9571 Commits

Author SHA1 Message Date
Dgizusse
99c81b6b01 - Added support for SpriteCollection using multi-platform. 2013-05-13 11:18:57 -04:00
NathanSweet
a4bd912dc1 Fixed premultiplied images (the default). 2013-05-12 14:22:12 +02:00
NathanSweet
beeff7d752 Unity optimizations. 2013-05-11 19:34:28 +02:00
NathanSweet
d30e5de5be Removed misplaced include. 2013-05-11 15:34:49 +02:00
Nathan Sweet
3d50bb59bb Merge pull request #44 from aviktorov/master
Spine-tk2d runtime
2013-05-10 05:53:13 -07:00
NathanSweet
4823bb25c8 Added verisons. 2013-05-10 14:49:01 +02:00
Andrey Viktorov
824b79295e Initial spine-tk2d commit 2013-05-10 19:46:09 +07:00
NathanSweet
bcc0b60050 Slightly better boundingBox. 2013-05-10 13:55:01 +02:00
NathanSweet
567c7110b1 Added findBone. 2013-05-09 18:23:23 +02:00
NathanSweet
cdadffc156 Removed spine namespace from spine-c.
Didn't make any sense for a C API and complicated integration with ObjC.
2013-05-08 20:09:10 +02:00
NathanSweet
3736352c09 Fixed flip x/y for root bone. (reverse-merged from commit 64fd34ba9426e2c7637526b1029721000c14ad5b)
#43
2013-05-08 13:01:10 +02:00
NathanSweet
be93cdd019 Fixed ios project. 2013-05-07 17:44:50 +02:00
NathanSweet
113ef3546a Fixed flipping, Lua doesn't have ternary of course. 2013-05-07 15:31:30 +02:00
NathanSweet
4051dedd22 Minor fixes. 2013-05-07 01:13:34 +02:00
NathanSweet
67f2b1c306 spine-js rendering with Turbulenz. 2013-05-07 01:13:18 +02:00
NathanSweet
591b21c8ea Minor fixes. 2013-05-06 18:44:48 +02:00
NathanSweet
3f3449ca99 Added getTextureAtlas method when not using AtlasAttachmentLoader. 2013-05-06 17:59:06 +02:00
NathanSweet
6bbce812f8 Refactored spine-unity, separated SkeletonComponent and SkeletonAnimation.
Added animation:<No Change> to SkeletonAnimation. See:
http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=606
2013-05-06 15:45:08 +02:00
NathanSweet
64fd34ba94 Fixed flip x/y for root bone. 2013-05-06 14:26:23 +02:00
NathanSweet
bf6eaaae34 Forgot to check in cocos2d-iphone refactoring! 2013-05-06 13:20:02 +02:00
NathanSweet
ee9b65a6cc JavaScript runtime.
Untested and there is no rendering.
2013-05-06 11:52:39 +02:00
NathanSweet
ab54939e9b Better JSON code. 2013-05-05 21:11:36 +02:00
NathanSweet
7f69300bcc Refactoring: changed references to "bind pose" to "setup pose".
This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
80fdba02a1 Refactoring: RegionAttachment vertices, texture->rendererObject...
- Vertices are no longer stored on RegionAttachment. The vertices are temporary state, not part of RegionAttachment's persistent state like UVs and offset.
- AtlasPage and RegionAttachment "texture" field is renamed to "rendererObject". This is a better name as it may not be a texture.
- AtlasAttachmentLoader uses the AtlasRegion as the rendererObject. This enables a renderer to use region information if needed. The page rendererObject is still available.
- Better "enum" look up for AS3.
- Unity4 example doesn't use a compressed material.
2013-05-05 12:37:24 +02:00
NathanSweet
2a480de598 Fixed slot alpha blending in spine-unity. 2013-05-04 12:03:38 +02:00
NathanSweet
09aa13c643 Added Atlas and Flash rendering to spine-as3. 2013-05-04 11:41:49 +02:00
NathanSweet
45f93ca31f Organized and simplified spine-starling. 2013-05-04 11:38:23 +02:00
NathanSweet
9cadc92b97 Brought back some convenience methods.
Anything more than this and you have to use the C API!
2013-05-01 17:58:08 +02:00
NathanSweet
b73132f910 Fixed rootBone. 2013-05-01 13:01:27 +02:00
NathanSweet
b882cecc16 Better getBounds. 2013-05-01 12:20:03 +02:00
NathanSweet
4838ebf4ef Fixed spine-starling rendering. 2013-05-01 10:25:46 +02:00
NathanSweet
131cdbd576 AS3 and Starling runtimes. 2013-04-30 19:18:39 +02:00
NathanSweet
35b45a564b Clean up. 2013-04-30 18:50:12 +02:00
NathanSweet
b7ac58b0d2 Fixed static methods. 2013-04-30 12:20:21 +02:00
NathanSweet
2bee31ad2a Minor updates. 2013-04-30 12:18:23 +02:00
NathanSweet
71a8751794 Fixed scale. 2013-04-29 16:17:46 +02:00
NathanSweet
0d488eafe6 Refactoring to make it easier to load a SkeletonData in a subclass constructor. 2013-04-29 14:45:26 +02:00
NathanSweet
eb190c4b3e Fixed attachment changes. 2013-04-29 14:38:36 +02:00
NathanSweet
90180dafbb CCSkeletonAnimation separated from CCSkeleton.
Has convenience methods to apply multiple AnimationStates and queue animations.
2013-04-27 16:58:22 +02:00
NathanSweet
ed0bae85c3 AnimationState queued animation for more runtimes, plus fixes. 2013-04-27 14:33:38 +02:00
NathanSweet
2c3453f4dd Fixed spine-corona skins, slots. 2013-04-27 13:51:31 +02:00
NathanSweet
5ed819ba84 Added goblins example. 2013-04-27 13:48:04 +02:00
NathanSweet
9fbf337881 Committing spine-csharp twice was a bad idea.
I have bad ideas.
2013-04-27 13:46:28 +02:00
NathanSweet
7a35f88966 Committing spine-csharp twice was a bad idea.
I have bad ideas.
2013-04-27 13:44:06 +02:00
NathanSweet
92622246c1 AnimationState gets addAnimation methods for chaining animations.
Tabs, not spaces!
2013-04-26 20:03:28 +02:00
Nathan Sweet
373651d53c Merge pull request #39 from executionunit/master
Fix for Memory leaks in spine-c
2013-04-26 10:45:23 -07:00
dazza
bd4431748c Fixed memory leaks in spine-c 2013-04-26 18:28:10 +01:00
NathanSweet
0c76ba47da Fix for including in .mm file. 2013-04-26 01:51:11 +02:00
NathanSweet
cef85a86c7 Fixed issue #36. 2013-04-26 00:59:36 +02:00
NathanSweet
66309c203c Ctor for C++. 2013-04-26 00:20:14 +02:00