badlogic
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ed24d3b33f
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[ue4] Updated to 4.18, fixed compilation error in RuntimeMEshComponentDetails.cpp, kept compatibility with older versions.
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2017-10-30 10:11:07 +01:00 |
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badlogic
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5a7db58772
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Updated CHANGELOG.
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2017-10-13 14:53:21 +02:00 |
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badlogic
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9cb8745deb
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Updated CHANGELOG
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2017-10-13 09:51:03 +02:00 |
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badlogic
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77221b4cee
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[ue4] SkeletonRendererComponent now generates collision meshes by default.
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2017-10-12 15:39:58 +02:00 |
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badlogic
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14108679bb
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[c] Added void* userData to spAnimationState to be consumed in callbacks. Closes
#1017.
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2017-10-12 14:36:58 +02:00 |
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badlogic
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cdc335d41b
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[cocos2dx] Didn't invoke GL program state setup in initialize and setTwoColorTint. See #989
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2017-09-28 17:00:05 +02:00 |
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badlogic
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69923111b9
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[libgdx] Breaking change: SkeletonRenderer no longer handles updating skeletons attached via SkeletonAttachment. Introduced new Skeleton#updateWorldTransform(Bone) that must be explicitely called by the user before rendering skeletons including attached skeletons. See SkeletonAttachmentTest for an example. Closes #1005
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2017-09-27 14:03:05 +02:00 |
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badlogic
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c1538b113b
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[cocos2d-x] Added ETC1 support, thanks @halx99. Closes #989
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2017-09-25 11:44:28 +02:00 |
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badlogic
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a4a97969e8
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[c] Listeners on spAnimationState and spTrackEntry will now also be called if a track entry gets disposed as part of disposing an spAnimationState.
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2017-09-05 11:46:03 +02:00 |
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badlogic
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92c557e6ba
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Updated CHANGELOG with spine-c, spine-ue4 changes
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2017-08-29 15:21:20 +02:00 |
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badlogic
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34086c1f41
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[sfml] Added premultiplied alpha support to SkeletonDrawable. Closes #967
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2017-08-17 11:30:30 +02:00 |
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badlogic
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a5d2519f86
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[xna] Added SkeletonDebugRenderer, modified sample to reproduce clipping issue.
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2017-07-21 15:54:55 +02:00 |
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badlogic
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0227513188
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[c] Functions in extension.h are now prefixed with _sp to avoid name collisions with other libraries
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2017-07-19 10:32:13 +02:00 |
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badlogic
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fdee465333
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[lua][love][corona] Added vertex effect support. See #898
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2017-06-27 15:46:44 +02:00 |
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badlogic
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943b4f98a7
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[as3][starling] Added VertexEffect and implementations plus support for Starling. See #898
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2017-06-27 14:25:02 +02:00 |
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badlogic
|
7488383b15
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[cocos2dx] Added support for vertex effects. See #898
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2017-06-26 15:00:59 +02:00 |
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badlogic
|
fc06686080
|
Merged origin 3.6 with local 3.6 manually.
|
2017-06-26 09:08:53 +02:00 |
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badlogic
|
16af9b9a5c
|
Updated CHANGELOG with VertexEffect addition to libGDX
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2017-06-21 14:52:28 +02:00 |
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pharan
|
55fb613b48
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[unity] Built-in shaders for SkeletonGraphic tint black.
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2017-06-20 10:00:06 +08:00 |
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pharan
|
25578440c6
|
[csharp] Update CHANGELOG.md
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2017-06-16 12:13:52 +08:00 |
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pharan
|
ac4028d159
|
[unity] Update CHANGELOG.md
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2017-06-16 12:13:31 +08:00 |
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badlogic
|
fa4e521175
|
Updated CHANGELOG to reflect core API changes in C#
|
2017-06-14 22:25:30 +02:00 |
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badlogic
|
afdbbc2044
|
Updated CHANGELOG with note on UE 4.16(.1)
|
2017-06-14 15:18:52 +02:00 |
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badlogic
|
2a973da308
|
[lua] Ported Animation/Timeline changes
|
2017-06-14 14:59:24 +02:00 |
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badlogic
|
ba409c8f3b
|
[as3] Ported VertexAttachment id and Timeline/Animation#apply changes
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2017-06-12 17:27:14 +02:00 |
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badlogic
|
f158e9e996
|
[ts] Ported VertexAttachment id and Timeline/Animation#apply changes
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2017-06-12 17:00:10 +02:00 |
|
badlogic
|
b14b5d805d
|
Updated CHANGELOG
|
2017-06-04 10:56:01 +02:00 |
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badlogic
|
b5e08f59e1
|
[ts] AnimationState#apply returns boolean indicating if any timeline was applied. #919
|
2017-06-04 10:53:09 +02:00 |
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pharan
|
da0132b333
|
[unity] Update CHANGELOG.md
|
2017-05-30 19:25:13 +08:00 |
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badlogic
|
81f5b3fa79
|
[monogame] Added two color tinting.
|
2017-05-24 17:23:30 +02:00 |
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badlogic
|
8fd8cfbf46
|
[xna] Added two color tinting, support for arbitrary Effects to be set on SkeletonRenderer
|
2017-05-24 16:31:37 +02:00 |
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badlogic
|
42bed3a874
|
Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
|
2017-05-24 10:55:44 +02:00 |
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badlogic
|
ffddfe51b4
|
[ue4] Implemented two color tinting.
|
2017-05-24 10:55:32 +02:00 |
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pharan
|
9bbc0d24e7
|
[unity] Update CHANGELOG.md - Component initialFlip fields
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2017-05-24 16:48:44 +08:00 |
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badlogic
|
4b4c3aba22
|
[ue4] Switched to the excellent RuntimeMeshComponent by Koderz. Gives greater flexibility regarding vertex format and a bit of a performance boost
|
2017-05-22 18:00:59 +02:00 |
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pharan
|
f18a3cadb2
|
[unity] Updates to examples and editor fixes + new SpineAttributes
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2017-05-22 16:30:52 +08:00 |
|
pharan
|
812b78ddd4
|
[unity] Up[unity] Updated CHANGELOG.md
|
2017-05-20 10:38:12 +08:00 |
|
pharan
|
439c8e8e22
|
[unity] SkeletonBakingWindow and various editor fixes.
|
2017-05-20 10:13:45 +08:00 |
|
pharan
|
05acfcf19a
|
[unity] Updated CHANGELOG.md (fix formatting)
|
2017-05-19 09:33:05 +08:00 |
|
pharan
|
52d04b866e
|
[unity] Updated CHANGELOG.md
|
2017-05-19 09:28:16 +08:00 |
|
pharan
|
4872bf0f6a
|
[unity] Add Rigidbody button for SkeletonUtilityBoneInspector.
|
2017-05-18 10:58:21 +08:00 |
|
John
|
bee2ea99a0
|
[unity] Update CHANGELOG.md
|
2017-05-18 09:58:14 +08:00 |
|
badlogic
|
1af2089157
|
[cocos2dx] Fixed tinting and cascaded colors. Closes #902, closes #901
|
2017-05-17 11:03:34 +02:00 |
|
badlogic
|
2b60e8f3b2
|
[starling] Added support for rotated regions in atlases loaded via StarlingAttachmentLoader. Closes #897
|
2017-05-10 15:32:02 +02:00 |
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badlogic
|
0fac2d318c
|
[widget] Optional parameter to SpineWidget.setAnimation() allowing to specify callbacks for animation state events.
|
2017-05-05 10:08:25 +02:00 |
|
badlogic
|
06cc128e54
|
Updated CHANGELOG
|
2017-05-04 13:51:26 +02:00 |
|
badlogic
|
676b740269
|
[c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping.
|
2017-04-30 19:13:11 +02:00 |
|
badlogic
|
2b4c2bcf94
|
[ts][webgl][widget] Fixed WebGL context loss in WebGL and widget backend. See CHANGELOG for details.
|
2017-04-18 15:37:44 +02:00 |
|
badlogic
|
137f95a20f
|
[cocos2dx] Added debug meshes rendering.
|
2017-04-18 10:26:25 +02:00 |
|
badlogic
|
bd16d0fde8
|
[ts][threejs] Implemented clipping.
|
2017-04-13 10:45:25 +02:00 |
|