7734 Commits

Author SHA1 Message Date
Mario Zechner
e404d0bede [phaser] Closes #2348, SpineGameObject.willRender() didn't reset state correctly in case an object is inside a container. 2023-09-04 10:23:38 +02:00
Mario Zechner
c56c9b5cef [threejs] Fix color in fragment shader of log depth buffer example. 2023-09-04 09:54:50 +02:00
Mario Zechner
8e84ad990d |threejs] Add logarithmic depth buffer example. 2023-09-04 09:54:05 +02:00
Harald Csaszar
c9fb1c372c [unity] Fixed URP shaders compile error on Unity 2023.1 since Unity changed the OUTPUT_SH() signature back again in the same URP package patch version 15.0.6. See #2311. See commit 5635f31. 2023-08-29 21:00:26 +02:00
Harald Csaszar
062303a419 [unity] Potential fix for editor artifacts showing bones over Inspector window (Mac M1). See #2353. 2023-08-29 19:37:08 +02:00
Harald Csaszar
f44490b1f3 [unity] Fixed compile error on Unity 2017.1 of last commits related to pull request #2351, commit 01273670. 2023-08-28 21:06:50 +02:00
Harald Csaszar
d652f560ce [unity] Fixed compile error on Unity 2019.1 and older of last commits related to pull request #2351, commit 01273670. 2023-08-28 20:19:17 +02:00
Harald Csaszar
0515b398f4 [unity] Finalizing changes after pull request #2351, commit 01273670. Finalizes support for arbitrary frame animation preview in Scene, closes #1304. 2023-08-28 19:53:45 +02:00
Harald Csaszar
cb154ed1ec [unity] Further improved upon pull request #2351, commit 01273670. EditorSkeletonPlayer now provides alternative Fixed Track Time to set a specific frame. 2023-08-28 19:40:13 +02:00
Harald Csaszar
c0db9fb91f [unity] Improved upon pull request #2351, commit 01273670. Coding style adaptations, added robustness and configurability. 2023-08-28 18:57:01 +02:00
Harald Csaszar
012736700e
Merge pull request #2351 from sr4dev/feature/add_editskeletonplayer
[Unity]Add a component that allows playing the skeleton even in Edit Mode
2023-08-28 17:35:45 +02:00
SR
1553b95863 Add a component that allows playing the skeleton even in Edit Mode in Unity. 2023-08-28 09:46:56 +09:00
Harald Csaszar
076e4e9e94 [unity] Potential fix for ArgumentOutOfRangeException at SkeletonGraphic.PrepareRendererGameObjects. See #2346. 2023-08-21 18:55:10 +02:00
Harald Csaszar
4239912146 [unity] Added warning when 'CanvasGroup compatible' is enabled at Material and SkeletonGraphic 'PMA Vertex Colors' is incorrectly enabled as well. 2023-08-21 17:50:47 +02:00
Harald Csaszar
597af11179 [unity] Minor: Increased officially compatible Unity version to 2023.1. 2023-08-21 16:59:23 +02:00
Harald Csaszar
a3cc68d077 [unity] Updated more license files to the latest license. 2023-08-18 12:26:21 +02:00
Harald Csaszar
d9d836d5e5 [unity] URP Skeleton Lit shader does not apply GI in shadow areas. Closes #2343. 2023-08-14 20:14:38 +02:00
Mario Zechner
5a7360d39c [ue] Update runtime export script. 2023-08-08 13:41:45 +02:00
Mario Zechner
849bd5555f [ue] Add new demo maps. 2023-08-08 13:35:07 +02:00
Mario Zechner
2c79b368fb [ts] Release 4.1.37 2023-08-06 03:09:27 +02:00
Mario Zechner
cd538a381f [godot] Fix S3 upload name of mono templates 2023-08-06 03:01:01 +02:00
Mario Zechner
4c3e3178bc [phaser] Fix PMA parsing. 2023-08-06 03:00:37 +02:00
Mario Zechner
6d4cf1433e [godot] Fix upload names of non-mono artifacts. 2023-08-05 15:08:11 +02:00
Mario Zechner
94d043b566 [godot] Build the latest 4.x versions. 2023-08-04 15:18:08 +02:00
Mario Zechner
1f9530facb [godot] Final fix to workflow. 2023-08-04 14:37:36 +02:00
Mario Zechner
dd0b802487 [godot] Another fix to the GH workflow 2023-08-04 12:29:15 +02:00
Mario Zechner
8be54cb804 [godot] Use a different way to show directory contents in the GW workflow 2023-08-04 10:30:19 +02:00
Mario Zechner
d7434324ad [godot] Try to figure out why the macOS ZIP isn't uploaded by the GH workflow 2023-08-04 10:27:32 +02:00
Mario Zechner
002276351a [godot] Fix artifact download urls in upload-to-s3-mono job 2023-08-03 16:11:04 +02:00
Mario Zechner
a08f5116bc [godot] FIx Windows C# build, last attempt. 2023-08-03 13:54:42 +02:00
Mario Zechner
433182ef7b [ue] Update example project to UE 5.2 2023-08-03 13:18:02 +02:00
Mario Zechner
83fab4ad97 [ue] USpineWidget now reports its desired size. 2023-08-03 13:10:06 +02:00
Harald Csaszar
3ae685fff5 License header update in LICENSE file in top directory. 2023-08-02 18:36:58 +02:00
Harald Csaszar
1a6ccff401 [unity] URP Shaders: Increased UPM package version for preceding commit c9952ef. 2023-08-02 18:21:49 +02:00
Harald Csaszar
c5afe7be35 [unity] Updated license headers of Spine Timeline UPM package to 2023 licenses as well (were not covered by script). 2023-08-02 18:11:51 +02:00
Harald Csaszar
c9952ef71d [unity] URP Shaders: Fixed a shader compile error in "URP/Spine/Sprite" shader on old Unity versions 2019.X. 2023-08-02 17:00:23 +02:00
Mario Zechner
baa12f9c4f [godot] Invoke build_assemblies.py via python directly instead of relying on hash bang for GH action on Windows. 2023-07-31 13:31:42 +02:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Mario Zechner
61835faa78 [godot] Fix runtime license header. 2023-07-31 13:04:22 +02:00
Mario Zechner
3c40309c46 [godot] Fix v4 template build script with C# support. 2023-07-31 11:25:19 +02:00
Mario Zechner
a0c986e2d1 [godot] Remove self-hosted runner. 2023-07-31 11:13:58 +02:00
Mario Zechner
8c1504a949 [godot] Don't setup Godot dependencies on self-hosted runner. 2023-07-31 10:58:42 +02:00
Mario Zechner
254458a421 [godot] Use self-hosted label instead of runner name. 2023-07-31 10:55:13 +02:00
Mario Zechner
9b7ee427db [godot] Add self-hosted macOS runner for debugging GH workflow. 2023-07-31 10:51:06 +02:00
Mario Zechner
84cfc408ff [flutter] 4.1.5 release 2023-07-31 10:08:10 +02:00
Mario Zechner
0645ba3535 [flutter] Revert change to native bindings, so we stay compatible with old Dart versions. 2023-07-31 10:07:13 +02:00
Mario Zechner
083ee14d3a [flutter] Upgrade dependencies to latest. 2023-07-31 10:02:42 +02:00
misaki-eymard
e05a43757b Corrected an incorrect comment and deleted unnecessary nodes in ControlledSpineboy_Blueprint 2023-07-31 15:55:12 +09:00
エマール美咲
261f9f6078 Corrected an incorrect comment in Raptor_Blueprint. 2023-07-30 16:11:25 +09:00
Andrew Wilson
373a163c3f
Add CMake Target Exporting & option to disable testing in the build (#2329)
* Fix cmake install

* Option to build without testing

* Add target exporting and SpineConfig.cmake

* Revert relative install paths to Spine preferred ones
2023-07-29 21:55:45 +02:00