Harald Csaszar
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598d257b2d
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[unity] Fixed committed conflict markers (reverted to state beforehand).
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2021-04-06 21:18:57 +02:00 |
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badlogic
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01902e2393
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Merge branch '3.8' into 4.0-beta
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2021-04-06 19:05:52 +02:00 |
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Harald Csaszar
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97b3f3058b
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[unity] Added RootMotionDeltaCompensation example component demonstrating simple root motion delta compensation. See #1873.
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2021-04-06 17:44:50 +02:00 |
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Harald Csaszar
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3fdbf9a061
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[unity] Reduced GC footprint of GetRepackedSkin() by reusing static Lists. Closes #1872.
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2021-04-02 15:00:32 +02:00 |
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Harald Csaszar
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a24c6600f5
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[unity] Fixed previous commit not compiling in Unity 2017 due to Vector2.operator* not being supported yet (commit 2bc8827). See #1871.
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2021-04-02 12:45:55 +02:00 |
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Harald Csaszar
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2bc88270d4
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[unity] Fixed Texture 'Max Size' setting causing incorrect image regions (e.g. in repack operations). Closes #1871.
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2021-04-02 12:25:23 +02:00 |
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Harald Csaszar
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2b21c8f8d2
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Merge branch '3.8' into 4.0-beta
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2021-04-02 10:22:34 +02:00 |
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Harald Csaszar
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1d2df65008
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[unity] Improved binary vs json file detection upon skeleton import checks, should fix a reported (potentially asian locale related) issue. Closes #1867.
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2021-04-02 09:29:17 +02:00 |
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Harald Csaszar
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aa46f411ab
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[unity] Made all shaders (including URP and LWRP shaders) compatible with Linear Color Space. Closes #1301.
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2021-03-31 20:44:45 +02:00 |
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Harald Csaszar
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4fb6a7f535
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Merge branch '3.8' into 4.0-beta
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2021-03-24 19:28:22 +01:00 |
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Harald Csaszar
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fdd3a663ef
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[unity] Fixed binary .skel.bytes file incorrectly being reported as .json (and import being aborted). Closes #1867.
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2021-03-24 19:27:15 +01:00 |
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Harald Csaszar
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20e6eedc16
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[unity] Fixed Outline shaders 4 and 8 neighbourhood outline thickness consistency. There was an obvious bug in the shader, dividing through the wrong number of samples. Closes #1864.
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2021-03-23 16:24:53 +01:00 |
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Harald Csaszar
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c9e52024f5
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Merge branch '3.8' into 4.0-beta
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2021-03-19 16:15:39 +01:00 |
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Harald Csaszar
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0fb0b065d7
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[unity] Fixed SkeletonMecanim BlendTree animations being incorrectly applied on WebGL. Was numeric problem of weight == 0 and actual weight being e.g. 1.1E-15. Closes #1862.
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2021-03-19 16:10:42 +01:00 |
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Harald Csaszar
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bb0a4f6998
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[unity] Fixed error message output behaviour in SkeletonRenderer.Initialize when quiet is set (quiet logic was just plain wrong).
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2021-03-18 17:03:03 +01:00 |
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Harald Csaszar
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417388d2e7
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[unity] Now detecting and warning when binary or json file has been exported with the opposite ending. Improved loading error reporting behaviour. Closes #1857.
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2021-03-16 15:09:04 +01:00 |
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Harald Csaszar
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3b5f0b1c35
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Merge branch '3.8' into 4.0-beta
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2021-03-10 14:50:38 +01:00 |
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Harald Csaszar
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7cd2c12443
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[unity] Fixed SkeletonGraphic Skeleton property not calling Initialize(), as SkeletonRenderer does. Closes #1858.
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2021-03-09 12:06:02 +01:00 |
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Harald Csaszar
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055a2d993d
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[unity] Fixed incorrect warnings being issued at unused leftover PMA material keyword. Now when the keyword is unused, no warning is issued. Closes #1856.
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2021-03-08 18:09:31 +01:00 |
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Harald Csaszar
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2a3d5245d9
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[unity] Added null check for SkeletonRenderer.GenerateMeshOverride as reported on the forum.
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2021-03-08 12:52:15 +01:00 |
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Harald Csaszar
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b6793b9a9d
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[unity] Fixed Sprite shaders incorrectly applying PMA vertex colors again in Premultiply Alpha blend mode. Closes #1854.
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2021-03-04 18:55:57 +01:00 |
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Harald Csaszar
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4a43174bce
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Merge branch '3.8' into 4.0-beta
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2021-03-04 18:36:22 +01:00 |
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Harald Csaszar
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47e357aa88
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[unity] Fixed Spine/Sprite core shaders now correctly drawing Additive Slots. Closes #1853.
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2021-03-04 17:25:19 +01:00 |
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Harald Csaszar
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16e3de63cc
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[unity] NewSkeletonAnimationGameObject and Initialize() now provide a quiet parameter to omit material warnings. Closes #1852.
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2021-03-03 17:07:42 +01:00 |
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Harald Csaszar
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b5a7601a41
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[unity] Fixed atlas asset problems after re-export with latest 4.0 Spine Editor beta version.
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2021-03-02 15:57:28 +01:00 |
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Harald Csaszar
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7ea2f19836
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[unity] GetRemappedClone caused incorrect results at 270 degree roated MeshAttachments. See #1847.
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2021-03-01 17:27:00 +01:00 |
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badlogic
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688d855006
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[runtimes] Updated examples with Editor version 4.0.58-beta.
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2021-03-01 10:05:26 +01:00 |
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Harald Csaszar
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f85907965c
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Merge branch '3.8' into 4.0-beta
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2021-02-22 20:47:32 +01:00 |
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Harald Csaszar
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38d8a1362a
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[unity] Fixed GetRepackedSkin supporting 270 degree rotation of MeshAttachments (new atlas format, when packed with mode Polygons). Closes #1847.
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2021-02-22 20:42:57 +01:00 |
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Harald Csaszar
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4a0b30dd2f
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[unity] Fixed URP and LWRP shaders Sprite and SkeletonLit not handling shadows correctly after 180 degree rotation (normal needs to be flipped for bias direction). Now URP shaders no longer require Advanced - Add Normals enabled to receive shadows. Closes #1842.
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2021-02-17 20:16:56 +01:00 |
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Harald Csaszar
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ad0cbe21ba
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Merge branch '3.8' into 4.0-beta
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2021-02-16 20:01:25 +01:00 |
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Harald Csaszar
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30906eabdc
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[unity] BoneFollower property pair followScale and followScaleMode are reverted back to followLocalScale. Automatically updates serialized values. Reverts changes by commit cdcdb64 which no longer provide any benefits.
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2021-02-12 19:57:01 +01:00 |
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Harald Csaszar
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bce5500290
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[unity] SkeletonAnimation inspector exception bugfix. Occurred when switching assigned SkeletonDataAsset from an invalid to a valid one.
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2021-02-11 20:26:25 +01:00 |
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Harald Csaszar
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f9c81e9040
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Merge branch '3.8' into 4.0-beta
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2021-02-11 19:38:49 +01:00 |
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Harald Csaszar
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3bf9c3508f
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[unity] Fixed BoneFollower and BoneFollowerGraphic not reacting correctly to parent Transform rotation, as well as to negative Transform scale of a non-parent skeleton Transform. Closes #1837.
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2021-02-11 17:48:53 +01:00 |
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Harald Csaszar
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e5c47852cc
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Merge branch '3.8' into 4.0-beta
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2021-02-03 22:29:39 +01:00 |
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Harald Csaszar
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511c05a3c7
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[unity] Fixed SkeletonAnimation Inspector code causing incorrect animation playback. Closes #1841.
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2021-02-03 22:28:28 +01:00 |
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Harald Csaszar
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8908cdd15c
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[unity] URP Sprite shader now allows Receive Shadow option when Write to Depth is disabled. This option has been greyed out unnecessarily. Closes #1839.
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2021-02-03 18:25:27 +01:00 |
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Harald Csaszar
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df9776addf
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Merge branch '3.8' into 4.0-beta
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2021-01-29 13:10:53 +01:00 |
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Harald Csaszar
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48470a4b16
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[unity] Fixed two minor reported issues (could not be reproduced by user). Now officially supporting Unity versions 2020.1 and 2020.2 with this commit. Closes #1835.
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2021-01-29 13:07:22 +01:00 |
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Harald Csaszar
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3a437b79b0
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[unity] Minor cosmetic change: moved Spine Preferences window Additive Material line up to maintain same order as in SkeletonDataAsset.
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2021-01-22 16:55:07 +01:00 |
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Harald Csaszar
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6d6de76cda
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[unity] Upgrade of BlendModeMaterialAssets is performed for all Unity versions in spine-unity 4.0 an newer. See commit 752e72e, see #1822, see #1559.
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2021-01-22 11:18:43 +01:00 |
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Harald Csaszar
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6e2e46e198
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Merge branch '3.8' into 4.0-beta
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2021-01-22 11:11:20 +01:00 |
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Harald Csaszar
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752e72eb8f
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[unity] Added native support for slot blend modes Additive, Multiply and Screen with automatic assignment at newly imported skeleton assets. Added upgrade functionality. Closes #1822, closes #1559.
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2021-01-22 11:05:41 +01:00 |
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Harald Csaszar
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dbb10f36f6
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Merge branch '3.8' into 4.0-beta
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2021-01-21 14:54:00 +01:00 |
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Harald Csaszar
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110581abea
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[unity] Changing AnimationName in the SkeletonAnimation Inspector now updates every time. Now also repaints GameView accordingly, for both animation and skin changes. Closes #1832.
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2021-01-21 13:07:02 +01:00 |
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Harald Csaszar
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60b52cb36a
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[unity] Fixed SkeletonRagdoll and SkeletonRagdoll2D behaving incorrectly when any Transforms are scaled. Closes #1831.
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2021-01-19 18:14:52 +01:00 |
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Harald Csaszar
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1f76074e62
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[unity] Added hint about RectTransform bounds to "Skeleton Graphic" example scene to prevent problems.
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2021-01-18 18:31:07 +01:00 |
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Harald Csaszar
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c84e0328f1
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Merge branch '3.8' into 4.0-beta
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2021-01-11 15:11:41 +01:00 |
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Harald Csaszar
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2039efc5b7
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[unity] Fixed a bug introduced in previous commit 82a0de8, was not handling not-yet added RawImage components at additional CanvasRenderers. See #1826.
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2021-01-08 19:28:32 +01:00 |
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