pharan
b7f2f526ac
[Unity] Fixed SkeletonDataAsset Inspector when drawing empty BoundingBoxAttachment
2016-01-02 06:06:31 +08:00
pharan
e116c15ffb
[Unity] Minor update to sample scene scripts.
2015-12-31 09:45:14 +08:00
pharan
fb9f53ee23
[Unity] Shortened new [SpineEvent] property drawer attribute.
2015-12-31 09:36:54 +08:00
pharan
4a7d3ecf96
[Unity] Extra constructors for WaitForSpineEvent
2015-12-31 09:34:56 +08:00
pharan
914419d5fa
[Unity] New Spine yield returns for coroutines.
2015-12-30 17:16:28 +08:00
John
6d386c544d
[Unity] SpineAttributeDrawer Update
2015-12-30 15:36:49 +08:00
John
7d002f99e5
[Unity] SpineAttributeBase & EventDataAttribute
2015-12-30 15:31:00 +08:00
John
da10b70b84
Merge pull request #499 from EsotericSoftware/unity-autoreset
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[Unity] SkeletonAnimation Update
Built-in, Opt-in, generic Autoreset handling (under the Advanced foldout).
Inspector tooltips.
XML docs for public members.
2015-12-30 15:13:56 +08:00
John
96232f891c
Merge pull request #498 from EsotericSoftware/flickerfix
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[Unity] Fix flickering in certain cases.
http://esotericsoftware.com/forum/Flickering-and-a-solution-for-it-5299
http://esotericsoftware.com/forum/Weird-flicker-between-some-of-the-animations-5577
https://github.com/EsotericSoftware/spine-runtimes/issues/494
Also included:
Moved attachment and flip array checks outside of extra loops in CheckIfMustUpdateMeshStructure to prevent O(2n) behavior.
Renamed some identifiers. "temp" is replaced with "working". The analogy is human brain's "working memory".
Added some cached references within the method's stack (where their members are frequently accessed).
Added comments for easy update, in preparation for incoming changes in Spine v3.
2015-12-30 15:06:46 +08:00
John
bb7d131c28
[Unity] AnimationName warnings
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https://github.com/EsotericSoftware/spine-runtimes/issues/444
This makes AnimationName getter and setter safer but still warns the user of unusual circumstances.
2015-12-29 04:46:36 +08:00
John
0ea9bd216f
[Unity] Atlas ingestion safety
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https://github.com/EsotericSoftware/spine-runtimes/pull/259
2015-12-29 04:12:05 +08:00
John
f70bd2e310
Merge pull request #433 from kickbomb/master
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Fix for unexpected huge skeleton render scale when using SPINE_TK2D
2015-12-25 22:13:31 +08:00
John
5378b7979e
Auto-reset checkbox in SkeletonAnimation inspector
2015-12-24 06:56:04 +08:00
John
f67a5457a0
Opt-in Generic Autoreset for SkeletonAnimation
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This allows users to easily let the SkeletonAnimation act like Spine editor (not inheriting poses from previous animations) without adding extra code.
2015-12-24 06:53:59 +08:00
John
205e0dc5ad
[Unity] Fix material array incorrect persistence
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This fixes a separate flickering bug.
Reported in the forum here: http://esotericsoftware.com/forum/Weird-flicker-between-some-of-the-animations-5577
The solution was to compare `this.sharedMaterials` against the immediately-determined material array.
Also included:
Moved attachment and flip array checks outside of extra loops in CheckIfMustUpdateMeshStructure to prevent O(2n) behavior.
Renamed some identifiers. "temp" is replaced with "working". The analogy is human brain's "working memory".
Added some cached references within the method's stack (where their members are frequently accessed).
Added comments for easy update, in preparation for incoming changes in Spine v3.
2015-12-23 03:31:56 +08:00
John
6778a039c6
Flickering fix
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Force it to update both meshes when new triangles need to be pushed.
http://esotericsoftware.com/forum/Flickering-and-a-solution-for-it-5299
2015-12-19 20:02:10 +08:00
John
e4f9c46412
[Unity] Fix GroundConstraint -y pose values
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Fix for this issue: https://github.com/EsotericSoftware/spine-runtimes/issues/484
http://esotericsoftware.com/forum/Unity-IK-SkeletonUtilityGroundConstraint-problem-5464
2015-12-15 17:19:18 +08:00
John
ed35664230
Merge pull request #437 from witcher112/master
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Unity 5 and Windows Phone building fixes
2015-12-15 17:15:48 +08:00
John
c28d6442ff
Merge pull request #482 from LostPolygon/animator-fix
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[Spine-Unity] Fix occasional broken frame at the moment node transition happened
2015-12-15 16:15:28 +08:00
John
0474200575
Merge pull request #473 from LostPolygon/reimport-improvements
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[Spine-Unity] Improved handling of Reimport All and some other weird asset import cases
2015-12-15 16:13:56 +08:00
Serhii Yolkin
3218c78239
compare references to attachments instead of comparing attachment properties
2015-11-21 18:08:17 +01:00
Serhii Yolkin
8ebf27de24
some refactoring
2015-11-21 17:56:14 +01:00
Serhii Yolkin
990eb6a8f0
fix occasional broken frame at the moment node transition happened
2015-11-21 17:47:37 +01:00
Serhii Yolkin
3cbf42d743
derp
2015-10-13 00:00:38 +02:00
Serhii Yolkin
7d60e4e255
improved handling of Reimport All and some other weird asset import cases
2015-10-11 20:26:42 +02:00
NathanSweet
91340709d4
Source formatting.
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So fresh and so clean!
2015-08-03 15:06:20 +02:00
NathanSweet
9478db3d2d
Fixed bounds when there are no attachments to render.
2015-08-03 14:15:14 +02:00
NathanSweet
2d70e2b05b
Fixed zSpacing.
2015-08-03 05:56:44 +02:00
NathanSweet
e20a47e8f3
Fixed errors when there are no attachments to render. Added micro optimizations.
2015-08-03 03:57:42 +02:00
NathanSweet
01cb844993
You get a license file, you get a license file, EVERYBODY GETS A LICENSE FILE!
2015-07-30 22:47:00 +02:00
NathanSweet
f06fbb3d8d
Clarified licensing on runtimes pages.
2015-07-30 22:44:47 +02:00
Nathan Sweet
343745006c
Update README.md
2015-07-25 22:39:24 +02:00
Fenrisul
2f31288ab2
[Unity] BoundingBoxFollower reset fix
2015-07-17 23:26:08 -07:00
Fenrisul
32b8dede3d
Merge branch 'master' of https://github.com/Fenrisul/spine-runtimes
2015-07-08 23:25:31 -07:00
ZimM
83624a2259
fixed warning
2015-06-29 21:02:29 +02:00
ZimM
7414476841
fix SubmeshRenderer
2015-06-29 19:24:07 +02:00
ZimM
4057316a91
Merge remote-tracking branch 'remotes/upstream/master' into optimizations
2015-06-29 19:07:39 +02:00
Fenrisul
5ee7823116
[Unity] Spine Gauge Example and misc importer tweak
2015-06-24 20:24:24 -07:00
Tomasz Jaworski
14803b4fab
Windows Phone 8 complation fixed (BufferedStream changed to FileStream)
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RaggedySpineboy - changed fixedAngle to freezeRotation for Unity 5.1
Changed SkeletonRagdoll2D #if UNITY_5_0 to UNITY_5
2015-06-18 18:01:59 +02:00
Fenrisul
8e49f78bbc
[Unity] Patched Unity 5.1 problem with compiler directives
2015-06-14 09:44:48 -07:00
invicticide
4551a62d4b
Fix for unexpected huge skeleton render scale when using SPINE_TK2D
2015-06-05 00:12:40 -06:00
Fenrisul
1f550ce5af
[Unity] SkeletonAnimator lastTime calculation added to fix skipped frames
2015-06-04 11:18:52 -07:00
Fenrisul
62268f5bfa
[Unity] Updated some editor usability things
2015-06-04 10:41:27 -07:00
Fenrisul
f73ce8b447
[Unity] Refactored the Mecanim and Baking options in SkeletonDataAssetInspector for clarity.
2015-06-02 11:55:27 -07:00
Fenrisul
1f343c63b9
[Unity] Auto-import of .skel.bytes added.
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Added missing semicolon for TK2D
2015-05-29 11:24:29 -07:00
Fenrisul
6b7fab2c88
[Unity] SkeletonUtilityBoneInspector.cs updated to update obviously previously existing collider's points array.
2015-05-26 21:35:48 -07:00
ZimM
292f8a6404
fixed SkeletonUtilitySubmeshRenderer
2015-05-20 03:11:45 +03:00
ZimM
dcab4d975b
fixed frontFacing stuff
2015-05-20 02:45:15 +03:00
Fenrisul
aef9b23a20
[Unity] Added SkeletonGhost stuff
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SkeletonGhost Shader contributed by Alex Dixon
2015-05-17 05:20:06 -07:00
Fenrisul
45d8adb64c
[Unity] Repaired misc Ragdoll things.
2015-05-16 06:20:20 -07:00