NathanSweet
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3f12e00aa6
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Removed ReadMe.txt.
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2013-04-25 23:45:44 +02:00 |
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NathanSweet
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b6de9b84c8
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Renaming project files to lowercase.
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2013-04-25 23:44:23 +02:00 |
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NathanSweet
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4fe93ff83b
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Renaming project files to lowercase.
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2013-04-25 23:44:08 +02:00 |
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NathanSweet
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99ec8957f8
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Fixed up conversion warnings in VS2010.
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2013-04-25 23:39:46 +02:00 |
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NathanSweet
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90747edd74
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Reenable spineboy.
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2013-04-25 23:19:45 +02:00 |
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NathanSweet
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f55249dcbe
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Support new libgdx JSON stuff. Alpha for slot lines with debug renderer.
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2013-04-25 23:19:36 +02:00 |
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NathanSweet
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e64b3c201a
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Fixed up remaining issues to make spine-c C89.
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2013-04-25 23:19:02 +02:00 |
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Nathan Sweet
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7f78b25312
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Merge pull request #38 from executionunit/master
VS2010 build and Fix for Negative Scale in X
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2013-04-25 13:49:26 -07:00 |
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dazza
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64190874d2
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Fix for negtive scale in the X for an attachment working.
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2013-04-25 10:43:48 +01:00 |
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dazza
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58ca663465
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Remove the IPCH cache that shouldn't be in source control
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2013-04-25 09:52:50 +01:00 |
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djr
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f87b8c80b9
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Merge remote-tracking branch 'upstream/master'
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2013-04-24 21:18:17 +01:00 |
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NathanSweet
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1af04a720d
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Spear for example.
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2013-04-24 22:12:34 +02:00 |
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djr
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1db2715b25
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Getting the code to build on windows
Making the code C98 compliant so it can build using VS2010.
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2013-04-24 20:55:32 +01:00 |
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NathanSweet
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e0fffa79b3
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Fixed slot colors.
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2013-04-24 19:05:20 +02:00 |
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NathanSweet
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4b9b17e190
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Skin select box and goblins example for Unity.
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2013-04-24 18:41:57 +02:00 |
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NathanSweet
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86e75d96d7
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Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions.
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2013-04-24 18:41:42 +02:00 |
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NathanSweet
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09c9ece896
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Docs.
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2013-04-24 17:02:06 +02:00 |
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NathanSweet
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64a0a07373
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Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions.
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2013-04-24 16:54:13 +02:00 |
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NathanSweet
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4a4098ed45
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Committed spine-c into spine-unity.
Screw it, it's easier for Unity people.
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2013-04-23 21:54:52 +02:00 |
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NathanSweet
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803a8ab045
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Fixed animations with no bone keys.
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2013-04-23 21:53:36 +02:00 |
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NathanSweet
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ff66231378
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Meta files for Unity 3.5.
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2013-04-22 12:15:04 +02:00 |
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NathanSweet
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75552e397f
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More text.
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2013-04-22 12:10:59 +02:00 |
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NathanSweet
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a37a59ee59
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Example project instructions.
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2013-04-22 12:09:49 +02:00 |
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NathanSweet
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2eb8627894
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Fixes needed for Unity 3.5.
Unity 3.5 is pretty terrible. :(
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2013-04-22 11:55:22 +02:00 |
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NathanSweet
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643439dc9c
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Separate Unity 4 and 3.5 examples.
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2013-04-22 11:54:57 +02:00 |
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NathanSweet
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e98caf2c50
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Remove before adding to mix map.
Because it would be *crazy* to want to overwrite an existing map entry, and it's always better to do moar map lookups.
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2013-04-22 11:33:07 +02:00 |
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NathanSweet
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5b346095cf
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Fixed curves for spine-csharp.
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2013-04-21 20:08:05 +02:00 |
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NathanSweet
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f055dc8fd7
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Removed convenience methods to make it clear that the spine-c API should be used.
Discussion here:
http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=536
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2013-04-19 17:47:43 +02:00 |
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NathanSweet
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55d374f2ee
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Removed old structs.
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2013-04-19 15:45:10 +02:00 |
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NathanSweet
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4edc23ac2f
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License header.
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2013-04-19 15:22:39 +02:00 |
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NathanSweet
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d91ea8d5a5
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Centered spineboy.
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2013-04-19 11:26:58 +02:00 |
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NathanSweet
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95c550bc0c
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spine-love, Love runtime.
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2013-04-19 11:21:17 +02:00 |
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NathanSweet
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9e49979db1
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spine-lua generic Lua runtime, refactored spine-corona.
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2013-04-19 10:54:15 +02:00 |
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NathanSweet
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5a46f8c6b4
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isComplete for AnimationState.
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2013-04-19 09:14:29 +02:00 |
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NathanSweet
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1071f3474f
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Fixed skeleton copy ctor.
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2013-04-19 09:06:32 +02:00 |
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NathanSweet
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7bd6f62a2b
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Added AnimationState clear.
id return value for factory methods.
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2013-04-18 23:31:29 +02:00 |
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NathanSweet
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7193122908
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Fixed cocos2d texture atlas usage.
Super cool API you got going there, cocos2d... :|
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2013-04-18 19:08:34 +02:00 |
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NathanSweet
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10f3142720
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Fixed whitespace stripped atlases.
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2013-04-18 14:32:53 +02:00 |
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NathanSweet
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f2a08876c7
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Support for disposing textures.
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2013-04-18 12:20:24 +02:00 |
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NathanSweet
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143f99a81f
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Refactoring for multi page atlas support.
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2013-04-17 22:09:58 +02:00 |
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NathanSweet
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2bc3f511a1
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Refactoring to make extension easier.
Much less weird OOP needed. Rendering is separate from data objects. cocos2d-iphone and cocos2d-x support for multi page atlases.
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2013-04-17 22:08:53 +02:00 |
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NathanSweet
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3defbc4132
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boundingBox takes into account scale and position. #32
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2013-04-17 10:03:58 +02:00 |
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NathanSweet
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a299f8b2a8
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Fixed issue #32, bounding box.
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2013-04-17 09:30:00 +02:00 |
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NathanSweet
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925bad7a64
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Fixed cocos2d bounding box crash.
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2013-04-16 16:43:04 +02:00 |
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NathanSweet
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3df36416c5
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Fixed spine-xns solution for VS2010.
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2013-04-16 13:10:04 +02:00 |
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NathanSweet
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23e04c3b08
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Refactoring to bring spine-libgdx up to date with spine-csharp and spine-xna.
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2013-04-16 12:44:55 +02:00 |
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NathanSweet
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655d2d856b
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Ignore
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2013-04-16 11:43:30 +02:00 |
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NathanSweet
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d4f2011aba
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License headers.
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2013-04-16 11:40:44 +02:00 |
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NathanSweet
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3d049106d4
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spine-unity ignore.
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2013-04-16 07:28:17 +02:00 |
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Nathan Sweet
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7d2b974a75
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Merge pull request #31 from darktable/master
Reorganized Unity project to be more "plugin" compliant.
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2013-04-15 22:10:27 -07:00 |
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