NathanSweet
c867a1f29e
Allow latest JSON format to be loaded.
2013-09-29 16:50:27 +02:00
NathanSweet
b132231034
Scale bounding boxes on load.
2013-09-28 23:33:41 +02:00
NathanSweet
0c5e3b4400
Alternate Atlas constructor.
2013-09-28 21:39:45 +02:00
NathanSweet
3797b7b7b0
Clear a track if the last entry is non-looping and reached endTime.
2013-09-28 21:28:01 +02:00
NathanSweet
4852fdca14
Renamed clearAnimation to clearTracks.
2013-09-28 20:33:56 +02:00
NathanSweet
10fa956f39
Fixed clearAnimation(int) crash.
2013-09-28 20:30:36 +02:00
NathanSweet
b854dd94c3
Fixed bugs with timeScale.
2013-09-28 20:22:56 +02:00
NathanSweet
ba60fb99bd
Draw quads before resizing.
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#33
2013-09-28 10:02:43 +02:00
NathanSweet
fc92128519
Time scale, per AnimationState and per track.
2013-09-28 01:43:06 +02:00
NathanSweet
821c9ea38b
Fixed crash from freeing previous twice.
2013-09-28 01:37:08 +02:00
NathanSweet
c65830aa85
Fixed whitespace stripped regions.
2013-09-28 01:19:44 +02:00
NathanSweet
59db3c834b
Merge branch 'origin/master'
2013-09-28 01:15:43 +02:00
NathanSweet
115a7300ba
Add dragon example.
2013-09-28 00:22:58 +02:00
NathanSweet
9556eeb306
Update spineboy to show off keyable draw order, etc.
2013-09-27 23:56:43 +02:00
NathanSweet
364f1ff174
Default inherit to true.
2013-09-27 23:56:08 +02:00
Nathan Sweet
93c60a0bdf
Merge pull request #128 from halfjust/master
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Fixed problem with alpha in animations
2013-09-27 12:54:00 -07:00
halfjust
f185d753ad
Fixed problem with alpha in animations
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Starling 1.4
info: The animations with alpha property were flashing
2013-09-27 15:53:59 -03:00
NathanSweet
832b0f02aa
C# style method and class docs.
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closes 127
2013-09-27 14:48:54 +02:00
NathanSweet
325babbb3b
Added new files to iOS project.
2013-09-27 14:27:42 +02:00
NathanSweet
58545382fc
Fixed reading ints.
2013-09-27 14:03:07 +02:00
NathanSweet
a7913e35ba
Better example.
2013-09-27 11:41:23 +02:00
NathanSweet
18ff56549f
Allow null for setAnimation.
2013-09-27 11:41:14 +02:00
NathanSweet
916b7d01de
cocos2d ObjC style AnimationState event callback for CCSkeletonAnimation.
2013-09-27 11:40:54 +02:00
NathanSweet
86f8c564a4
Minor update.
2013-09-27 09:38:10 +02:00
NathanSweet
8674909fab
Removed extern.
2013-09-27 08:47:46 +02:00
NathanSweet
957f5a539e
Renamed setListener to setAnimationListener.
2013-09-26 22:55:17 +02:00
NathanSweet
9443ecb09c
cocos2dx style AnimationState event callback for CCSkeletonAnimation.
2013-09-26 21:44:22 +02:00
NathanSweet
067a84339b
spine-cocos2dx updated to latest spine-c API.
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This has some API breakage, sorry. The new AnimationState now handles multiple "tracks", which makes it easier to apply and queue multiple animations at the same time, no longer do we need multiple AnimationStates.
2013-09-26 12:14:55 +02:00
NathanSweet
5b2dfe3311
Fixed AnimationState mixing.
2013-09-26 11:35:47 +02:00
NathanSweet
b6cf39665d
Nix printf.
2013-09-26 11:28:26 +02:00
NathanSweet
f8401d954a
Compile with C89.
2013-09-26 11:24:40 +02:00
NathanSweet
359b25d9d4
spine-tk2d and spine-unity updated to latest spine-csharp.
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closes #120
closes #125
2013-09-26 10:02:17 +02:00
NathanSweet
782bde21a0
Event timeline for spine-c, AnimationState refactoring.
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closes #113
2013-09-26 09:37:11 +02:00
NathanSweet
98bf05c305
Minor cleanup.
2013-09-26 09:36:23 +02:00
NathanSweet
2df28f8564
More AnimationState refactoring, getting good!
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#113
2013-09-25 19:39:48 +02:00
NathanSweet
6441bd93b6
Wasn't using drawOrder.
2013-09-25 12:17:53 +02:00
NathanSweet
0049b4f7b4
Refactored AnimationState to better support setting a to/from time.
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#113
2013-09-25 12:13:57 +02:00
NathanSweet
ac302b31ee
Merge branch 'origin/master'
2013-09-25 10:18:04 +02:00
NathanSweet
1e30ad1b72
Reset draw order in setSlotsToSetupPose.
2013-09-25 10:17:35 +02:00
Nathan Sweet
13d7762603
Merge pull request #115 from pharan/patch-1
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Updating Readme. Note about Spine-Unity when using large atlas images.
2013-09-25 01:13:15 -07:00
Nathan Sweet
48aa9d9e99
Merge pull request #118 from slow-banshee/master
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update convenience constructors for CCSkeleton, CCSkeletonAnimation
2013-09-25 01:12:46 -07:00
NathanSweet
6f2cc72aaf
spine-xna no longer premultiplies alpha on load. Do it when packing the atlas.
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This is just simpler all around. The renderer has a setting to know if premultiplied is being used. #121
2013-09-25 10:10:11 +02:00
NathanSweet
1f3dceed40
Fixed alpha in spine-xna.
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#121
2013-09-25 10:04:32 +02:00
NathanSweet
72f8f98a54
Inherit scale/rotation and additive blending for spine-js.
2013-09-24 16:58:29 +02:00
NathanSweet
1caa8eaadd
Inherit scale/rotation and additive blending for spine-as3 and spine-starling.
2013-09-24 16:54:10 +02:00
slow_banshee
ae797c22c1
update convenience constructors for CCSkeleton, CCSkeletonAnimation
2013-09-24 17:47:42 +03:00
NathanSweet
d5cb07fea0
spine-cocos2d-iphone compiles with latest spine-c.
2013-09-24 16:28:04 +02:00
NathanSweet
0cc7258580
spine-cocos2dx now compiles with latest spine-c.
2013-09-24 16:12:51 +02:00
NathanSweet
c96bdac26f
Renamed Polygon struct.
2013-09-24 16:12:23 +02:00
NathanSweet
8cec4eb354
Simplified SkeletonBounds AABB computation.
2013-09-24 15:37:46 +02:00