badlogic
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fcade28c7a
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[ts] Updated to 3.6-beta, changes to updateWorldVertices (now computeWorldVertices) for attachments, two color timeline, point attachment, transform constraint local and relative modes. Meshes don't render yet in WebGL backend. Need to update other backends as well.
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2017-01-25 16:55:39 +01:00 |
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NathanSweet
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6d87c3bddb
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Expose applied transform as public API, allow world transform to be modified.
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2016-12-24 19:36:14 +01:00 |
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NathanSweet
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12c986806d
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worldToLocalRotation and localToWorldRotation utility methods.
http://esotericsoftware.com/forum/RegionAttachment-offset-7662?p=35770#p35770
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2016-12-24 18:04:48 +01:00 |
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NathanSweet
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cdaaf295b2
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Merge branch 'master' into 3.6-beta
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2016-12-14 19:12:16 +01:00 |
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NathanSweet
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d77e1fbc53
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Clear updateCacheReset when recomputing the update cache.
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2016-12-14 19:12:02 +01:00 |
|
NathanSweet
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d1de3ce22a
|
Reduce bone transforms for local transform constraints.
This is totally right in all scenarios. Right? Right.
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2016-12-14 18:30:56 +01:00 |
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David Calhoun
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a8a20fce13
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Add npm support (#793)
Add package.json and npmignore to support installation of runtimes via
npm (address #711).
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2016-12-14 15:58:40 +01:00 |
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NathanSweet
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e80b5bc7c9
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Added local and relative to transform constraint.
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2016-12-14 03:14:52 +01:00 |
|
pharan
|
3ced1e1daf
|
[unity] Updated Sprites shader code.
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2016-12-14 04:14:30 +08:00 |
|
pharan
|
db36661be1
|
[unity] SpriteAttacher texture settings editor warning.
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2016-12-14 04:13:11 +08:00 |
|
pharan
|
5726df0c60
|
[unity] Minor editor cleanup.
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2016-12-14 04:12:20 +08:00 |
|
pharan
|
a6d9915c95
|
[unity] Updated editors. (undo, sceneview, context menus)
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2016-12-13 03:59:33 +08:00 |
|
pharan
|
1ad7ffc850
|
[unity] Follow skeleton flip by default.
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2016-12-13 03:57:53 +08:00 |
|
John
|
e46c60112e
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[unity] Fix SkeletonUtility ignore logic.
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2016-12-13 03:05:00 +08:00 |
|
NathanSweet
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98b4f3870d
|
Docs.
|
2016-12-12 14:45:35 +01:00 |
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badlogic
|
f5422f1950
|
[as3] Renames applyFFD in MeshAttachment to applyDeform. Fixes bug in AnimationState#applyMixingFrom, local events may be null. Closes #801
|
2016-12-12 09:38:32 +01:00 |
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badlogic
|
31b5011acf
|
[c] Fixes memory leak in SkeletonBinary.c. Closes #796
|
2016-12-12 09:31:30 +01:00 |
|
pharan
|
f36a573072
|
[unity] Clean up editor Sprite generation.
|
2016-12-10 07:12:08 +08:00 |
|
pharan
|
46c2c6428a
|
[unity] Fix Sprite generation for resized textures.
|
2016-12-10 06:59:18 +08:00 |
|
badlogic
|
42d4ad76e1
|
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
|
2016-12-09 10:13:02 +01:00 |
|
badlogic
|
b3912899ab
|
[lua] Fixes bug in ColorTimeline
|
2016-12-09 09:48:19 +01:00 |
|
pharan
|
f3e9a0b1a3
|
[unity] Fix some SkeletonUtility interaction with constraints.
|
2016-12-09 11:43:12 +08:00 |
|
badlogic
|
4a0ef931c0
|
[lua] Fixed method name typo, closes #799
|
2016-12-08 13:29:19 +01:00 |
|
badlogic
|
168186f170
|
[lua] Fix modulo usage in AnimationState, closes #798
|
2016-12-08 13:24:39 +01:00 |
|
NathanSweet
|
e2d76037d8
|
Merge remote-tracking branch 'origin/master'
|
2016-12-07 23:51:22 +01:00 |
|
NathanSweet
|
2677eff35c
|
[libgdx] Use binarySearch method without step param.
|
2016-12-07 23:51:12 +01:00 |
|
pharan
|
ea36da81e4
|
[unity] More updated editor code.
|
2016-12-08 05:21:12 +08:00 |
|
pharan
|
da7bb80953
|
[unity] SkeletonAnimator optional autoreset.
|
2016-12-08 05:19:50 +08:00 |
|
pharan
|
86cfefe30d
|
[unity] Updated editors + OnSceneGUI.
|
2016-12-07 04:56:33 +08:00 |
|
pharan
|
a7a7dd9e93
|
[unity] BoneFollower.followLocalScale
|
2016-12-07 04:44:05 +08:00 |
|
NathanSweet
|
6fb9a4e991
|
Merge branch 'master' into 3.6-beta
|
2016-12-06 16:57:05 +01:00 |
|
badlogic
|
14f9d28d06
|
[csharp] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
|
2016-12-06 13:53:25 +01:00 |
|
badlogic
|
0b30e94241
|
[as3] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
|
2016-12-06 13:52:20 +01:00 |
|
badlogic
|
e8fa99557e
|
[c] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
|
2016-12-06 13:49:35 +01:00 |
|
badlogic
|
aba6a4b74c
|
[lua] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
|
2016-12-06 13:47:10 +01:00 |
|
badlogic
|
ac48da3a14
|
[ts] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
|
2016-12-06 13:43:44 +01:00 |
|
NathanSweet
|
aa49c2d48f
|
Merge remote-tracking branch 'origin/master'
|
2016-12-06 13:34:20 +01:00 |
|
NathanSweet
|
c512ee5d59
|
[libgdx] Don't fire event or complete events when mixDuration is 0.
closes #795
|
2016-12-06 13:34:17 +01:00 |
|
badlogic
|
27bd17f067
|
[c] IK bend direction had a sign conversion issue in SkeletonBinary when using -funsigned-char. Closes #794.
|
2016-12-05 18:24:20 +01:00 |
|
John
|
ac7979721a
|
[unity] SpineEditorUtilities fixes.
|
2016-12-03 05:58:35 +08:00 |
|
badlogic
|
dfd0410acb
|
[c] Ported latest AnimationState changes. See #792
|
2016-12-02 15:43:58 +01:00 |
|
badlogic
|
8e9d54b3ad
|
[lua] Ported latest AnimationState changes. See #792
|
2016-12-02 15:42:31 +01:00 |
|
badlogic
|
ee9b03bc9d
|
[as3] Ported latest AnimationState changes. See #792
|
2016-12-02 15:40:22 +01:00 |
|
badlogic
|
fb327d9000
|
[ts] Ported latest AnimationState changes. See #792
|
2016-12-02 15:38:30 +01:00 |
|
taigacon
|
9fedf6877a
|
Fix a bug caused a crash on VS2013 or later when in Debug mode if there is any Unicode chars such as Chinese in Atlas file. (#788)
|
2016-12-02 15:06:50 +01:00 |
|
NathanSweet
|
c136596bff
|
Fixed bone debug rendering.
|
2016-12-02 13:58:15 +01:00 |
|
pharan
|
b6e7797282
|
[unity] SkeletonUtility minor cleanup.
|
2016-12-02 19:32:53 +08:00 |
|
pharan
|
0a8a083cad
|
[unity] Update YieldInstructions.
|
2016-12-02 19:32:30 +08:00 |
|
John
|
04b3819a8a
|
[unity] Fix backwards inherit rotation branch.
|
2016-12-02 19:20:03 +08:00 |
|
John
|
3884422543
|
[csharp] AnimationState TrackEntry pooling.
|
2016-12-02 18:48:39 +08:00 |
|