badlogic
e8f604f7b2
[cocos2dx] added new listeners for interrupt and dispose event, fixed up samples
2016-11-04 15:28:56 +01:00
badlogic
fcb878081c
[csharp] Last minute fix to AnimationState#applyRotateTimeline
2016-11-04 14:53:07 +01:00
badlogic
6d77abd8ff
[as3] Last minute fix to AnimationState#applyRotateTimeline
2016-11-04 14:51:58 +01:00
badlogic
e8d363435d
[ts] Added another last minute fix to AnimationState:applyRotateTimeline
2016-11-04 14:48:11 +01:00
badlogic
35d25096d0
[lua] Closes #751 , didn't clear self->events in AnimationState:queueEvents
2016-11-04 14:43:49 +01:00
badlogic
340cc6a85b
[lua] Closes #751 , didn't clear self->events in AnimationState:queueEvents
2016-11-04 14:42:20 +01:00
badlogic
ec7754ec7f
[c] Fixed all warnings and compilation errors
2016-11-04 12:56:54 +01:00
badlogic
ae1b449f58
Merge branch 'dev' of https://github.com/esotericsoftware/spine-runtimes into dev
2016-11-04 12:34:30 +01:00
badlogic
14ffdec885
[c] Ported last few methods of AnimationState. Fixing up errors/warnings, testing
2016-11-04 12:34:19 +01:00
NathanSweet
2872d77ca5
No need to pass BooleanArray.
2016-11-04 12:26:08 +01:00
badlogic
677eb60cec
[lua] Fixed bug in AnimationState:queueEvent
2016-11-03 16:59:28 +01:00
badlogic
6c10b256ca
Merge branch 'dev' of https://github.com/esotericsoftware/spine-runtimes into dev
2016-11-03 16:55:13 +01:00
badlogic
aa3a5080b6
[c] More AnimationState porting. Close, but no cookie yet...
2016-11-03 16:55:04 +01:00
NathanSweet
ab81890aa8
Merge remote-tracking branch 'origin/dev' into dev
2016-11-03 16:03:18 +01:00
NathanSweet
d84a39ba90
Apply setup pose when before first frame for AnimationState rotation timeline apply.
2016-11-03 16:03:13 +01:00
NathanSweet
75775bbdac
Use slot local variable.
2016-11-03 16:02:41 +01:00
badlogic
3ab208ed82
[lua] Fix for Color:newWith
2016-11-03 14:27:54 +01:00
badlogic
5b089cb678
Merge branch 'dev' of https://github.com/esotericsoftware/spine-runtimes into dev
2016-11-03 14:26:10 +01:00
badlogic
7c8f38a821
[lua] Tiny fix in Animation
2016-11-03 14:26:03 +01:00
John
35d37864fd
[csharp] Allow apply setup pose before first key.
...
Based on cd826f1836
2016-11-03 20:23:22 +08:00
badlogic
673cb9f67b
[c] Fixed first frame setup pose in all timelines
2016-11-03 12:06:58 +01:00
badlogic
0bc20211fe
[lua] Fixed first frame setup pose in all timelines
2016-11-03 11:43:56 +01:00
badlogic
f85bfe5080
[as3] Fixed first frame setup pose in all timelines2
2016-11-03 11:26:26 +01:00
badlogic
ca074364c5
[ts] Fixed first frame setup pose reset in all timeline implementations
2016-11-03 11:07:42 +01:00
badlogic
3212e44aa9
[c] Ported DeformTimeline changes
2016-11-02 14:14:57 +01:00
badlogic
43efcaf373
[ts][widget] Added transparent canvas widget support
2016-11-02 13:44:31 +01:00
badlogic
73beae2c15
Merge branch 'dev' of https://github.com/esotericsoftware/spine-runtimes into dev
2016-11-02 12:44:03 +01:00
badlogic
08b4c1bdfb
[c] Ported changes to animation and timelines in preparation for the great AnimationState exodus
2016-11-02 12:43:57 +01:00
NathanSweet
cc9c78f0d0
Merge remote-tracking branch 'origin/dev' into dev
2016-11-02 12:34:27 +01:00
NathanSweet
cd826f1836
If time is before the 1st frame and setupPose is true, apply the setup pose.
2016-11-02 12:34:22 +01:00
badlogic
ab0ff1d963
[as3] Ported last minute AnimationState changes
2016-11-02 11:12:46 +01:00
pharan
a05ee4130f
[csharp][unity][monogame][xna] Updated for compatibility with Spine 3.5.x
2016-11-01 23:46:47 +08:00
badlogic
0b7a3339ac
[ts] Ported last minute AnimationState changes
2016-11-01 14:55:11 +01:00
badlogic
a2b9e03d4f
[lua] Fix in SkeletonBounds
2016-11-01 14:49:00 +01:00
badlogic
bcc35e1b39
[lua] Ported last minute AnimationState changes
2016-11-01 14:48:13 +01:00
badlogic
bb7e474f7a
[lua][ts] Ported some post 3.5 changes
2016-11-01 14:39:43 +01:00
badlogic
d20bcbb0bb
[love] Fixed up Love sample
2016-11-01 14:25:36 +01:00
badlogic
e4a5a091f0
[lua] Final fixes to Lua
2016-11-01 14:23:00 +01:00
badlogic
c6abdd08e8
[lua] Fixed EventQueue, cause Lua sequential arrays are terrible, fixed bug in ColorAttachment
2016-11-01 14:06:56 +01:00
badlogic
7ae7372ae8
[lua] Fixed a bunch of issues in AnimationState
2016-11-01 10:53:59 +01:00
badlogic
15ae8183f7
[lua] Finished porting AnimationState, needs testing and fixes
2016-11-01 10:49:04 +01:00
badlogic
44f5540d37
[lua] Ported half of AnimationState
2016-10-31 16:21:39 +01:00
badlogic
10e85c02e0
[lua] Ported skeleton of AnimationState, all of EventQueue
2016-10-31 15:40:40 +01:00
badlogic
e586b0fd09
[lua] Ported changes to Animation.java, main.lua updated to use new callbacks
2016-10-31 15:21:56 +01:00
NathanSweet
9e5078cd9b
Animation, pass mixingOut.
2016-10-31 12:18:44 +01:00
NathanSweet
3726fef187
[spine-ts] Rebuilt files.
2016-10-30 23:09:23 +01:00
NathanSweet
c6cc8847ae
[spine-ts] Fixed copy/paste bug when firing listeners.
2016-10-30 23:06:50 +01:00
NathanSweet
ca4373cf01
Fixed SkeletonViewer crash when last loaded skeleton can't be loaded.
2016-10-30 22:49:19 +01:00
NathanSweet
fae60d8899
Minor AnimationState fixes.
...
- Added mixAlpha to keep it separate from alpha.
- Stored mixAlpha on the "mixing to" entry (where mixTime, etc is stored), not the mixingFrom entry.
- Fixed weirdness using TrackEntry alpha.
- Removed clearing timelinesRotation to avoid rotations flipping to other side when a new animation is set.
- Added TrackEntry#resetRotationDirections to give control over rotations when using alpha over long periods of time.
2016-10-30 22:48:33 +01:00
NathanSweet
7ac77fb177
Javadoc.
2016-10-29 20:05:26 +02:00