Nathan Sweet
8e96fa3c9d
Update README.md
2013-08-15 12:18:06 +02:00
Nathan Sweet
1ffcbc4fcc
Update README.md
2013-08-15 12:17:35 +02:00
Nathan Sweet
b253a78fb7
Update README.md
2013-08-15 12:17:03 +02:00
Nathan Sweet
b7e20bdcea
Update README.md
2013-08-15 12:16:54 +02:00
Nathan Sweet
211c9d2cc9
Update README.md
2013-08-15 12:16:31 +02:00
Nathan Sweet
b3ee316300
Update README.md
2013-08-15 12:13:21 +02:00
NathanSweet
acf515cbb6
Better lastTime calculation.
2013-08-15 12:03:02 +02:00
NathanSweet
35ec341907
Fixed removing queue listener.
2013-08-14 17:04:55 +02:00
NathanSweet
2abccc497e
Allow removing current and queued listeners.
2013-08-14 16:45:18 +02:00
NathanSweet
6e328e3cbd
Changed listener to interface.
2013-08-14 16:14:08 +02:00
NathanSweet
9ee2a1c1c0
Events added to binary.
2013-08-13 15:32:32 +02:00
NathanSweet
e1c5d9b0c6
Fixed event timeline with 1 event.
2013-08-13 15:32:09 +02:00
Nicholas Rodine
45e300bbfc
Upgraded to VS2010. Removed XNA dependency.
2013-08-11 15:57:07 -04:00
UnleashMayhem
16684f6714
Removed XNA project type from the Spine XNA and XNA example projects.
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This allows these projects to be opened in Visual studio 2012.
2013-08-11 11:35:58 +01:00
NathanSweet
1180cee47c
Per animation listener.
2013-08-10 22:20:16 +02:00
NathanSweet
75d393d928
Braces on same line!
2013-08-10 12:28:23 +02:00
NathanSweet
814f6c0230
Merge branch 'origin/master'
2013-08-08 22:58:07 +02:00
NathanSweet
354d3b75d6
Event timeline.
2013-08-08 22:57:57 +02:00
Nathan Sweet
c0fe9d89ed
Merge pull request #101 from ThirdNerve/issue100
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Issue #100 Used the AtlasRegion page RenderObject as the Texture2D to draw the skeleton with
2013-08-07 02:06:38 -07:00
Nathan Sweet
577091345b
Merge pull request #99 from ThirdNerve/issue98
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Issue #98 Added the missing data folder to the XNA example project
2013-08-07 02:05:17 -07:00
Morrison Cole
2d869518d7
Issue #100 Used the AtlasRegion page RenderObject (rather than the incorrect RegionAttachment RenderObject) as the Texture2D to draw the skeleton with
2013-08-06 22:04:09 +01:00
Morrison Cole
11cf2629d2
Issue #98 Added the missing data folder to the XNA example project and set the files to copy into the output directory
2013-08-06 21:09:10 +01:00
NathanSweet
a2041fa9bb
Look at the material's texture name instead of the material name.
2013-08-05 07:22:48 +02:00
NathanSweet
c202fc5d85
Fixed premultiplied alpha.
2013-08-04 18:38:02 +02:00
NathanSweet
99bafd2971
Better premultiplied alpha support.
2013-08-04 17:51:37 +02:00
NathanSweet
d0ebe5515e
Fixed atlas attachment loader.
2013-08-04 17:41:25 +02:00
NathanSweet
7318ec912a
Calculate normals and tangets.
2013-08-04 11:04:22 +02:00
Nathan Sweet
42712a6587
Merge pull request #97 from Vesnica/patch-1
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Fixed ColorTimeline.setFrame bug
2013-08-04 01:15:39 -07:00
Vesnica
50a0c3045e
Fixed ColorTimeline.setFrame bug
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".. x, y)" should be ".. r, g, b, a)"
2013-08-04 16:05:59 +08:00
NathanSweet
ab8a08c8cb
Missing files for last commit.
2013-08-03 21:25:45 +02:00
NathanSweet
ed6634b641
Fixed : #77 Starling atlas cropping, #90 spine-as3 slot colors, #92 spine-as3 image changes.
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Renamed SkeletonAnimationSprite -> SkeletonAnimation. Versioned starling SWC file name.
2013-08-03 20:41:41 +02:00
NathanSweet
335259f954
Rewrote spine-tk2d to match spine-unity.
2013-08-03 15:44:36 +02:00
NathanSweet
288e520b25
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
NathanSweet
f9d538d6e7
Unity 3.5 is no longer supported. Verified works with Unity 4.2.
2013-08-03 10:36:14 +02:00
NathanSweet
4bed95f1b0
Updated spineboy to use whitespace stripped atlas and walk scales the head for testing.
2013-08-03 09:37:50 +02:00
NathanSweet
a654064ced
Fixed Flash registration points.
2013-08-03 09:33:01 +02:00
NathanSweet
1200d549bb
Support premultiplied alpha.
2013-08-02 18:08:37 +02:00
NathanSweet
0784725106
Merge branch 'origin/master'
2013-08-02 15:09:06 +02:00
NathanSweet
a6e5d95a36
Remove unnecessary if.
2013-08-02 15:07:11 +02:00
Nathan Sweet
7a793b4977
Merge pull request #96 from nikibobi/patch-1
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Combined two similar ifs to one with xor
2013-08-02 06:00:48 -07:00
Borislav Kosharov
9408033356
Combined two similar ifs to one with xor
2013-08-02 14:01:43 +03:00
NathanSweet
0a7c47f2c4
Don't need to set submesh triangles every frame.
2013-08-01 17:19:39 +02:00
NathanSweet
c4feeeb310
Merge branch 'origin/master'
2013-08-01 17:13:16 +02:00
NathanSweet
43d572c187
Don't need mesh.Clear() every frame.
2013-08-01 17:10:19 +02:00
Nathan Sweet
b203e75bef
Merge pull request #94 from theGoodEvil/missing_semicolons
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Add missing semicolons
2013-08-01 01:44:11 -07:00
Nathan Sweet
33d2881c5d
Merge pull request #95 from nikibobi/patch-1
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Simplified SkeletonData ToString in csharp runtime
2013-08-01 01:42:51 -07:00
Borislav Kosharov
e6b98cd179
Simplified SkeletonData ToString in csharp runtime
2013-07-31 21:40:36 +03:00
Guido Lorenz
5b0a3f0b38
Add missing semicolons
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Missing semicolons can cause trouble when minifying
or concatenating Javascript sources. The last one
actually did cause trouble when being followed by
an IIFE after concatenation.
2013-07-31 13:19:12 +02:00
NathanSweet
59513b4afa
Added skeleton RGBA tint.
2013-07-30 20:50:00 +02:00
NathanSweet
99ee8361e2
spine-tk2d now supports whitespace trimmed atlases.
2013-07-28 17:27:37 +02:00