9571 Commits

Author SHA1 Message Date
NathanSweet
3f12e00aa6 Removed ReadMe.txt. 2013-04-25 23:45:44 +02:00
NathanSweet
b6de9b84c8 Renaming project files to lowercase. 2013-04-25 23:44:23 +02:00
NathanSweet
4fe93ff83b Renaming project files to lowercase. 2013-04-25 23:44:08 +02:00
NathanSweet
99ec8957f8 Fixed up conversion warnings in VS2010. 2013-04-25 23:39:46 +02:00
NathanSweet
90747edd74 Reenable spineboy. 2013-04-25 23:19:45 +02:00
NathanSweet
f55249dcbe Support new libgdx JSON stuff. Alpha for slot lines with debug renderer. 2013-04-25 23:19:36 +02:00
NathanSweet
e64b3c201a Fixed up remaining issues to make spine-c C89. 2013-04-25 23:19:02 +02:00
Nathan Sweet
7f78b25312 Merge pull request #38 from executionunit/master
VS2010 build and Fix for Negative Scale in X
2013-04-25 13:49:26 -07:00
dazza
64190874d2 Fix for negtive scale in the X for an attachment working. 2013-04-25 10:43:48 +01:00
dazza
58ca663465 Remove the IPCH cache that shouldn't be in source control 2013-04-25 09:52:50 +01:00
djr
f87b8c80b9 Merge remote-tracking branch 'upstream/master' 2013-04-24 21:18:17 +01:00
NathanSweet
1af04a720d Spear for example. 2013-04-24 22:12:34 +02:00
djr
1db2715b25 Getting the code to build on windows
Making the code C98 compliant so it can build using VS2010.
2013-04-24 20:55:32 +01:00
NathanSweet
e0fffa79b3 Fixed slot colors. 2013-04-24 19:05:20 +02:00
NathanSweet
4b9b17e190 Skin select box and goblins example for Unity. 2013-04-24 18:41:57 +02:00
NathanSweet
86e75d96d7 Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions. 2013-04-24 18:41:42 +02:00
NathanSweet
09c9ece896 Docs. 2013-04-24 17:02:06 +02:00
NathanSweet
64a0a07373 Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions. 2013-04-24 16:54:13 +02:00
NathanSweet
4a4098ed45 Committed spine-c into spine-unity.
Screw it, it's easier for Unity people.
2013-04-23 21:54:52 +02:00
NathanSweet
803a8ab045 Fixed animations with no bone keys. 2013-04-23 21:53:36 +02:00
NathanSweet
ff66231378 Meta files for Unity 3.5. 2013-04-22 12:15:04 +02:00
NathanSweet
75552e397f More text. 2013-04-22 12:10:59 +02:00
NathanSweet
a37a59ee59 Example project instructions. 2013-04-22 12:09:49 +02:00
NathanSweet
2eb8627894 Fixes needed for Unity 3.5.
Unity 3.5 is pretty terrible. :(
2013-04-22 11:55:22 +02:00
NathanSweet
643439dc9c Separate Unity 4 and 3.5 examples. 2013-04-22 11:54:57 +02:00
NathanSweet
e98caf2c50 Remove before adding to mix map.
Because it would be *crazy* to want to overwrite an existing map entry, and it's always better to do moar map lookups.
2013-04-22 11:33:07 +02:00
NathanSweet
5b346095cf Fixed curves for spine-csharp. 2013-04-21 20:08:05 +02:00
NathanSweet
f055dc8fd7 Removed convenience methods to make it clear that the spine-c API should be used.
Discussion here:
http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=536
2013-04-19 17:47:43 +02:00
NathanSweet
55d374f2ee Removed old structs. 2013-04-19 15:45:10 +02:00
NathanSweet
4edc23ac2f License header. 2013-04-19 15:22:39 +02:00
NathanSweet
d91ea8d5a5 Centered spineboy. 2013-04-19 11:26:58 +02:00
NathanSweet
95c550bc0c spine-love, Love runtime. 2013-04-19 11:21:17 +02:00
NathanSweet
9e49979db1 spine-lua generic Lua runtime, refactored spine-corona. 2013-04-19 10:54:15 +02:00
NathanSweet
5a46f8c6b4 isComplete for AnimationState. 2013-04-19 09:14:29 +02:00
NathanSweet
1071f3474f Fixed skeleton copy ctor. 2013-04-19 09:06:32 +02:00
NathanSweet
7bd6f62a2b Added AnimationState clear.
id return value for factory methods.
2013-04-18 23:31:29 +02:00
NathanSweet
7193122908 Fixed cocos2d texture atlas usage.
Super cool API you got going there, cocos2d... :|
2013-04-18 19:08:34 +02:00
NathanSweet
10f3142720 Fixed whitespace stripped atlases. 2013-04-18 14:32:53 +02:00
NathanSweet
f2a08876c7 Support for disposing textures. 2013-04-18 12:20:24 +02:00
NathanSweet
143f99a81f Refactoring for multi page atlas support. 2013-04-17 22:09:58 +02:00
NathanSweet
2bc3f511a1 Refactoring to make extension easier.
Much less weird OOP needed. Rendering is separate from data objects. cocos2d-iphone and cocos2d-x support for multi page atlases.
2013-04-17 22:08:53 +02:00
NathanSweet
3defbc4132 boundingBox takes into account scale and position. #32 2013-04-17 10:03:58 +02:00
NathanSweet
a299f8b2a8 Fixed issue #32, bounding box. 2013-04-17 09:30:00 +02:00
NathanSweet
925bad7a64 Fixed cocos2d bounding box crash. 2013-04-16 16:43:04 +02:00
NathanSweet
3df36416c5 Fixed spine-xns solution for VS2010. 2013-04-16 13:10:04 +02:00
NathanSweet
23e04c3b08 Refactoring to bring spine-libgdx up to date with spine-csharp and spine-xna. 2013-04-16 12:44:55 +02:00
NathanSweet
655d2d856b Ignore 2013-04-16 11:43:30 +02:00
NathanSweet
d4f2011aba License headers. 2013-04-16 11:40:44 +02:00
NathanSweet
3d049106d4 spine-unity ignore. 2013-04-16 07:28:17 +02:00
Nathan Sweet
7d2b974a75 Merge pull request #31 from darktable/master
Reorganized Unity project to be more "plugin" compliant.
2013-04-15 22:10:27 -07:00