9571 Commits

Author SHA1 Message Date
NathanSweet
dda304faa0 Renamed ComputeVertices to ComputeWorldVertices.
Sorry for the API breakage, but this is line with UpdateWorldTransform, BoundingBoxAttachment, and future attachments.
2013-09-24 15:37:29 +02:00
NathanSweet
72339ba824 Bounding boxes for spine-c and spine-sfml. 2013-09-24 15:36:10 +02:00
NathanSweet
76778031ed Additive blending for spine-sfml. 2013-09-24 12:00:23 +02:00
NathanSweet
63f8e4ddaf Keyable draw order for spine-c. 2013-09-24 11:29:58 +02:00
NathanSweet
2b86668f4e More efficient draw order when bind pose order is keyed. 2013-09-24 11:10:10 +02:00
NathanSweet
90877fe14c Added missing files.
closes #117
2013-09-24 08:06:41 +02:00
NathanSweet
1d58df24a6 Fixed renderer colors. 2013-09-23 20:36:37 +02:00
NathanSweet
45f8e9d790 Merge branch 'origin/master' 2013-09-23 20:36:01 +02:00
NathanSweet
906ed5f0aa spine-c: inherit scale and rotation implemented. Allow to parse latest JSON. 2013-09-23 20:35:43 +02:00
Nathan Sweet
4005406ae1 Merge pull request #116 from RandolphBurt/MonogameEventTimeLine
Updated Monogame projects to include additional event timeline source files
2013-09-23 11:26:55 -07:00
NathanSweet
60ac4d7533 Don't use properties internally.
Mono is slower using properties.
2013-09-23 20:25:15 +02:00
Randolph Burt
f6174bf4f3 Updated Monogame projects to include additional event timeline source files 2013-09-23 18:42:43 +01:00
NathanSweet
04ba16e221 Fixed rotating UVs the wrong way. 2013-09-23 15:43:10 +02:00
NathanSweet
8bd2171250 Minor changes. 2013-09-23 11:21:44 +02:00
NathanSweet
d2d6919afb Event timeline for spine-csharp. 2013-09-22 22:33:38 +02:00
John
2ebda47d1e Update README.md
[Readme] Note about Spine-Unity when using large atlas images.
2013-09-22 23:35:00 +08:00
NathanSweet
a16bb5b5d6 Merge branch 'origin/master' 2013-09-22 10:52:29 +02:00
NathanSweet
67bb459191 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-22 10:51:14 +02:00
Nathan Sweet
10d38cd12c Merge pull request #114 from RandolphBurt/monogame-project-update
Updated monogamy projects with links to BoundingBox classes
2013-09-21 01:59:25 -07:00
Randolph Burt
0a991d3486 Updated monogamy projects with links to BoundingBox classes 2013-09-20 23:31:05 +01:00
NathanSweet
19bb6a202a Support for rendering via PolygonSpriteBatch. 2013-09-20 19:48:14 +02:00
NathanSweet
9aed300bc9 updateVertices -> updateWorldVertices to match bounding boxes. 2013-09-20 19:47:58 +02:00
NathanSweet
58d66e626b SkeletonBounds refactored so state is not stored in BoundingBoxAttachment. 2013-09-20 19:47:29 +02:00
NathanSweet
8883f73a10 Event timeline fixed to fire events correctly for edge cases. 2013-09-20 19:47:00 +02:00
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
1db0e71257 Minor updates. 2013-09-20 18:56:21 +02:00
NathanSweet
e1fe518261 Bounding boxes for spine-csharp. 2013-09-20 16:42:55 +02:00
NathanSweet
734505c91c Additive blending for spine-csharp and spine-xna. 2013-09-20 14:03:52 +02:00
NathanSweet
a511e267d2 Keyable draw order for spine-csharp. 2013-09-20 13:49:31 +02:00
NathanSweet
9ac25382ae Fixed XNA projects. 2013-09-20 13:22:14 +02:00
NathanSweet
318a3c8ece Bounding box support. 2013-09-04 00:25:46 +02:00
NathanSweet
7d7158894d No need to recompute tangents. 2013-08-29 15:11:41 +02:00
Nathan Sweet
d26317ab99 Merge pull request #108 from CloneDeath/master
Made a 2nd "_xna" .csproj file for the C# runtimes. This is unavoidable,...
2013-08-22 11:44:12 -07:00
Nicholas Rodine
4cc0a2b5ab Made a 2nd "_xna" .csproj file for the C# runtimes. This is unavoidable, as microsoft is ass-backwards. The proper solution would be to add an "XNA" configuration (or even better, "XNA-XBOX" and "XNA-Windows" configuration), but Microsoft requires that any project referenced by XNA also import XNA, even if the base project doesn't depend on it.
Removed a lot of unneccessary stuff from the normal spine-csharp.csproj file, as no one else has Ultimate Edition and they were not configured properly.
Changed the XNA solution to point to the _xna csproj.
2013-08-22 10:38:55 -04:00
NathanSweet
727899c4ff Added .inst.
http://www.esotericsoftware.com/forum/viewtopic.php?p=5430#p5430
2013-08-21 15:07:01 +02:00
NathanSweet
4b7a9633a7 Better draw order key loading. 2013-08-20 17:56:53 +02:00
NathanSweet
f174b1a3cb Keyable draw order and other fixes. 2013-08-19 23:10:11 +02:00
NathanSweet
9ffb689b49 Warning for nonuniform scaling in Corona. 2013-08-17 12:25:58 +02:00
NathanSweet
90b0233e4b Tabs. Always tabs. 2013-08-17 12:25:39 +02:00
NathanSweet
2e88c59280 Fixed animations without bone keys. 2013-08-16 17:45:16 +02:00
Nathan Sweet
fd73ec64fa Merge pull request #105 from CloneDeath/master
Upgraded to VS2010. Removed XNA dependency. Targeted AnyCPU.
2013-08-16 08:13:56 -07:00
Nathan Sweet
61653dd6fe Merge pull request #104 from ThirdNerve/issue102
Issue #102: The Spine XNA and XNA example projects can't be opened in Visual Studio 2012
2013-08-16 08:06:22 -07:00
NathanSweet
cc6b4a3e7f Merged #103. 2013-08-16 13:40:03 +02:00
NathanSweet
7f73966738 Fixed #106. 2013-08-16 13:36:48 +02:00
NathanSweet
8e393a8cd5 Fixed submesh index recalculation. Fixed #82, Clear onDisable causing problems.
http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1116
2013-08-16 13:30:54 +02:00
NathanSweet
085fb87f40 Merge branch 'origin/master' 2013-08-16 12:24:16 +02:00
NathanSweet
92c3fbe946 Throw right exception. 2013-08-16 12:23:04 +02:00
NathanSweet
d641dbc414 Fixed memory leak. Formatting. 2013-08-16 12:22:55 +02:00
Nathan Sweet
56c9d00c6f Update README.md 2013-08-16 11:54:47 +02:00
Nathan Sweet
ef8d840750 Update README.md 2013-08-16 11:53:39 +02:00