Dgizusse
99c81b6b01
- Added support for SpriteCollection using multi-platform.
2013-05-13 11:18:57 -04:00
NathanSweet
a4bd912dc1
Fixed premultiplied images (the default).
2013-05-12 14:22:12 +02:00
NathanSweet
beeff7d752
Unity optimizations.
2013-05-11 19:34:28 +02:00
NathanSweet
d30e5de5be
Removed misplaced include.
2013-05-11 15:34:49 +02:00
Nathan Sweet
3d50bb59bb
Merge pull request #44 from aviktorov/master
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Spine-tk2d runtime
2013-05-10 05:53:13 -07:00
NathanSweet
4823bb25c8
Added verisons.
2013-05-10 14:49:01 +02:00
Andrey Viktorov
824b79295e
Initial spine-tk2d commit
2013-05-10 19:46:09 +07:00
NathanSweet
bcc0b60050
Slightly better boundingBox.
2013-05-10 13:55:01 +02:00
NathanSweet
567c7110b1
Added findBone.
2013-05-09 18:23:23 +02:00
NathanSweet
cdadffc156
Removed spine namespace from spine-c.
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Didn't make any sense for a C API and complicated integration with ObjC.
2013-05-08 20:09:10 +02:00
NathanSweet
3736352c09
Fixed flip x/y for root bone. (reverse-merged from commit 64fd34ba9426e2c7637526b1029721000c14ad5b)
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#43
2013-05-08 13:01:10 +02:00
NathanSweet
be93cdd019
Fixed ios project.
2013-05-07 17:44:50 +02:00
NathanSweet
113ef3546a
Fixed flipping, Lua doesn't have ternary of course.
2013-05-07 15:31:30 +02:00
NathanSweet
4051dedd22
Minor fixes.
2013-05-07 01:13:34 +02:00
NathanSweet
67f2b1c306
spine-js rendering with Turbulenz.
2013-05-07 01:13:18 +02:00
NathanSweet
591b21c8ea
Minor fixes.
2013-05-06 18:44:48 +02:00
NathanSweet
3f3449ca99
Added getTextureAtlas method when not using AtlasAttachmentLoader.
2013-05-06 17:59:06 +02:00
NathanSweet
6bbce812f8
Refactored spine-unity, separated SkeletonComponent and SkeletonAnimation.
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Added animation:<No Change> to SkeletonAnimation. See:
http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=606
2013-05-06 15:45:08 +02:00
NathanSweet
64fd34ba94
Fixed flip x/y for root bone.
2013-05-06 14:26:23 +02:00
NathanSweet
bf6eaaae34
Forgot to check in cocos2d-iphone refactoring!
2013-05-06 13:20:02 +02:00
NathanSweet
ee9b65a6cc
JavaScript runtime.
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Untested and there is no rendering.
2013-05-06 11:52:39 +02:00
NathanSweet
ab54939e9b
Better JSON code.
2013-05-05 21:11:36 +02:00
NathanSweet
7f69300bcc
Refactoring: changed references to "bind pose" to "setup pose".
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This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
80fdba02a1
Refactoring: RegionAttachment vertices, texture->rendererObject...
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- Vertices are no longer stored on RegionAttachment. The vertices are temporary state, not part of RegionAttachment's persistent state like UVs and offset.
- AtlasPage and RegionAttachment "texture" field is renamed to "rendererObject". This is a better name as it may not be a texture.
- AtlasAttachmentLoader uses the AtlasRegion as the rendererObject. This enables a renderer to use region information if needed. The page rendererObject is still available.
- Better "enum" look up for AS3.
- Unity4 example doesn't use a compressed material.
2013-05-05 12:37:24 +02:00
NathanSweet
2a480de598
Fixed slot alpha blending in spine-unity.
2013-05-04 12:03:38 +02:00
NathanSweet
09aa13c643
Added Atlas and Flash rendering to spine-as3.
2013-05-04 11:41:49 +02:00
NathanSweet
45f93ca31f
Organized and simplified spine-starling.
2013-05-04 11:38:23 +02:00
NathanSweet
9cadc92b97
Brought back some convenience methods.
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Anything more than this and you have to use the C API!
2013-05-01 17:58:08 +02:00
NathanSweet
b73132f910
Fixed rootBone.
2013-05-01 13:01:27 +02:00
NathanSweet
b882cecc16
Better getBounds.
2013-05-01 12:20:03 +02:00
NathanSweet
4838ebf4ef
Fixed spine-starling rendering.
2013-05-01 10:25:46 +02:00
NathanSweet
131cdbd576
AS3 and Starling runtimes.
2013-04-30 19:18:39 +02:00
NathanSweet
35b45a564b
Clean up.
2013-04-30 18:50:12 +02:00
NathanSweet
b7ac58b0d2
Fixed static methods.
2013-04-30 12:20:21 +02:00
NathanSweet
2bee31ad2a
Minor updates.
2013-04-30 12:18:23 +02:00
NathanSweet
71a8751794
Fixed scale.
2013-04-29 16:17:46 +02:00
NathanSweet
0d488eafe6
Refactoring to make it easier to load a SkeletonData in a subclass constructor.
2013-04-29 14:45:26 +02:00
NathanSweet
eb190c4b3e
Fixed attachment changes.
2013-04-29 14:38:36 +02:00
NathanSweet
90180dafbb
CCSkeletonAnimation separated from CCSkeleton.
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Has convenience methods to apply multiple AnimationStates and queue animations.
2013-04-27 16:58:22 +02:00
NathanSweet
ed0bae85c3
AnimationState queued animation for more runtimes, plus fixes.
2013-04-27 14:33:38 +02:00
NathanSweet
2c3453f4dd
Fixed spine-corona skins, slots.
2013-04-27 13:51:31 +02:00
NathanSweet
5ed819ba84
Added goblins example.
2013-04-27 13:48:04 +02:00
NathanSweet
9fbf337881
Committing spine-csharp twice was a bad idea.
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I have bad ideas.
2013-04-27 13:46:28 +02:00
NathanSweet
7a35f88966
Committing spine-csharp twice was a bad idea.
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I have bad ideas.
2013-04-27 13:44:06 +02:00
NathanSweet
92622246c1
AnimationState gets addAnimation methods for chaining animations.
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Tabs, not spaces!
2013-04-26 20:03:28 +02:00
Nathan Sweet
373651d53c
Merge pull request #39 from executionunit/master
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Fix for Memory leaks in spine-c
2013-04-26 10:45:23 -07:00
dazza
bd4431748c
Fixed memory leaks in spine-c
2013-04-26 18:28:10 +01:00
NathanSweet
0c76ba47da
Fix for including in .mm file.
2013-04-26 01:51:11 +02:00
NathanSweet
cef85a86c7
Fixed issue #36 .
2013-04-26 00:59:36 +02:00
NathanSweet
66309c203c
Ctor for C++.
2013-04-26 00:20:14 +02:00