10771 Commits

Author SHA1 Message Date
Mario Zechner
fbcbdcd069 spine-godot: add Godot 4.6 API compatibility guards 2026-02-27 11:53:19 +01:00
Harald Csaszar
b1cdc2db29 [unity] Fixed SkeletonUtilityBone follow-hierarchy producing wrong result with TransformConstraints. Closes #3035. 2026-02-26 12:33:28 +01:00
Harald Csaszar
945be36fea [unity] Fixed BlendModeMaterials ApplyMaterials ignoring sequence if Region already assigned. Closes #3033. 2026-02-25 15:10:20 +01:00
Harald Csaszar
c3bb4130fe [unity] Inner exception description text was missing from skeleton import error log. 2026-02-24 16:26:30 +01:00
Davide Tantillo
c24e19783c [ts][pixi-v7][pixi-v8] Clean up ticker correctly. 2026-02-24 11:56:13 +01:00
Davide Tantillo
bbb07886cf [ts][pixi-v7][pixi-v8] Add ticker properties to provide custom ticker. See #3031. 2026-02-24 11:07:08 +01:00
Davide Tantillo
842092e606 [ts][pixi-v7] Fix setup pose flash on first frame. See #3029. 2026-02-20 12:45:58 +01:00
Harald Csaszar
8f6018ad0b [unity] Fixed error on Unity 2018.3 due to asmdef reference. Resolved by removed reference and using reflection instead. 2026-02-19 23:08:19 +01:00
Harald Csaszar
45f0e32262 [unity] Fixed remaining obsolete method calls in Editor project part. Uses new API to apply regions as texture sprite slices. 2026-02-19 21:55:36 +01:00
Davide Tantillo
25c5962f11 [ts][pixi-v8] Upgraded examples to PixiJS 8.16. 2026-02-18 12:29:44 +01:00
Davide Tantillo
afa4b71b45 [ts][pixi-v8] Implemented canvas rendering (no support for slot objects). Pixi min version 8.16. See #3023. 2026-02-18 12:14:37 +01:00
Harald Csaszar
e8231db647 [unity] Added missing part in changelog for previous commit. See #1945. 2026-02-13 16:14:57 +01:00
Harald Csaszar
f1b4d9b770 [unity] Added DestroyGeneratedAssets method to RepackAttachmentsOutput struct for ease of use. Updated examples to use new idiom. See #1945. 2026-02-13 15:56:14 +01:00
Harald Csaszar
64b0031db0 [unity] Fixed compile error on Unity 2017 of previous commit 5beb3c9. See #1945. 2026-02-12 20:23:12 +01:00
Harald Csaszar
5beb3c9352 [unity] Added new GetRepackedSkin and GetRepackedAttachments variants which maintain blend modes. Closes #1945. 2026-02-12 19:51:39 +01:00
Harald Csaszar
ab79c143c3 [unity] Added 'Outline Shaders URP OutlinePass' example scene for Outline shader option commit fef6658, see #1824. 2026-02-06 21:49:02 +01:00
Davide Tantillo
20d724bc03 [ts] Fix missing .js extension. 2026-02-06 16:11:16 +01:00
Harald Csaszar
4e5c6e2688 [unity] Updated changelog to last commit. See #1824. 2026-02-05 20:29:37 +01:00
Harald Csaszar
fef6658917 [unity] Every Spine URP shader now has an Outline option to switch to the respective Outline shader variant. Closes #1824. 2026-02-05 20:25:23 +01:00
Harald Csaszar
0b6dda9072 [unity] Fixed skeleton baker animation event int and float params not supported at the same time. Closes #3022. 2026-02-05 11:07:11 +01:00
Harald Csaszar
5011d97d4a [unity] Added package json file without unity dependency for packaging scripts. 2026-02-02 22:47:01 +01:00
Harald Csaszar
703dd39af7 [unity] Changed package version numbers of on-demand loading and addressables packages from preview package to normal release. 2026-02-02 22:13:21 +01:00
Harald Csaszar
cd22906a5b [unity] Added support for blend modes at Spine Visual Element (UI Toolkit). Closes #3019. See #1943. 2026-01-30 12:27:24 +01:00
Davide Tantillo
e5f7ffbb80 [ts][pixi-v7][pixi-v8] Slot objects follow bone using local matrix making its transform equivalent to the one of the slot. See #3015. 2026-01-27 16:11:41 +01:00
Harald Csaszar
6133cabd7e [unity] Increased required spine-unity runtime version for last commit. See #3016. 2026-01-27 12:43:27 +01:00
Harald Csaszar
663df0ec03 [unity] Fixed SpineVisualElement not rendering back-faces by providing a Flip Back Faces property (UI Elements). Closes #3016. 2026-01-27 12:41:26 +01:00
Harald Csaszar
092decd240 [unity] Increased officially compatibly Unity version of 4.3-beta to 6000.3. 2026-01-26 18:33:26 +01:00
Harald Csaszar
3ba6e0f789 [unity] Fixed RenderExistingMesh resetting material mapping if MeshFilter added after Awake. Closes #3014. 2026-01-26 18:30:43 +01:00
Harald Csaszar
06d5d32a41 [unity] Fixed one more compile error on older Unity versions introduced in last commit 1af0805. See #3013. 2026-01-23 22:28:21 +01:00
Harald Csaszar
da7d20c4bc [unity] Fixed compile error on older Unity versions introduced in last commit 1af0805. See #3013. 2026-01-23 21:46:11 +01:00
Harald Csaszar
1af080578d [unity] Fixed deprecation warnings on Unity 6000.3. Closes #3013. 2026-01-23 21:38:05 +01:00
Harald Csaszar
35f0b1c26e [unity] Added automatic load balancing for threading system for improved performance. Closes #3012. 2026-01-19 21:45:20 +01:00
Davide Tantillo
45dbd74fdc [ts][phaser-v4] Get correct matrix when context is rendering into framebuffer. See #3009. 2026-01-16 12:51:19 +01:00
Davide Tantillo
d06d0c1406 [ts][phaser-v4] Prevent Spine game object to clear webgl. See #3008. 2026-01-16 12:51:14 +01:00
Harald Csaszar
dd6fae39db [unity] Fixed SpineAnimationClip Inspector slowing down Editor. Closes #3007. 2026-01-12 17:23:14 +01:00
Harald Csaszar
690b4bac40 [unity] SkeletonRenderSeparator now respects Mask Interaction mode of parent SkeletonRenderer. Closes #1870. 2026-01-08 15:16:48 +01:00
Harald Csaszar
c01a7e1203 [unity] Minor: Fixed materials of example scene "SpriteMask and RectMask2D". See #3004. 2026-01-08 13:33:10 +01:00
Harald Csaszar
b07297d743 [unity] Fixed SkeletonRenderer Mask Interaction not being persisted on 4.3 branch. Closes #3004. 2026-01-08 13:04:25 +01:00
Harald Csaszar
5ab48156b4 [unity] Fixed broken Skeleton baking on 4.3 branch. Closes #3001. 2026-01-07 18:00:01 +01:00
Mario Zechner
d050ae6682 [godot] Port PR #2996 fixes and fix GDExtension shutdown crash
Port from 4.2 branch (PR #2996):
- Fix dangling pointer in SpineSkeletonDataResource destructor by using
  ObjectID validation instead of direct EditorFileSystem access
- Register format loaders/savers at CORE level for GDExtension to fix
  loader/saver registration issues (#2899)

Additional fix for GDExtension:
- Fix crash on editor shutdown by properly removing import/inspector
  plugins in NOTIFICATION_PREDELETE before the extension is unloaded
2025-12-16 15:18:12 +01:00
Harald Csaszar
d5bfea2d68 [unity] Minor: updated upgrade guide documentation (typos fixed) provided by wiige on the forum. 2025-12-12 19:08:34 +01:00
Davide Tantillo
632fb227b6 [ts] Add support across all runtimes for premultiplying non-PMA textures on upload. 2025-12-12 10:58:13 +01:00
Davide Tantillo
86981a0935 Avoid crash if batchableSpineSlot is undefined (it shouldn't be undefined). See #2991. 2025-12-11 12:17:20 +01:00
Davide Tantillo
beb19521ef Updated CHANGELOG for 4.3 2025-12-11 10:59:38 +01:00
Harald Csaszar
37ab2b8186 [unity] Fixed SkeletonGraphic Cull transparent mesh on additive submesh renderers. Closes #2994. 2025-12-10 18:39:56 +01:00
Harald Csaszar
cb3da8ef95 [unity] Fixed additional URP shaders compile errors on Unity 6.3 on some configurations. See #2993. 2025-12-09 21:52:05 +01:00
Harald Csaszar
2538c3401a [unity] Fixed URP shaders compile error on Unity 6.3. Closes #2993. 2025-12-09 20:44:40 +01:00
Harald Csaszar
6625d08227 [unity] minor, replaced var. 2025-12-04 22:01:37 +01:00
Harald Csaszar
d11afe9af2 [unity] Fixed missing if-guard for old unity versions in last commit 6f54ee0. See #2966. 2025-12-04 20:12:09 +01:00
Harald Csaszar
6f54ee042d [unity] Fix SkeletonSubmeshGraphic issue with multiple IMaterialModifier components. Closes #2966. 2025-12-04 20:03:48 +01:00