2717 Commits

Author SHA1 Message Date
badlogic
f617ff635f [runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson 2017-02-20 11:22:26 +01:00
badlogic
03c41b7667 [csharp] Fixed transform constraint binary reading, didn't read local/relative properties 2017-02-20 10:59:27 +01:00
badlogic
023bec462f [c] Fixed transform constraint binary reading, didn't read local/relative properties 2017-02-20 10:56:50 +01:00
badlogic
9045a73696 [libgdx] Fixed transform constraint binary reading, didn't read local/relative properties 2017-02-20 10:55:31 +01:00
badlogic
38c3687e85 [cocos2dx] Fixed mesh rendering 2017-02-20 10:22:51 +01:00
badlogic
aa33f980d2 [cocos2dx] First try at optimizing renderer by removing allocation. Meshes temporarily broken 2017-02-20 10:00:57 +01:00
badlogic
b0294beb22 [ue4] Ported to 3.6 2017-01-31 14:22:07 +01:00
badlogic
c081f8f6d4 Fixed .gitignore to ignore new VS temporary file 2017-01-31 14:14:05 +01:00
badlogic
5908d3a7d6 Merge branch 'master' into 3.6-beta 2017-01-31 14:12:59 +01:00
badlogic
cde9b3e89d [ue4][c] Fixed spine-ue4 for UE 4.15, need to explicitely include IAssetTool.h. Also fixed atlas.c to not use assignment in a conditional, something VC++ does not support 2017-01-31 14:12:20 +01:00
NathanSweet
694214d729 Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta 2017-01-31 03:10:52 +01:00
badlogic
5565f00135 [cocos2d-objc] Ported to 3.6, no two color batching yet 2017-01-30 17:30:01 +01:00
badlogic
6d948697cf [libgdx] Fixed TWoColorPolygonBatch, wrong number of components specified for dark color vertex attribute. Can't do 3 components in libGDX for packed color, we send a 4 byte float 2017-01-30 17:14:16 +01:00
badlogic
25fb5b1bff [cocos2dx] Ported to 3.6, no two color batching yet 2017-01-30 16:55:04 +01:00
badlogic
fe8eae4b8e [c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports 2017-01-30 16:31:16 +01:00
badlogic
30b3d9904e [ts] Fixed bug in MeshAttachment.setParentMesh, wasn't assinging worldVerticesLength 2017-01-30 15:19:15 +01:00
badlogic
1f47f45574 Merge branch 'master' into 3.6-beta 2017-01-30 12:07:05 +01:00
badlogic
fcb6e61815 unity] SkeletonUtility now adds a kinematic Rigidbody2D for non-root bone boundingbox colliders. 2017-01-30 11:48:21 +01:00
pharan
3736a5c3dc [csharp] Ported 3.6-beta changes. 2017-01-28 23:20:23 +08:00
badlogic
7ac7afac2c [as3][starling] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. 2017-01-27 11:43:04 +01:00
badlogic
e49b587fa8 Merged latest from master 2017-01-27 09:47:00 +01:00
badlogic
808aea73c6 [ts] Fixed all backends. Need to implement TwoColorBatcher for WebGL backend 2017-01-26 16:35:21 +01:00
badlogic
7b463b1336 [ts] Fixed SkeletonDebugRenderer, fixed memory allocations in SkeletonRenderer 2017-01-26 16:21:08 +01:00
badlogic
8f99571185 [ts][libgdx] Fixed TwoColorTimeline ordinal 2017-01-26 14:56:05 +01:00
badlogic
be1a2e3cbb Fixed bug in SkeletonJson, used = instead of == in condition. Fixed vertex component order for mesh attachment. Fixed SkeletonRenderer. 2017-01-26 14:52:04 +01:00
badlogic
fcade28c7a [ts] Updated to 3.6-beta, changes to updateWorldVertices (now computeWorldVertices) for attachments, two color timeline, point attachment, transform constraint local and relative modes. Meshes don't render yet in WebGL backend. Need to update other backends as well. 2017-01-25 16:55:39 +01:00
Mario Zechner
2dc9726282 Update CHANGELOG.md 2017-01-24 11:18:07 +01:00
badlogic
070e4eaae6 Fixed spine-ue4 README, made CHANGELOG markdown 2017-01-24 11:16:46 +01:00
badlogic
0de00d6178 Merge branch 'spine-ue4' 2017-01-24 11:13:23 +01:00
badlogic
a8704ebf61 Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2017-01-24 11:12:50 +01:00
badlogic
744230359b [lua] Closes #823, accessed global instead of property 2017-01-24 09:23:32 +01:00
badlogic
68e7eaaed9 [ue4] Updated README.md 2017-01-23 15:58:19 +01:00
badlogic
290e7e996a [ue4] Updated README.md 2017-01-23 15:57:42 +01:00
badlogic
b9c32d925c [ue4] More samples 2017-01-23 15:55:39 +01:00
badlogic
c71e1dd57e [ue4] More samples 2017-01-23 15:19:14 +01:00
badlogic
983855a2a5 Merge branch 'master' into spine-ue4 2017-01-23 11:28:18 +01:00
badlogic
539db11690 Updated CHANGELOG 2017-01-23 11:09:33 +01:00
badlogic
8bb75ec9ba Added CHANGELOG 2017-01-23 11:07:49 +01:00
badlogic
c2cfbc6cb8 [c] Made kvec.h use Spine FREE/MALLOC so custom allocators need only be injected in a single place. Thanks @Rattenhirn. 2017-01-23 10:45:24 +01:00
pharan
369cda4335 [unity] Minor interface consistency fixes. 2017-01-18 15:54:33 +08:00
badlogic
637eb23253 [ue4] Refactored sample structure, fixed renderer component, would crash on changes to atlas/skeleton data in editor under certain circumstances 2017-01-10 16:57:06 +01:00
badlogic
e8f13f4c3a Merge branch 'master' into spine-ue4 2017-01-10 14:24:57 +01:00
caiocsabino
0b74269207 NDK wouldn't compile unless some type casts in AnimationState.c and Skeleton.c were explicitly declared (#813) 2017-01-09 14:22:46 +01:00
badlogic
e9bbe8b417 Merge branch 'master' into spine-ue4 2017-01-06 15:08:50 +01:00
John
467853a786 [unity] Fix binary version check. 2017-01-05 19:01:58 +08:00
badlogic
343f144c93 [lua] Skeleton:setColor was wrong 2017-01-04 10:57:32 +01:00
pharan
fe25ffda1a [unity] Basic multi-editing for AtlasAsset, SkeletonDataAsset and BoneFollower. 2017-01-04 01:01:01 +08:00
pharan
da5849d1b9 [unity] Fix clearing invalid SkeletonRenderer and SkeletonAnimation. 2017-01-04 00:58:03 +08:00
pharan
251ca5d03e [unity] Cleanup SkeletonAnimator Update. 2017-01-04 00:57:11 +08:00
pharan
d83361e8f0 [unity] Remove extra fields from default shaders. 2017-01-04 00:56:15 +08:00