Paxton Hare
bb30f8130e
fixing wrong timeline being pushed to array
2013-05-30 05:00:13 -04:00
NathanSweet
7346b35a5c
Merge remote-tracking branch 'origin/master'
2013-05-30 07:58:40 +02:00
NathanSweet
b6bab0b9c2
Fixed spineboy script.
2013-05-30 03:01:50 +02:00
Nathan Sweet
a26bdd34e4
Merge pull request #54 from moitias/master
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Fix scaling when attachment is rotated 90 degrees from the bone, Add relative paths to package.path when running in simulator to make the example work straight out of the box
2013-05-29 08:48:40 -07:00
NathanSweet
78625d6dcd
Fixed project.
2013-05-29 17:35:13 +02:00
Matias
116ad3ce53
fix indentation
2013-05-29 12:29:49 +03:00
Matias
f3d1467972
comment out the warning
2013-05-29 12:24:36 +03:00
Matias
460451a6a2
fix scaling when attachment is rotated 90 degrees from the bone
2013-05-29 12:18:18 +03:00
Matias
b5da5daa38
add relative path to package.path to make running the example work straight out of the box on simulator
2013-05-29 12:05:31 +03:00
Matias
2034a6e726
Merge branch 'master' of git://github.com/EsotericSoftware/spine-runtimes
2013-05-29 11:51:58 +03:00
Matias
32c7dc8cb0
Revert "add support for loading from relative directories to make the example load out of the box"
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This reverts commit 3a9623cdd7f1f7a376442d36ee760de1f9ff1b08.
2013-05-29 11:50:26 +03:00
Matias
3a9623cdd7
add support for loading from relative directories to make the example load out of the box
2013-05-29 11:19:08 +03:00
NathanSweet
5070b21341
Initialize skeleton on start.
2013-05-29 03:24:44 +02:00
NathanSweet
56ec15c0f4
Merge remote-tracking branch 'origin/master'
2013-05-29 00:27:14 +02:00
NathanSweet
fbbe262a39
Fixed spine-unity.
2013-05-29 00:03:06 +02:00
Nathan Sweet
e64613e915
Merge pull request #53 from moitias/master
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Lua support for inheriting scale and rotation
2013-05-28 14:25:16 -07:00
Matias
09ff781a9a
Add Lua support for reading scale and rotation inheritance
2013-05-28 20:43:11 +03:00
Matias
fb21554a49
Add Lua support for inheriting scale and rotation
2013-05-28 20:41:45 +03:00
NathanSweet
22fabe8769
Forgot to flip the root bone for some runtimes since the skeleton is now placed separately from the root bone.
2013-05-28 18:22:06 +02:00
NathanSweet
e6d7cf8b26
Add x and y to skeleton for positioning instead of using root bone.
2013-05-28 18:17:55 +02:00
NathanSweet
1f8cad35eb
Fix up property name case.
2013-05-28 17:52:34 +02:00
Nathan Sweet
5ba06b952b
Merge pull request #52 from pharan/master
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Inherit rotation and scale in C#
2013-05-28 08:42:14 -07:00
John Dy
6c784ec0cd
Added bone inherit rotation and scale in csharp
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Just mimicked the changes in spine-libgdx and your code pattern in c#.
Working fine in Unity.
2013-05-27 16:45:40 +08:00
NathanSweet
3172f66480
Nasty stuff, Unity.
2013-05-26 22:13:41 +02:00
NathanSweet
b70c0c8c49
Update example to not crash Unity 3.5.7.
2013-05-26 13:17:53 +02:00
NathanSweet
9d4aff8da7
Stripped folder paths from atlas region names. Formatting.
2013-05-25 17:41:52 +02:00
NathanSweet
cef7e46e5b
Variable should be local.
2013-05-24 13:54:19 +02:00
NathanSweet
20d42b0bff
Merge remote-tracking branch 'origin/master'
2013-05-24 13:38:19 +02:00
NathanSweet
1cf4071cf7
Prevent errors if image could not be loaded.
2013-05-24 13:38:08 +02:00
Nathan Sweet
c4848d1340
Merge pull request #49 from MobiDevelop/libgdx-gwt
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Add GWT module definition
2013-05-24 02:25:53 -07:00
NathanSweet
d237ed758b
Cleaned up warnings, #50 .
2013-05-24 11:24:22 +02:00
NathanSweet
7cae307c55
Default time scale to 1.
2013-05-23 12:45:31 +02:00
NathanSweet
a383c85862
Updated binary example file.
2013-05-22 06:52:35 +02:00
NathanSweet
0e49ab8a96
Merge remote-tracking branch 'origin/master'
2013-05-22 06:51:27 +02:00
NathanSweet
8c3a4e4761
Added bone inherit rotation and scale, and slot additive blending.
2013-05-22 06:44:46 +02:00
Justin Shapcott
9bc13dbc84
Add GWT module definition
2013-05-21 07:15:06 -07:00
Nathan Sweet
76194599b9
Merge pull request #48 from Dgizusse/master
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tk2d: Fixed source textures included in the build along the atlas.
2013-05-15 12:14:28 -07:00
Dgizusse
73f2407f9d
- Fixed source textures being included in the build along the atlas. ***NOT BACKWARD COMPATIBLE***
2013-05-15 12:12:07 -04:00
NathanSweet
d1d1c6a638
Added Skin_getAttachmentName to enumerate skin attachments for a slot. Thanks James Poag!
2013-05-15 09:06:06 -04:00
NathanSweet
69f37c2a48
SpineboyComponent renamed to Spineboy.
2013-05-15 09:06:05 -04:00
Nathan Sweet
78d687e2db
Merge pull request #46 from Dgizusse/master
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Small fix and optimization when updating the mesh.
2013-05-14 19:47:53 -07:00
NathanSweet
27d6766289
Added Skin_getAttachmentName to enumerate skin attachments for a slot. Thanks James Poag!
2013-05-14 15:02:22 +02:00
NathanSweet
53662aac09
Merge remote-tracking branch 'origin/master'
2013-05-14 03:51:28 +02:00
Dgizusse
99c8efb6b7
Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes.git
2013-05-13 21:22:25 -04:00
Dgizusse
cd21837efb
- Added Tangents generation if needed.
2013-05-13 21:20:49 -04:00
NathanSweet
fbefc609a2
SpineboyComponent renamed to Spineboy.
2013-05-14 01:36:50 +02:00
Dgizusse
0a24fc576f
- Recalculate normals only if required by the SpriteCollection.
2013-05-13 19:04:31 -04:00
Dgizusse
a1570c960a
- Clear the mesh before setting it up again to prevent an assert when showing/hiding a slot image.
2013-05-13 17:36:12 -04:00
Nathan Sweet
ae17932d53
Merge pull request #45 from Dgizusse/master
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tk2d Support for multiple platform SpriteCollections
2013-05-13 09:06:15 -07:00
Dgizusse
aee230b156
- Properly update mesh data when switching platform in editor.
2013-05-13 11:25:08 -04:00