685 Commits

Author SHA1 Message Date
Harald Csaszar
1cc2a57be5 Merge branch '4.0' into 4.1-beta 2022-01-10 18:28:36 +01:00
Harald Csaszar
1233bce55e [unity] Support fix prefab override via mesh filter global settings. Closes #1938. 2022-01-10 18:21:55 +01:00
Harald Csaszar
cd1a55b0af Merge branch '4.0' into 4.1-beta 2021-12-21 13:38:47 +01:00
Harald Csaszar
7400da8896 [unity] Fixed BoundingBoxFollowerGraphic vertices being 0.0 in some occasions, closes #1999. Problem introduced in commit 506a1ab, see issue #1990. 2021-12-21 13:07:48 +01:00
Harald Csaszar
eb9702b1b1 [unity] minor: format check fix, different auto-formatting due to preprocessor #if. 2021-12-15 19:52:20 +01:00
Harald Csaszar
5a1a19b4e5 [unity] SpineAtlasAsset.CreateRuntimeInstance methods now provide an optional newCustomTextureLoader parameter. 2021-12-15 19:44:10 +01:00
Harald Csaszar
2d86973980 Merge branch '4.0' into 4.1-beta 2021-12-15 16:55:15 +01:00
Harald Csaszar
193882f2c6 [unity] BoneFollower and BoneFollowerGraphic now provide an additional Follow Parent World Scale parameter. 2021-12-15 16:52:14 +01:00
Mario Zechner
ced0771c37 [ts] Merge fix for #2003, fix ping pong reverse in Sequencetimeline
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/package.json
#	spine-ts/spine-canvas/package.json
#	spine-ts/spine-core/package.json
#	spine-ts/spine-core/src/Slot.ts
#	spine-ts/spine-core/src/attachments/MeshAttachment.ts
#	spine-ts/spine-core/src/attachments/RegionAttachment.ts
#	spine-ts/spine-player/package.json
#	spine-ts/spine-threejs/package.json
#	spine-ts/spine-webgl/package.json
2021-12-15 15:09:03 +01:00
Harald Csaszar
0e2fe5c6c9 [unity] Minor: documentation improvement of SpineAtlasAsset.CreateRuntimeInstance method description. 2021-12-13 17:24:10 +01:00
Harald Csaszar
473862c67e Merge branch '4.0' into 4.1-beta 2021-12-10 16:06:37 +01:00
Harald Csaszar
4b42f23fc4 [unity] Fixed incorrect rendering of OutlineOnly shader in URP with HDR option enabled. Closes #2001. 2021-12-10 16:04:08 +01:00
Harald Csaszar
6bf8de327c Merge branch '4.0' into 4.1-beta 2021-12-09 18:58:11 +01:00
Harald Csaszar
3025b370f5 [Unity] Fixed MaterialChecks to correctly check for Sprite material settings. Closes pull request #2000. 2021-12-09 18:56:26 +01:00
Harald Csaszar
9ecf28b253 [Unity] Fixed Sprite Mesh Type 'Tight' causing issues when used to replace attachments (GetRemappedClone, ToAtlasRegion). Closes #1884. Closes pull request #1994. 2021-12-09 18:34:24 +01:00
Harald Csaszar
7e765c1b5b [unity] Fixed root motion components ignoring split translate timelines. Closes #1997. 2021-12-07 20:30:52 +01:00
Harald Csaszar
bb7804ac9e [unity] Fixed root motion components ignoring split translate timelines. Closes #1997. 2021-12-07 19:16:28 +01:00
Harald Csaszar
ac73dc5857 Merge branch '4.0' into 4.1-beta 2021-11-24 15:39:48 +01:00
Harald Csaszar
9dfd69e49d [unity] Fixed json files starting with array brackets not being detected as json. Closes #1992. 2021-11-24 15:00:13 +01:00
Harald Csaszar
4ad9c4fa24 [unity] minor formatting: changes to please format checks. 2021-11-16 18:08:54 +01:00
Harald Csaszar
90dd4bc8af [unity] SkeletonRootMotion components now respect TransformConstraint timelines. Closes #1944. 2021-11-16 18:01:00 +01:00
Harald Csaszar
da6016cf07 Merge branch '4.0' into 4.1-beta, fixed conflict. 2021-11-15 16:20:06 +01:00
Harald Csaszar
7afb7975e3 [unity] Fixed extension method VertexAttachment.GetLocalVertices ignoring deform timelines. Closes #1990. 2021-11-15 16:18:11 +01:00
Harald Csaszar
506a1abf53 [unity] Fixed extension method VertexAttachment.GetLocalVertices ignoring deform timelines. Closes #1990. 2021-11-15 16:12:11 +01:00
Harald Csaszar
a67fd18293 [unity] Fixed NaN issue when SkeletonGraphic.MatchRectTransform() is called after manual Initialize() without following Update(0). 2021-11-11 15:09:22 +01:00
Harald Csaszar
b1e81fc1b2 Merge branch '4.0' into 4.1-beta 2021-11-10 19:34:19 +01:00
Harald Csaszar
a182cdb169 [unity] Fixed MeshGenerator not updating triangle indices when inactive bone implicitly clears attachment. Closes #1984. 2021-11-10 19:32:52 +01:00
Harald Csaszar
8a83d9aabe Merge branch '4.0' into 4.1-beta 2021-11-08 18:23:05 +01:00
Harald Csaszar
2c535b65c7 [unity] Fixed SkeletonGraphic RectTransform bounds not being applied at submeshes in match call. Closes #1983. 2021-11-08 17:20:37 +01:00
Harald Csaszar
f2cf39cfb6 Merge branch '4.0' into 4.1-beta 2021-11-03 19:52:46 +01:00
Harald Csaszar
df3ec19252 [csharp][unity] Fixed formatting of previous commit 3250e74 "Port sequence attachment." See #1956. 2021-11-03 15:38:41 +01:00
Harald Csaszar
3250e74e26 [csharp][unity] Port sequence attachment. See #1956. Also port of other 4.1-beta branch changes compared to 4.0. 2021-11-03 15:26:22 +01:00
Harald Csaszar
5052b727de [unity] Removed unnecessary URP shader variants that lead to very high compile time. Closes #1974. 2021-10-29 13:20:45 +02:00
Harald Csaszar
4b70b1489c [unity] Fixed IAnimationStateComponent missing (destroyed) component exception due to interface null check instead of using overloaded UnityEngine.Object.operator==. Closes #1972.
IAnimationStateComponent throws exception due to interface null check #1972
2021-10-27 18:06:37 +02:00
Mario Zechner
e6aefc1065 Merge branch '4.0' into 4.1-beta 2021-10-11 16:00:23 +02:00
Harald Csaszar
5142ecc9ca [unity] Minor: whitespace changes to please formatting checks. 2021-09-29 21:34:21 +02:00
Harald Csaszar
8ea166b331 [unity] Fixed json vs binary file detection. 2021-09-29 21:10:58 +02:00
Harald Csaszar
39dfca8263 [Unity] Fixed Update When Invisible mode causing strange Event timing. Closes #1954. 2021-09-29 19:32:48 +02:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
Harald Csaszar
7f5e7c3bfc [unity] Prepared MeshGenerator class for creating subclasses. 2021-09-17 20:38:55 +02:00
Harald Csaszar
4785dcc212 [unity] Fixed null reference exceptions after changes from compile-error bugfix commit 8770e319, see #1951. 2021-09-15 18:25:12 +02:00
Harald Csaszar
cd8064774f [csharp][unity] Cleanup refactoring of TranslateTimeline.Evaluate code, see previous commit 91f7969c. See #1676. 2021-09-15 16:30:43 +02:00
Harald Csaszar
91f7969cdc [csharp][unity] Adjusted spine-csharp and dependent modules to being used as separate UPM packages. See #1676. 2021-09-14 17:12:50 +02:00
Harald Csaszar
8770e319c5 [unity] Fixed compile errors introduced by removed FindSlotIndex and FindBoneIndex methods. See commit dc9a6eb, see #1951. 2021-09-13 17:04:23 +02:00
Harald Csaszar
83b50f265e [unity] Added missing usedByEffector and usedByComposite parameters at BoundingBoxFollower components. 2021-09-07 15:32:17 +02:00
Harald Csaszar
6cd3e54b83 [unity] Fixed SkeletonGraphic with Multiple Canvas Renderers ignoring Mask when CustomMaterialOverride or blend modes are active. Closes #1948. 2021-08-31 17:52:20 +02:00
Harald Csaszar
d6df0725a2 [unity] Added null-check at AnimationReferenceAsset. 2021-08-31 17:03:20 +02:00
Mario Zechner
6a93555805 Remove BOMs 2021-08-18 20:51:17 +02:00
Mario Zechner
d12b15ca8d [csharp] Format all source code using formatters/.editorconfig 2021-08-18 18:59:53 +02:00
Harald Csaszar
32449a3b4d [unity] SkeletonRootMotion component now offers a paramter to apply Rigidbody2D gravity. Defaults to false to keep existing behaviour. Closes #1941. 2021-08-16 18:17:19 +02:00