2592 Commits

Author SHA1 Message Date
badlogic
fcade28c7a [ts] Updated to 3.6-beta, changes to updateWorldVertices (now computeWorldVertices) for attachments, two color timeline, point attachment, transform constraint local and relative modes. Meshes don't render yet in WebGL backend. Need to update other backends as well. 2017-01-25 16:55:39 +01:00
NathanSweet
6d87c3bddb Expose applied transform as public API, allow world transform to be modified. 2016-12-24 19:36:14 +01:00
NathanSweet
12c986806d worldToLocalRotation and localToWorldRotation utility methods.
http://esotericsoftware.com/forum/RegionAttachment-offset-7662?p=35770#p35770
2016-12-24 18:04:48 +01:00
NathanSweet
cdaaf295b2 Merge branch 'master' into 3.6-beta 2016-12-14 19:12:16 +01:00
NathanSweet
d77e1fbc53 Clear updateCacheReset when recomputing the update cache. 2016-12-14 19:12:02 +01:00
NathanSweet
d1de3ce22a Reduce bone transforms for local transform constraints.
This is totally right in all scenarios. Right? Right.
2016-12-14 18:30:56 +01:00
David Calhoun
a8a20fce13 Add npm support (#793)
Add package.json and npmignore to support installation of runtimes via
npm (address #711).
2016-12-14 15:58:40 +01:00
NathanSweet
e80b5bc7c9 Added local and relative to transform constraint. 2016-12-14 03:14:52 +01:00
pharan
3ced1e1daf [unity] Updated Sprites shader code. 2016-12-14 04:14:30 +08:00
pharan
db36661be1 [unity] SpriteAttacher texture settings editor warning. 2016-12-14 04:13:11 +08:00
pharan
5726df0c60 [unity] Minor editor cleanup. 2016-12-14 04:12:20 +08:00
pharan
a6d9915c95 [unity] Updated editors. (undo, sceneview, context menus) 2016-12-13 03:59:33 +08:00
pharan
1ad7ffc850 [unity] Follow skeleton flip by default. 2016-12-13 03:57:53 +08:00
John
e46c60112e [unity] Fix SkeletonUtility ignore logic. 2016-12-13 03:05:00 +08:00
NathanSweet
98b4f3870d Docs. 2016-12-12 14:45:35 +01:00
badlogic
f5422f1950 [as3] Renames applyFFD in MeshAttachment to applyDeform. Fixes bug in AnimationState#applyMixingFrom, local events may be null. Closes #801 2016-12-12 09:38:32 +01:00
badlogic
31b5011acf [c] Fixes memory leak in SkeletonBinary.c. Closes #796 2016-12-12 09:31:30 +01:00
pharan
f36a573072 [unity] Clean up editor Sprite generation. 2016-12-10 07:12:08 +08:00
pharan
46c2c6428a [unity] Fix Sprite generation for resized textures. 2016-12-10 06:59:18 +08:00
badlogic
42d4ad76e1 Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2016-12-09 10:13:02 +01:00
badlogic
b3912899ab [lua] Fixes bug in ColorTimeline 2016-12-09 09:48:19 +01:00
pharan
f3e9a0b1a3 [unity] Fix some SkeletonUtility interaction with constraints. 2016-12-09 11:43:12 +08:00
badlogic
4a0ef931c0 [lua] Fixed method name typo, closes #799 2016-12-08 13:29:19 +01:00
badlogic
168186f170 [lua] Fix modulo usage in AnimationState, closes #798 2016-12-08 13:24:39 +01:00
NathanSweet
e2d76037d8 Merge remote-tracking branch 'origin/master' 2016-12-07 23:51:22 +01:00
NathanSweet
2677eff35c [libgdx] Use binarySearch method without step param. 2016-12-07 23:51:12 +01:00
pharan
ea36da81e4 [unity] More updated editor code. 2016-12-08 05:21:12 +08:00
pharan
da7bb80953 [unity] SkeletonAnimator optional autoreset. 2016-12-08 05:19:50 +08:00
pharan
86cfefe30d [unity] Updated editors + OnSceneGUI. 2016-12-07 04:56:33 +08:00
pharan
a7a7dd9e93 [unity] BoneFollower.followLocalScale 2016-12-07 04:44:05 +08:00
NathanSweet
6fb9a4e991 Merge branch 'master' into 3.6-beta 2016-12-06 16:57:05 +01:00
badlogic
14f9d28d06 [csharp] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1 2016-12-06 13:53:25 +01:00
badlogic
0b30e94241 [as3] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1 2016-12-06 13:52:20 +01:00
badlogic
e8fa99557e [c] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1 2016-12-06 13:49:35 +01:00
badlogic
aba6a4b74c [lua] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1 2016-12-06 13:47:10 +01:00
badlogic
ac48da3a14 [ts] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1 2016-12-06 13:43:44 +01:00
NathanSweet
aa49c2d48f Merge remote-tracking branch 'origin/master' 2016-12-06 13:34:20 +01:00
NathanSweet
c512ee5d59 [libgdx] Don't fire event or complete events when mixDuration is 0.
closes #795
2016-12-06 13:34:17 +01:00
badlogic
27bd17f067 [c] IK bend direction had a sign conversion issue in SkeletonBinary when using -funsigned-char. Closes #794. 2016-12-05 18:24:20 +01:00
John
ac7979721a [unity] SpineEditorUtilities fixes. 2016-12-03 05:58:35 +08:00
badlogic
dfd0410acb [c] Ported latest AnimationState changes. See #792 2016-12-02 15:43:58 +01:00
badlogic
8e9d54b3ad [lua] Ported latest AnimationState changes. See #792 2016-12-02 15:42:31 +01:00
badlogic
ee9b03bc9d [as3] Ported latest AnimationState changes. See #792 2016-12-02 15:40:22 +01:00
badlogic
fb327d9000 [ts] Ported latest AnimationState changes. See #792 2016-12-02 15:38:30 +01:00
taigacon
9fedf6877a Fix a bug caused a crash on VS2013 or later when in Debug mode if there is any Unicode chars such as Chinese in Atlas file. (#788) 2016-12-02 15:06:50 +01:00
NathanSweet
c136596bff Fixed bone debug rendering. 2016-12-02 13:58:15 +01:00
pharan
b6e7797282 [unity] SkeletonUtility minor cleanup. 2016-12-02 19:32:53 +08:00
pharan
0a8a083cad [unity] Update YieldInstructions. 2016-12-02 19:32:30 +08:00
John
04b3819a8a [unity] Fix backwards inherit rotation branch. 2016-12-02 19:20:03 +08:00
John
3884422543 [csharp] AnimationState TrackEntry pooling. 2016-12-02 18:48:39 +08:00