badlogic
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77c990c75e
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[as3] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027
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2017-10-28 09:40:17 +02:00 |
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badlogic
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cbb37a6096
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[as3] Fix PathConstraint length spacing for zero length bones. See #1023.
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2017-10-20 11:12:58 +02:00 |
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badlogic
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f31d98506c
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[as3] Fixed DeformTimeline, see #1016.
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2017-10-11 11:05:08 +02:00 |
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badlogic
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d0cc44bfdb
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Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch.
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2017-10-04 15:08:22 +02:00 |
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badlogic
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eca798931b
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[runtimes] Closes #971
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2017-08-24 11:34:00 +02:00 |
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badlogic
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84fe30a2bf
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[runtimes] Fixed handling of zero length bones in PathConstraint if spacing is length based. Closes #957
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2017-07-31 11:29:03 +02:00 |
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badlogic
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262bc26c64
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[as3][starling] Fixed TexturePacker trimming support. Thanks @evilbert103! Closes #948
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2017-07-19 14:24:13 +02:00 |
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badlogic
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d2f6758e42
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[as3] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951
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2017-07-19 14:00:33 +02:00 |
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badlogic
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dfb8861de4
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Updated supported versions in README.md
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2017-07-12 11:25:54 +02:00 |
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badlogic
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3be988e12f
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Updated READMEs to point to correct zips
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2017-07-12 11:20:55 +02:00 |
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badlogic
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c7b0329918
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Recompiled .swc's after change to Bone, fixed constructor of Vertex
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2017-07-12 10:57:17 +02:00 |
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aram-ahak
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1843dccfe8
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bug fix ( skeleton not initialized when _parent is not null) (#930)
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2017-07-12 10:55:40 +02:00 |
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badlogic
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2567339fa6
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[as3] Ported fix for DeformTimeline, see #932
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2017-06-27 16:32:51 +02:00 |
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badlogic
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c6fefe8fa0
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[c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931
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2017-06-27 16:15:23 +02:00 |
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badlogic
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943b4f98a7
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[as3][starling] Added VertexEffect and implementations plus support for Starling. See #898
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2017-06-27 14:25:02 +02:00 |
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badlogic
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9bd1153518
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Updated examples and runtime demo code
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2017-06-19 16:47:28 +02:00 |
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badlogic
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fda2e90ce2
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Added new enums
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2017-06-13 00:52:03 +02:00 |
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badlogic
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ba409c8f3b
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[as3] Ported VertexAttachment id and Timeline/Animation#apply changes
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2017-06-12 17:27:14 +02:00 |
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badlogic
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57eab37e11
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[as3] Fixed deform timelines not mixing from/to setup pose. #920
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2017-06-04 11:06:22 +02:00 |
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badlogic
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0eaf8fcfa0
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[as3] AnimationState#apply returns boolean indicating if any timeline was applied. #919
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2017-06-04 10:55:35 +02:00 |
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badlogic
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75041ab65e
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[as3] Ported IKConstraint fix.
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2017-05-24 17:33:31 +02:00 |
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badlogic
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679a1997c0
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[as3] Ported Animation State changes, see #908
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2017-05-24 12:59:49 +02:00 |
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badlogic
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0041378267
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[as3] Ported IKConstraint simplification, see #907
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2017-05-24 11:42:26 +02:00 |
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badlogic
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8335ea6af7
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[as3] Ported latest anim state change
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2017-05-18 10:29:49 +02:00 |
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badlogic
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18ebc9b447
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[as3][ts] Moved mix duration fix to setTimelineData so we evaluate the boolean expression less.
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2017-05-17 15:31:10 +02:00 |
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badlogic
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03e08dc74f
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[as3] Ported animation state changes, see #904
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2017-05-17 15:27:57 +02:00 |
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badlogic
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11b402fcaf
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[as3] Fixed memory leak in Triangulator
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2017-05-04 14:16:59 +02:00 |
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badlogic
|
73dce74fcc
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[as3] Separated triangulation and convex decomposition
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2017-04-21 10:33:55 +02:00 |
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badlogic
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74c47bb1ff
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[starling] Repro for two color tint issue
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2017-04-14 16:54:14 +02:00 |
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badlogic
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19f962c85a
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[starling] Cleaned up FDT projects and SDK swcs included by projects
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2017-04-14 16:05:13 +02:00 |
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badlogic
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8bd058f82e
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[starling] Updated to Starling 2.1. Added coin sample
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2017-04-14 15:58:15 +02:00 |
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badlogic
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971e203b9e
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[as3][starling] Added clipping. Worked before moving stuff around in FDT. Seems like convex decomposer is now bugged?
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2017-04-13 15:08:34 +02:00 |
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badlogic
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8920840ecf
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[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
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2017-04-11 13:11:02 +02:00 |
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badlogic
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293f960333
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[as3] Ported AnimationState change
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2017-04-10 15:48:13 +02:00 |
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badlogic
|
dc9845bdc4
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[as3] Fixed dipping problem fix
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2017-04-10 14:37:12 +02:00 |
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badlogic
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f63f8c022f
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[as3] Ported dipping problem fix, see #867
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2017-03-31 12:38:54 +02:00 |
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badlogic
|
0b40dd7a9f
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Updated exports
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2017-03-27 10:19:51 +02:00 |
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badlogic
|
cc9fdf3f1f
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[as3] Fixed bug in SkeletonSprite related to timing. See http://esotericsoftware.com/forum/Runtimes-spine-starling-spine-AS3-major-bug-not-crash-8038
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2017-03-14 10:10:59 +01:00 |
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badlogic
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60bbfce2fc
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[as3] Fixed event registration, see http://esotericsoftware.com/forum/Runtimes-spine-AS3-major-bug-callbacks-8045
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2017-03-14 10:07:40 +01:00 |
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badlogic
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4935284449
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[starling] Added two color tinting. Closes part of #843
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2017-03-10 11:28:51 +01:00 |
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badlogic
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56ef82b843
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[as3][starling] Formatting.
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2017-03-09 14:34:09 +01:00 |
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badlogic
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1ad8e6b63c
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Merged with master, resolved conflicts
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2017-03-02 13:04:44 +01:00 |
|
Shinsuke Sugita
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8887a1f5e3
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fix typo (#846)
recieve => receive
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2017-03-01 08:57:53 +01:00 |
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badlogic
|
787a525a93
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[runtimes] Closes #842, sorting of transform constraints
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2017-02-23 15:44:31 +01:00 |
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badlogic
|
f617ff635f
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[runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson
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2017-02-20 11:22:26 +01:00 |
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badlogic
|
fe8eae4b8e
|
[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
|
2017-01-30 16:31:16 +01:00 |
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badlogic
|
7ac7afac2c
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[as3][starling] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet.
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2017-01-27 11:43:04 +01:00 |
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badlogic
|
5210b7756d
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[as3] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739
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2016-12-15 14:56:33 +01:00 |
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badlogic
|
a596aa49e7
|
[as3] Fix for clearTracks, see #805
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2016-12-15 13:45:12 +01:00 |
|
badlogic
|
f5422f1950
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[as3] Renames applyFFD in MeshAttachment to applyDeform. Fixes bug in AnimationState#applyMixingFrom, local events may be null. Closes #801
|
2016-12-12 09:38:32 +01:00 |
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