potential fix for editor artifacts showing bones over Inspector window (Mac M1). See #2353.
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2023-08-29 19:37:08 +02:00 |
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Harald Csaszar
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f44490b1f3
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[unity] Fixed compile error on Unity 2017.1 of last commits related to pull request #2351, commit 01273670.
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2023-08-28 21:06:50 +02:00 |
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Harald Csaszar
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d652f560ce
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[unity] Fixed compile error on Unity 2019.1 and older of last commits related to pull request #2351, commit 01273670.
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2023-08-28 20:19:17 +02:00 |
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Harald Csaszar
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0515b398f4
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[unity] Finalizing changes after pull request #2351, commit 01273670. Finalizes support for arbitrary frame animation preview in Scene, closes #1304.
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2023-08-28 19:53:45 +02:00 |
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Harald Csaszar
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cb154ed1ec
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[unity] Further improved upon pull request #2351, commit 01273670. EditorSkeletonPlayer now provides alternative Fixed Track Time to set a specific frame.
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2023-08-28 19:40:13 +02:00 |
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Harald Csaszar
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c0db9fb91f
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[unity] Improved upon pull request #2351, commit 01273670. Coding style adaptations, added robustness and configurability.
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2023-08-28 18:57:01 +02:00 |
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Harald Csaszar
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012736700e
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Merge pull request #2351 from sr4dev/feature/add_editskeletonplayer
[Unity]Add a component that allows playing the skeleton even in Edit Mode
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2023-08-28 17:35:45 +02:00 |
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SR
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1553b95863
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Add a component that allows playing the skeleton even in Edit Mode in Unity.
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2023-08-28 09:46:56 +09:00 |
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Harald Csaszar
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076e4e9e94
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[unity] Potential fix for ArgumentOutOfRangeException at SkeletonGraphic.PrepareRendererGameObjects. See #2346.
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2023-08-21 18:55:10 +02:00 |
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Harald Csaszar
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4239912146
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[unity] Added warning when 'CanvasGroup compatible' is enabled at Material and SkeletonGraphic 'PMA Vertex Colors' is incorrectly enabled as well.
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2023-08-21 17:50:47 +02:00 |
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Harald Csaszar
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597af11179
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[unity] Minor: Increased officially compatible Unity version to 2023.1.
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2023-08-21 16:59:23 +02:00 |
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Harald Csaszar
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a3cc68d077
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[unity] Updated more license files to the latest license.
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2023-08-18 12:26:21 +02:00 |
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Harald Csaszar
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d9d836d5e5
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[unity] URP Skeleton Lit shader does not apply GI in shadow areas. Closes #2343.
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2023-08-14 20:14:38 +02:00 |
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Mario Zechner
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5a7360d39c
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[ue] Update runtime export script.
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2023-08-08 13:41:45 +02:00 |
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Mario Zechner
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849bd5555f
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[ue] Add new demo maps.
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2023-08-08 13:35:07 +02:00 |
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Mario Zechner
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2c79b368fb
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[ts] Release 4.1.37
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2023-08-06 03:09:27 +02:00 |
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Mario Zechner
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cd538a381f
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[godot] Fix S3 upload name of mono templates
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2023-08-06 03:01:01 +02:00 |
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Mario Zechner
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4c3e3178bc
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[phaser] Fix PMA parsing.
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2023-08-06 03:00:37 +02:00 |
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Mario Zechner
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6d4cf1433e
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[godot] Fix upload names of non-mono artifacts.
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2023-08-05 15:08:11 +02:00 |
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Mario Zechner
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94d043b566
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[godot] Build the latest 4.x versions.
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2023-08-04 15:18:08 +02:00 |
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Mario Zechner
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1f9530facb
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[godot] Final fix to workflow.
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2023-08-04 14:37:36 +02:00 |
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Mario Zechner
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dd0b802487
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[godot] Another fix to the GH workflow
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2023-08-04 12:29:15 +02:00 |
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Mario Zechner
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8be54cb804
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[godot] Use a different way to show directory contents in the GW workflow
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2023-08-04 10:30:19 +02:00 |
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Mario Zechner
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d7434324ad
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[godot] Try to figure out why the macOS ZIP isn't uploaded by the GH workflow
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2023-08-04 10:27:32 +02:00 |
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Mario Zechner
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002276351a
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[godot] Fix artifact download urls in upload-to-s3-mono job
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2023-08-03 16:11:04 +02:00 |
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Mario Zechner
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a08f5116bc
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[godot] FIx Windows C# build, last attempt.
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2023-08-03 13:54:42 +02:00 |
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Mario Zechner
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433182ef7b
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[ue] Update example project to UE 5.2
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2023-08-03 13:18:02 +02:00 |
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Mario Zechner
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83fab4ad97
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[ue] USpineWidget now reports its desired size.
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2023-08-03 13:10:06 +02:00 |
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Harald Csaszar
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3ae685fff5
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License header update in LICENSE file in top directory.
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2023-08-02 18:36:58 +02:00 |
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Harald Csaszar
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1a6ccff401
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[unity] URP Shaders: Increased UPM package version for preceding commit c9952ef.
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2023-08-02 18:21:49 +02:00 |
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Harald Csaszar
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c5afe7be35
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[unity] Updated license headers of Spine Timeline UPM package to 2023 licenses as well (were not covered by script).
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2023-08-02 18:11:51 +02:00 |
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Harald Csaszar
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c9952ef71d
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[unity] URP Shaders: Fixed a shader compile error in "URP/Spine/Sprite" shader on old Unity versions 2019.X.
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2023-08-02 17:00:23 +02:00 |
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Mario Zechner
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baa12f9c4f
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[godot] Invoke build_assemblies.py via python directly instead of relying on hash bang for GH action on Windows.
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2023-07-31 13:31:42 +02:00 |
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Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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Mario Zechner
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61835faa78
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[godot] Fix runtime license header.
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2023-07-31 13:04:22 +02:00 |
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Mario Zechner
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3c40309c46
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[godot] Fix v4 template build script with C# support.
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2023-07-31 11:25:19 +02:00 |
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Mario Zechner
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a0c986e2d1
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[godot] Remove self-hosted runner.
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2023-07-31 11:13:58 +02:00 |
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Mario Zechner
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8c1504a949
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[godot] Don't setup Godot dependencies on self-hosted runner.
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2023-07-31 10:58:42 +02:00 |
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Mario Zechner
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254458a421
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[godot] Use self-hosted label instead of runner name.
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2023-07-31 10:55:13 +02:00 |
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Mario Zechner
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9b7ee427db
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[godot] Add self-hosted macOS runner for debugging GH workflow.
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2023-07-31 10:51:06 +02:00 |
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Mario Zechner
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84cfc408ff
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[flutter] 4.1.5 release
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2023-07-31 10:08:10 +02:00 |
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Mario Zechner
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0645ba3535
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[flutter] Revert change to native bindings, so we stay compatible with old Dart versions.
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2023-07-31 10:07:13 +02:00 |
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Mario Zechner
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083ee14d3a
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[flutter] Upgrade dependencies to latest.
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2023-07-31 10:02:42 +02:00 |
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misaki-eymard
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e05a43757b
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Corrected an incorrect comment and deleted unnecessary nodes in ControlledSpineboy_Blueprint
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2023-07-31 15:55:12 +09:00 |
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エマール美咲
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261f9f6078
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Corrected an incorrect comment in Raptor_Blueprint.
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2023-07-30 16:11:25 +09:00 |
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Andrew Wilson
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373a163c3f
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Add CMake Target Exporting & option to disable testing in the build (#2329)
* Fix cmake install
* Option to build without testing
* Add target exporting and SpineConfig.cmake
* Revert relative install paths to Spine preferred ones
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2023-07-29 21:55:45 +02:00 |
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