115 Commits

Author SHA1 Message Date
NathanSweet
45362e60bf [all] Source clean up, formatting, and tabs for indentation. 2019-08-28 17:36:51 +02:00
badlogic
d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 2017-10-04 15:08:22 +02:00
John
e360d08d5e Link to new 2D Toolkit website. 2016-04-19 12:55:12 +08:00
NathanSweet
39f379efd7 Removed spine-tk2d, it has been merged into spine-unity. 2015-03-15 23:32:38 +01:00
NathanSweet
8da86d7f25 Fixed allocations. 2014-12-11 03:16:46 +01:00
NathanSweet
6a7d13da15 Merge remote-tracking branch 'origin/master' 2014-10-13 12:57:58 +02:00
NathanSweet
799f152597 Docs. 2014-10-13 12:57:52 +02:00
Fenrisul
77f528550a [Unity TK2D] Workflow improvements and bugfixes 2014-10-12 21:06:15 -07:00
NathanSweet
74dc8062b0 Docs 2014-10-07 13:16:40 +02:00
Fenrisul
315c4e8c0c [Unity TK2D] goblin script fix 2014-10-06 16:19:52 -07:00
Fenrisul
5906a0de0d [Unity TK2D] Brought inline with Spine Unity native runtime. 2014-10-06 16:16:49 -07:00
NathanSweet
b2f09b352b Reanedm goblins-ffd example to goblins-mesh. 2014-10-05 18:53:47 +02:00
NathanSweet
2cfb6ad980 Moved Skeleton refernce from Slot to Bone. 2014-08-31 12:47:04 +02:00
NathanSweet
968f408445 Reload button and default mix time. 2014-05-29 21:33:06 +02:00
Nathan Sweet
147c9bd763 Merge pull request #227 from pharan/bonecomponent
Fixed BoneComponent Z-positioning.
2014-05-29 21:14:43 +02:00
NathanSweet
8b0aeaf9c5 spine-csharp should not be committed under spine-tk2d! 2014-05-25 20:10:48 +02:00
pharan
e120ed382c Fixed BoneComponent Z-positioning.
New checkboxes to customize its behavior.
SkeletonRenderer property to safely reattach to a different SkeletonRenderer.
2014-05-23 14:26:07 +08:00
NathanSweet
9a7673c68a Support TK2D PNG atlases. 2014-05-22 15:15:18 +02:00
NathanSweet
315319b5a7 Updated Unity version. 2014-05-17 21:53:01 +02:00
NathanSweet
3a2c986fd1 Rearranged directories so it is easier to copy Unity runtimes into your own Unity project. 2014-05-17 14:41:59 +02:00
NathanSweet
f597ad5d6a timeScale can't be negative. 2014-05-08 12:13:51 +02:00
NathanSweet
9c403565e0 Fixed timeScale bug. Added timeScale to inspector. 2014-05-08 12:11:26 +02:00
NathanSweet
fc60d4d6de Added back mesh.RecalculateBounds().
Because who really knows what is going on, anyway.
http://esotericsoftware.com/forum/viewtopic.php?p=12481#p12481
2014-04-27 23:58:10 +02:00
NathanSweet
1306384a8c Immutable triangles optimization, better inspectors. 2014-04-27 13:21:17 +02:00
NathanSweet
6983ec6fd3 Optimization to not render meshes. Better inspectors. 2014-04-27 00:23:11 +02:00
NathanSweet
b4698dd7ff Better error handling. 2014-04-26 23:24:37 +02:00
NathanSweet
197614ecb2 Don't serialize computed fields. 2014-04-26 20:00:07 +02:00
NathanSweet
b20097d193 Meshes, FFD and skinning for spine-tk2d. 2014-04-25 18:50:11 +02:00
NathanSweet
5b68fe5190 Meshes, FFD and skinning for spine-csharp and spine-xna.
Also updated example projects for spine-unity and spine-tk2d, but no meshes, FFD or skinning for those two yet.
2014-04-24 17:32:23 +02:00
NathanSweet
26e4fb0d74 License header update.
2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
6b95c8b5da Additive blending support. 2014-04-15 21:11:01 +02:00
NathanSweet
02da6a42ad Fixed a different kind of flickering for multi page atlases. 2014-03-18 19:48:13 +01:00
NathanSweet
4fa11e72d5 Fixed spine-unity and spine-tk2d to create assets in the current folder. 2014-03-18 19:02:11 +01:00
NathanSweet
43ce1c3dff Fixed flickering with multi page atlases and animated attachment changes. 2014-03-18 00:25:21 +01:00
Nathan Sweet
453c4bcbb1 Update README.md 2014-02-13 19:23:30 +01:00
Nathan Sweet
ba03c323a7 Update README.md 2014-02-13 19:09:54 +01:00
Nathan Sweet
e64b0b00d0 Update README.md 2014-02-13 19:09:00 +01:00
NathanSweet
c9aabe4c63 zSpacing defaults to 0. 2014-02-13 12:25:12 +01:00
NathanSweet
38e54e686d Added BoneComponent.
closes #166
2014-02-05 20:23:34 +01:00
NathanSweet
86093e7d0d Clean up, added zSpacing.
#166
2014-02-05 18:10:07 +01:00
NathanSweet
d4ae313c6b Fixed submesh bug, improved Clear().
closes #151
2014-02-05 17:17:41 +01:00
NathanSweet
c570829d38 Null checks in Clear. 2014-02-04 12:32:01 +01:00
NathanSweet
f6805575d9 Don't hide SkeletonData asset errors. 2014-02-04 00:24:41 +01:00
NathanSweet
4216077c0e Better AnimationState event delegates. 2014-01-26 21:08:09 +01:00
NathanSweet
8506ed5154 Added UpdateBones delegate to more easily adjust bones after the animation is applied. 2014-01-26 21:03:43 +01:00
NathanSweet
41c36a89d3 Use Initialize instead of Update so animations aren't applied before the first Update. 2014-01-26 21:02:30 +01:00
NathanSweet
ee1b835602 Added missing meta files. 2014-01-26 21:00:58 +01:00
NathanSweet
661a0436bc Documentation 2014-01-20 04:51:20 +01:00
NathanSweet
41bc9cfbc2 Call RecalculateBounds so skeleton rendering isn't culled. 2014-01-13 16:13:43 +01:00
NathanSweet
b0c96fd66b Typo 2014-01-11 21:20:46 +01:00