NathanSweet
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45362e60bf
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-28 17:36:51 +02:00 |
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badlogic
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d0cc44bfdb
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Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch.
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2017-10-04 15:08:22 +02:00 |
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John
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e360d08d5e
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Link to new 2D Toolkit website.
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2016-04-19 12:55:12 +08:00 |
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NathanSweet
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39f379efd7
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Removed spine-tk2d, it has been merged into spine-unity.
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2015-03-15 23:32:38 +01:00 |
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NathanSweet
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8da86d7f25
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Fixed allocations.
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2014-12-11 03:16:46 +01:00 |
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NathanSweet
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6a7d13da15
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Merge remote-tracking branch 'origin/master'
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2014-10-13 12:57:58 +02:00 |
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NathanSweet
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799f152597
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Docs.
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2014-10-13 12:57:52 +02:00 |
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Fenrisul
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77f528550a
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[Unity TK2D] Workflow improvements and bugfixes
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2014-10-12 21:06:15 -07:00 |
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NathanSweet
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74dc8062b0
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Docs
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2014-10-07 13:16:40 +02:00 |
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Fenrisul
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315c4e8c0c
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[Unity TK2D] goblin script fix
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2014-10-06 16:19:52 -07:00 |
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Fenrisul
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5906a0de0d
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[Unity TK2D] Brought inline with Spine Unity native runtime.
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2014-10-06 16:16:49 -07:00 |
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NathanSweet
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b2f09b352b
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Reanedm goblins-ffd example to goblins-mesh.
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2014-10-05 18:53:47 +02:00 |
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NathanSweet
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2cfb6ad980
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Moved Skeleton refernce from Slot to Bone.
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2014-08-31 12:47:04 +02:00 |
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NathanSweet
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968f408445
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Reload button and default mix time.
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2014-05-29 21:33:06 +02:00 |
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Nathan Sweet
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147c9bd763
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Merge pull request #227 from pharan/bonecomponent
Fixed BoneComponent Z-positioning.
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2014-05-29 21:14:43 +02:00 |
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NathanSweet
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8b0aeaf9c5
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spine-csharp should not be committed under spine-tk2d!
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2014-05-25 20:10:48 +02:00 |
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pharan
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e120ed382c
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Fixed BoneComponent Z-positioning.
New checkboxes to customize its behavior.
SkeletonRenderer property to safely reattach to a different SkeletonRenderer.
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2014-05-23 14:26:07 +08:00 |
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NathanSweet
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9a7673c68a
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Support TK2D PNG atlases.
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2014-05-22 15:15:18 +02:00 |
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NathanSweet
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315319b5a7
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Updated Unity version.
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2014-05-17 21:53:01 +02:00 |
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NathanSweet
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3a2c986fd1
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Rearranged directories so it is easier to copy Unity runtimes into your own Unity project.
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2014-05-17 14:41:59 +02:00 |
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NathanSweet
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f597ad5d6a
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timeScale can't be negative.
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2014-05-08 12:13:51 +02:00 |
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NathanSweet
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9c403565e0
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Fixed timeScale bug. Added timeScale to inspector.
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2014-05-08 12:11:26 +02:00 |
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NathanSweet
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fc60d4d6de
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Added back mesh.RecalculateBounds().
Because who really knows what is going on, anyway.
http://esotericsoftware.com/forum/viewtopic.php?p=12481#p12481
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2014-04-27 23:58:10 +02:00 |
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NathanSweet
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1306384a8c
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Immutable triangles optimization, better inspectors.
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2014-04-27 13:21:17 +02:00 |
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NathanSweet
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6983ec6fd3
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Optimization to not render meshes. Better inspectors.
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2014-04-27 00:23:11 +02:00 |
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NathanSweet
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b4698dd7ff
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Better error handling.
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2014-04-26 23:24:37 +02:00 |
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NathanSweet
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197614ecb2
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Don't serialize computed fields.
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2014-04-26 20:00:07 +02:00 |
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NathanSweet
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b20097d193
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Meshes, FFD and skinning for spine-tk2d.
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2014-04-25 18:50:11 +02:00 |
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NathanSweet
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5b68fe5190
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Meshes, FFD and skinning for spine-csharp and spine-xna.
Also updated example projects for spine-unity and spine-tk2d, but no meshes, FFD or skinning for those two yet.
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2014-04-24 17:32:23 +02:00 |
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NathanSweet
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26e4fb0d74
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License header update.
2 -> 2.1 (clearer how permission is granted, formatting).
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2014-04-23 12:04:43 +02:00 |
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NathanSweet
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6b95c8b5da
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Additive blending support.
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2014-04-15 21:11:01 +02:00 |
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NathanSweet
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02da6a42ad
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Fixed a different kind of flickering for multi page atlases.
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2014-03-18 19:48:13 +01:00 |
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NathanSweet
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4fa11e72d5
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Fixed spine-unity and spine-tk2d to create assets in the current folder.
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2014-03-18 19:02:11 +01:00 |
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NathanSweet
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43ce1c3dff
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Fixed flickering with multi page atlases and animated attachment changes.
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2014-03-18 00:25:21 +01:00 |
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Nathan Sweet
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453c4bcbb1
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Update README.md
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2014-02-13 19:23:30 +01:00 |
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Nathan Sweet
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ba03c323a7
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Update README.md
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2014-02-13 19:09:54 +01:00 |
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Nathan Sweet
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e64b0b00d0
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Update README.md
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2014-02-13 19:09:00 +01:00 |
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NathanSweet
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c9aabe4c63
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zSpacing defaults to 0.
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2014-02-13 12:25:12 +01:00 |
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NathanSweet
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38e54e686d
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Added BoneComponent.
closes #166
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2014-02-05 20:23:34 +01:00 |
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NathanSweet
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86093e7d0d
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Clean up, added zSpacing.
#166
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2014-02-05 18:10:07 +01:00 |
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NathanSweet
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d4ae313c6b
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Fixed submesh bug, improved Clear().
closes #151
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2014-02-05 17:17:41 +01:00 |
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NathanSweet
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c570829d38
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Null checks in Clear.
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2014-02-04 12:32:01 +01:00 |
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NathanSweet
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f6805575d9
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Don't hide SkeletonData asset errors.
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2014-02-04 00:24:41 +01:00 |
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NathanSweet
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4216077c0e
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Better AnimationState event delegates.
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2014-01-26 21:08:09 +01:00 |
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NathanSweet
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8506ed5154
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Added UpdateBones delegate to more easily adjust bones after the animation is applied.
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2014-01-26 21:03:43 +01:00 |
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NathanSweet
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41c36a89d3
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Use Initialize instead of Update so animations aren't applied before the first Update.
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2014-01-26 21:02:30 +01:00 |
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NathanSweet
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ee1b835602
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Added missing meta files.
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2014-01-26 21:00:58 +01:00 |
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NathanSweet
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661a0436bc
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Documentation
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2014-01-20 04:51:20 +01:00 |
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NathanSweet
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41bc9cfbc2
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Call RecalculateBounds so skeleton rendering isn't culled.
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2014-01-13 16:13:43 +01:00 |
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NathanSweet
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b0c96fd66b
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Typo
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2014-01-11 21:20:46 +01:00 |
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