Nathan Sweet
eee31c625c
Merge pull request #72 from RandolphBurt/MonoGameXamarinIOS
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Project added for building MonoGame apps in Xamarin Studio for iOS
2013-06-19 13:17:05 -07:00
Randolph Burt
0d7abe62d2
Project added for building MonoGame apps in Xamarin Studio for iOS
2013-06-19 21:15:24 +01:00
Nathan Sweet
cb21df8f8d
Merge pull request #71 from RandolphBurt/WindowsStore
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Project added for building MonoGame apps for the Windows8 Store
2013-06-19 12:41:59 -07:00
randolphburt
43115d2e29
Project added for building MonoGame apps for the Windows8 Store
2013-06-19 20:13:01 +01:00
Nathan Sweet
9986f5c445
Merge pull request #70 from RandolphBurt/MonoGameWin8
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Ensured MonoGame compatibility for Windows 8 Store Apps.
2013-06-18 16:17:04 -07:00
Randolph Burt
2760fc3ddd
Ensured MonoGame compatibility for Windows 8 Store Apps.
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The security is such that you cannot load from a stream in the 'normal .net way' - you must instead use specific Windows.Storage methods.
2013-06-18 23:37:30 +01:00
Nathan Sweet
e112b98717
Merge pull request #69 from RandolphBurt/MonoGameIOS
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Ensured compatibility with MonoGame for iOS.
2013-06-18 15:04:49 -07:00
Randolph Burt
021714bf0d
Ensured compatibility with MonoGame for iOS.
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iOS MonoGame has no implementation for GetData/SetData, however we don't need to worry about the volatility of Textures with regards to screen resolution re-size as this is not an issue on iOS.
2013-06-18 22:55:35 +01:00
NathanSweet
d91caa8eba
Better gizmo code.
2013-06-18 20:40:08 +02:00
NathanSweet
a0b29a2719
Merge remote-tracking branch 'origin/master'
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Conflicts:
spine-tk2d/Code/tk2dSpineSkeleton.cs
2013-06-18 20:32:58 +02:00
Nathan Sweet
cbf5013d16
Merge pull request #67 from BoldBigflank/master
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Fixed bug when run on an ipad
2013-06-18 01:01:03 -07:00
Alex Swan
554c318675
Removed reference to non-existant 'ipad' and 'ipadhd' directory
2013-06-17 17:13:11 -06:00
Nathan Sweet
d03ec8463c
Merge pull request #66 from Yonsh/patch-1
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Fix: Unable to select in editor when flipped
2013-06-15 03:29:07 -07:00
Yonsh
8851f3919f
Change to pharan's recommendation
2013-06-15 16:57:24 +08:00
Yonsh
f44e8aad50
Change to pharan's recommendation
2013-06-15 16:53:35 +08:00
Yonsh Lin
804a567582
Merge branch 'patch-2' into patch-1
2013-06-15 12:42:59 +08:00
Yonsh
4603b7eed3
Fix: Unable to select in editor when flipped
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http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=823
2013-06-15 13:21:45 +09:00
Yonsh
c2a79c43ed
Fix: Unable to select in editor when flipped
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http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=823
2013-06-15 13:17:12 +09:00
Andrey Viktorov
3ce1298005
Color -> Color32 in skeleton mesh generation
2013-06-14 15:54:54 +07:00
Andrey Viktorov
00b53ffa72
Merge remote-tracking branch 'upstream/master'
2013-06-14 14:33:43 +07:00
NathanSweet
baa70fa810
Merge remote-tracking branch 'origin/master'
2013-06-13 20:09:30 +02:00
NathanSweet
dcbd87d90a
Added defaultMix to AnimationStateData.
2013-06-13 20:00:25 +02:00
Andrey Viktorov
54d03443cd
Merge remote-tracking branch 'upstream/master'
2013-06-13 20:53:30 +07:00
Nathan Sweet
c5cce875f6
Merge pull request #64 from moitias/AnimationPerformanceFixes
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Animation performance fixes
2013-06-13 06:30:28 -07:00
Matias
96ff408022
more reformatting
2013-06-13 16:13:53 +03:00
Matias
97097943a8
more reformatting and ignoring of old non-fixed stuff..
2013-06-13 16:12:59 +03:00
Matias
1ea5aa54f0
fix some screwups and formatting, restore find-functions
2013-06-13 16:10:43 +03:00
Andrey Viktorov
1f8e251732
Code cleanup, fixed empty skeleton data errors, renderer materials are updated once with submeshes cached
2013-06-13 19:56:29 +07:00
Andrey Viktorov
ba279725a8
Multiple atlas support, animation component was extracted from tk2dSpineSkeleton
2013-06-13 19:40:43 +07:00
Matias
3a0ba4a70a
if there is no attachment, remove it also..
2013-06-13 15:39:15 +03:00
Matias
e334e0123c
remove useless condition
2013-06-13 14:52:52 +03:00
Matias
2fb6081a17
fix tabs
2013-06-13 14:50:31 +03:00
Matias
64cb985e93
fix tabs
2013-06-13 14:40:40 +03:00
Matias
776cc3958d
only update attachments if they change
2013-06-13 14:40:35 +03:00
Matias
d270c5e8da
change name of nameIndices to slotNameIndices to reflect the contents better
2013-06-13 14:40:30 +03:00
Matias
c5016f0da0
remove findslotindex from skeletondata and make it into a table, for faster lookups
2013-06-13 14:40:23 +03:00
Matias
d69f514681
remove findslot from skeleton and make it into a table, for faster lookups
2013-06-13 14:40:15 +03:00
NathanSweet
306f394100
Merge remote-tracking branch 'origin/master'
2013-06-13 11:19:57 +02:00
NathanSweet
692f24c6b9
Changed to Color32. Reduced zeroing mesh verts.
2013-06-13 11:15:19 +02:00
Nathan Sweet
dc33e82c35
Merge pull request #63 from BigRedPK/master
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XNA RenderTarget2D Fix
2013-06-12 09:01:27 -07:00
BigRedPK
877fc97d21
Update Util.cs
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Remove unneeded casts.
2013-06-12 10:46:37 -05:00
BigRedPK
2837adaf9d
Update Util.cs
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RenderTarget2D is volatile. This means when there is any change to screen resolution, the content will be lost. This is common when changing to full-screen, alt+tab, screensavers, and locking/unlocking the computer. We can counteract this by directly setting the content of Texture2D.
2013-06-12 10:46:05 -05:00
NathanSweet
00803c42a5
Fixed CCSkeletonAnimation.
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Oops!
2013-06-12 13:45:09 +02:00
NathanSweet
661c39cca5
Fixed getFrameCount for attachment timelines, issue #62
2013-06-12 02:31:00 +02:00
NathanSweet
bb403132c0
Updated goblins atlas to have rotation.
2013-06-12 01:33:41 +02:00
NathanSweet
7a08bad7c7
Minor updates.
2013-06-11 19:45:05 +02:00
NathanSweet
48cfd1d874
Added mesh.MarkDynamic().
2013-06-11 18:42:22 +02:00
NathanSweet
d0732921c9
Added getAnimationState.
2013-06-11 18:23:40 +02:00
NathanSweet
fa0267e9e2
Fixed attachAll.
2013-06-11 18:18:42 +02:00
NathanSweet
4a03850829
Some small optimizations.
2013-06-10 17:02:49 +02:00