Harald Csaszar
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aa46f411ab
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[unity] Made all shaders (including URP and LWRP shaders) compatible with Linear Color Space. Closes #1301.
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2021-03-31 20:44:45 +02:00 |
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Harald Csaszar
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4fb6a7f535
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Merge branch '3.8' into 4.0-beta
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2021-03-24 19:28:22 +01:00 |
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Harald Csaszar
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fdd3a663ef
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[unity] Fixed binary .skel.bytes file incorrectly being reported as .json (and import being aborted). Closes #1867.
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2021-03-24 19:27:15 +01:00 |
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Harald Csaszar
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20e6eedc16
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[unity] Fixed Outline shaders 4 and 8 neighbourhood outline thickness consistency. There was an obvious bug in the shader, dividing through the wrong number of samples. Closes #1864.
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2021-03-23 16:24:53 +01:00 |
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Harald Csaszar
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c9e52024f5
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Merge branch '3.8' into 4.0-beta
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2021-03-19 16:15:39 +01:00 |
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Harald Csaszar
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0fb0b065d7
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[unity] Fixed SkeletonMecanim BlendTree animations being incorrectly applied on WebGL. Was numeric problem of weight == 0 and actual weight being e.g. 1.1E-15. Closes #1862.
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2021-03-19 16:10:42 +01:00 |
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Harald Csaszar
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bb0a4f6998
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[unity] Fixed error message output behaviour in SkeletonRenderer.Initialize when quiet is set (quiet logic was just plain wrong).
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2021-03-18 17:03:03 +01:00 |
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Harald Csaszar
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417388d2e7
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[unity] Now detecting and warning when binary or json file has been exported with the opposite ending. Improved loading error reporting behaviour. Closes #1857.
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2021-03-16 15:09:04 +01:00 |
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Harald Csaszar
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3b5f0b1c35
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Merge branch '3.8' into 4.0-beta
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2021-03-10 14:50:38 +01:00 |
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Harald Csaszar
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7cd2c12443
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[unity] Fixed SkeletonGraphic Skeleton property not calling Initialize(), as SkeletonRenderer does. Closes #1858.
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2021-03-09 12:06:02 +01:00 |
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Harald Csaszar
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055a2d993d
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[unity] Fixed incorrect warnings being issued at unused leftover PMA material keyword. Now when the keyword is unused, no warning is issued. Closes #1856.
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2021-03-08 18:09:31 +01:00 |
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Harald Csaszar
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2a3d5245d9
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[unity] Added null check for SkeletonRenderer.GenerateMeshOverride as reported on the forum.
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2021-03-08 12:52:15 +01:00 |
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Harald Csaszar
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b6793b9a9d
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[unity] Fixed Sprite shaders incorrectly applying PMA vertex colors again in Premultiply Alpha blend mode. Closes #1854.
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2021-03-04 18:55:57 +01:00 |
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Harald Csaszar
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4a43174bce
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Merge branch '3.8' into 4.0-beta
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2021-03-04 18:36:22 +01:00 |
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Harald Csaszar
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47e357aa88
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[unity] Fixed Spine/Sprite core shaders now correctly drawing Additive Slots. Closes #1853.
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2021-03-04 17:25:19 +01:00 |
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Harald Csaszar
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16e3de63cc
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[unity] NewSkeletonAnimationGameObject and Initialize() now provide a quiet parameter to omit material warnings. Closes #1852.
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2021-03-03 17:07:42 +01:00 |
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Harald Csaszar
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b5a7601a41
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[unity] Fixed atlas asset problems after re-export with latest 4.0 Spine Editor beta version.
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2021-03-02 15:57:28 +01:00 |
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Harald Csaszar
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7ea2f19836
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[unity] GetRemappedClone caused incorrect results at 270 degree roated MeshAttachments. See #1847.
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2021-03-01 17:27:00 +01:00 |
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Harald Csaszar
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f85907965c
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Merge branch '3.8' into 4.0-beta
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2021-02-22 20:47:32 +01:00 |
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Harald Csaszar
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38d8a1362a
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[unity] Fixed GetRepackedSkin supporting 270 degree rotation of MeshAttachments (new atlas format, when packed with mode Polygons). Closes #1847.
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2021-02-22 20:42:57 +01:00 |
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Harald Csaszar
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4a0b30dd2f
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[unity] Fixed URP and LWRP shaders Sprite and SkeletonLit not handling shadows correctly after 180 degree rotation (normal needs to be flipped for bias direction). Now URP shaders no longer require Advanced - Add Normals enabled to receive shadows. Closes #1842.
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2021-02-17 20:16:56 +01:00 |
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Harald Csaszar
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30906eabdc
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[unity] BoneFollower property pair followScale and followScaleMode are reverted back to followLocalScale. Automatically updates serialized values. Reverts changes by commit cdcdb64 which no longer provide any benefits.
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2021-02-12 19:57:01 +01:00 |
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Harald Csaszar
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f9c81e9040
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Merge branch '3.8' into 4.0-beta
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2021-02-11 19:38:49 +01:00 |
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Harald Csaszar
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3bf9c3508f
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[unity] Fixed BoneFollower and BoneFollowerGraphic not reacting correctly to parent Transform rotation, as well as to negative Transform scale of a non-parent skeleton Transform. Closes #1837.
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2021-02-11 17:48:53 +01:00 |
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Harald Csaszar
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6e2e46e198
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Merge branch '3.8' into 4.0-beta
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2021-01-22 11:11:20 +01:00 |
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Harald Csaszar
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752e72eb8f
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[unity] Added native support for slot blend modes Additive, Multiply and Screen with automatic assignment at newly imported skeleton assets. Added upgrade functionality. Closes #1822, closes #1559.
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2021-01-22 11:05:41 +01:00 |
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Harald Csaszar
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c84e0328f1
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Merge branch '3.8' into 4.0-beta
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2021-01-11 15:11:41 +01:00 |
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Harald Csaszar
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2039efc5b7
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[unity] Fixed a bug introduced in previous commit 82a0de8, was not handling not-yet added RawImage components at additional CanvasRenderers. See #1826.
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2021-01-08 19:28:32 +01:00 |
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Harald Csaszar
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82a0de85bc
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[unity] Fixed SkeletonGraphic with multiple materials displaying white square and issuing error when number of renderers changes in SkeletonGraphic.Rebuild. Closes #1826.
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2021-01-08 17:59:18 +01:00 |
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Harald Csaszar
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a7f629f504
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[unity] Fixed BoneFollowerGraphic silently failing at Transform instead of RectTransform by requiring component RectTransform. Closes #1828.
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2021-01-07 16:20:19 +01:00 |
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Harald Csaszar
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1a431045c6
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[unity] Fixed new atlas format import after atlas format changes (see commit f8d6359). Replaced hardcoded first pass of dual-pass atlas loading with proper Atlas method calls.
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2020-12-21 19:16:09 +01:00 |
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Nathan Sweet
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f8d6359b32
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[csharp][unity] Updated TextureAtlas parsing for latest format.
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2020-12-20 15:26:05 -08:00 |
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badlogic
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19bc4d4413
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Merge branch '3.8' into 4.0-beta
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2020-12-10 16:09:26 +01:00 |
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Harald Csaszar
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2fde05e899
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[unity] Fixed URP and LWRP Sprite shader ramp only respecting main directional light, see #1819. Addition: All Sprite shaders now provide four Diffuse Ramp modes as an Inspector Material parameter: Hard, Soft, Old Hard and Old Soft.
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2020-12-09 19:01:03 +01:00 |
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Harald Csaszar
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473caafd00
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[unity] Fixed SRP batching support at Sprite shader of URP and LWRP shaders, with enabled rim light they were not compatible. See #1813.
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2020-12-09 13:39:24 +01:00 |
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badlogic
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279fb3fca9
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Merge branch '3.8' into 4.0-beta
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2020-12-05 10:06:38 +01:00 |
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Harald Csaszar
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16b95b971b
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[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813.
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2020-12-02 20:23:31 +01:00 |
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badlogic
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ae6eda01f7
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Merge branch '3.8' into 4.0-beta
# Conflicts:
# spine-ts/build/spine-all.js.map
# spine-ts/build/spine-canvas.js.map
# spine-ts/build/spine-core.js.map
# spine-ts/build/spine-player.js.map
# spine-ts/build/spine-threejs.js.map
# spine-ts/build/spine-webgl.js.map
# spine-ts/canvas/example/assets/spineboy-ess.json
# spine-ts/canvas/example/assets/spineboy.png
# spine-ts/player/example/assets/raptor-pma.png
# spine-ts/player/example/assets/raptor-pro.json
# spine-ts/player/example/assets/spineboy-pma.png
# spine-ts/player/example/assets/spineboy-pro.skel
# spine-ts/threejs/example/assets/raptor-pro.json
# spine-ts/threejs/example/assets/raptor.png
# spine-ts/webgl/example/assets/coin-pro.skel
# spine-ts/webgl/example/assets/goblins-pro.skel
# spine-ts/webgl/example/assets/mix-and-match-pma.atlas
# spine-ts/webgl/example/assets/mix-and-match-pma.png
# spine-ts/webgl/example/assets/mix-and-match-pro.skel
# spine-ts/webgl/example/assets/owl-pma.png
# spine-ts/webgl/example/assets/owl-pro.skel
# spine-ts/webgl/example/assets/raptor-pma.png
# spine-ts/webgl/example/assets/raptor-pro.skel
# spine-ts/webgl/example/assets/spineboy-pma.png
# spine-ts/webgl/example/assets/spineboy-pro.skel
# spine-ts/webgl/example/assets/spineboy.png
# spine-ts/webgl/example/assets/stretchyman-pro.skel
# spine-ts/webgl/example/assets/tank-pma.atlas
# spine-ts/webgl/example/assets/tank-pma.png
# spine-ts/webgl/example/assets/tank-pro.skel
# spine-ts/webgl/example/assets/vine-pro.skel
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2020-11-27 18:47:44 +01:00 |
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Harald Csaszar
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3151c18b6c
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[unity] SkeletonRenderer components now provide an additional update mode Only Event Timelines at the Update When Invisible property. Added methods to AnimationState for proper behaviour during transitions. Closes #1815.
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2020-11-27 14:03:41 +01:00 |
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Harald Csaszar
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23bce387af
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[unity] Added problematic component/material combination check for Canvas Group Tint Black when not using a SkeletonGraphic Tint Black shader. See #1812.
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2020-11-24 20:14:03 +01:00 |
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Harald Csaszar
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1d59409bde
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Merge branch '3.8' into 4.0-beta
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2020-11-24 18:02:22 +01:00 |
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Harald Csaszar
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068a624608
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[unity] Fixed regression of SkeletonMecanim not handling negative values at a State's Speed property. Now both Speed and Multiplier are respected. Closes #1810.
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2020-11-20 21:24:02 +01:00 |
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Harald Csaszar
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bf4df3b5f3
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Merge branch '3.8' into 4.0-beta
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2020-11-16 21:31:57 +01:00 |
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Harald Csaszar
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6d83190946
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[unity] Added null checks at BoundingBoxFollower classes to handle SkeletonData not being assigned.
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2020-11-16 13:00:31 +01:00 |
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Harald Csaszar
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f1af1d5bf1
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[unity] GetRemappedClone() method now provides an additional parameter pivotShiftsMeshUVCoords for MeshAttachments to prevent uv shifts at a non-central Sprite pivot. Closes #1809.
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2020-11-13 19:12:05 +01:00 |
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Harald Csaszar
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97cf4a9294
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Merge branch '3.8' into 4.0-beta
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2020-11-11 16:06:57 +01:00 |
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Harald Csaszar
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d0681d7929
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[unity] Previous commit 75b9321 was missing two added files. Added BoundingBoxFollowerGraphic component. [..] See #1770.
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2020-11-10 16:45:09 +01:00 |
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Harald Csaszar
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75b932173d
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[unity] Added BoundingBoxFollowerGraphic component. Added Inspector context menu functions Add all BoundingBoxFollower GameObjects for SkeletonRenderer and SkeletonGraphic. Closes #1770.
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2020-11-10 16:37:48 +01:00 |
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badlogic
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81aee82c91
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Merge branch '3.8' into 4.0-beta
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2020-10-29 15:43:48 +01:00 |
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Harald Csaszar
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b62c531487
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[unity] Now failing more gracefully when loading of binary skeleton data fails. Fixed memory leak when loading incompatible binary skeleton asset. Closes #1799. See #1497.
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2020-10-28 19:33:13 +01:00 |
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