Harald Csaszar
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042a6dfd1d
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[unity] Fixed SpineBuildProcessor potentially trying to modifying a readonly prefab asset. Closes #2223.
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2023-01-11 21:26:01 +01:00 |
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Harald Csaszar
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07b54ee18e
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[unity] Build compile error after commit 01b8c06 due to unguarded using UnityEditor.namespace. Closes #2222.
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2023-01-11 11:48:10 +01:00 |
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Harald Csaszar
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01b8c06800
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[csharp] Code cleanup: replaced var with explicit type names.
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2023-01-10 13:03:56 +01:00 |
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Harald Csaszar
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1552fc843a
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[unity] Fixed blend mode shaders being broken on Unity 2017. Closes #2212.
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2022-12-13 18:44:17 +01:00 |
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Harald Csaszar
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8c3533835a
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[unity] Fixed blend mode materials not being generated when sequence uses multiple atlas pages. Closes #2201.
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2022-11-24 18:22:05 +01:00 |
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Harald Csaszar
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8fb3876396
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[unity] Added warning message when 'CanvasGroup Compatible' is enabled at the Material but 'Canvas Group Tint Black' is disabled at SkeletonGraphic.
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2022-11-16 12:24:32 +01:00 |
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Harald Csaszar
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bb851ee489
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[unity] Fixed incorrectly repacked MeshAttachment regions when rotated 270 degrees. Closes #2181.
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2022-11-03 16:08:08 +01:00 |
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Harald Csaszar
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4e5fed4251
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[unity] Added default material for Spine/SkeletonGraphic Fill shader added in previous commit 0a6a696.
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2022-11-02 14:21:56 +01:00 |
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Harald Csaszar
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0a6a6962c7
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[unity] Added Spine/SkeletonGraphic Fill shader to provide functionality of Spine/Skeleton Fill shader for SkeletonGraphic.
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2022-10-31 10:21:02 +01:00 |
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Harald Csaszar
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661796d2cb
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[unity] SkeletonRenderTexture components now support automatic down-scaling when required size on screen exceeds max render texture size.
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2022-10-28 16:09:45 +02:00 |
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Harald Csaszar
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ace19d9381
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[unity] PMA textures now have sRGB (Color Texture) disabled by default to prevent border artifacts with mipmaps. Closes #2187.
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2022-10-27 11:07:19 +02:00 |
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Harald Csaszar
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8f01d089e4
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[Unity] SkeletonRenderSeparator: Fixed Update When Invisible modes leading to invisible skeleton. Fixed Enable Separator property not triggering component dirty state/undo. Closes #1960.
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2022-10-10 16:42:14 +02:00 |
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Harald Csaszar
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9d6afa1853
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[unity] Added SkeletonAnimationMulti methods SetActiveSkeleton(int index) and getter property SkeletonAnimations, some code cleanup.
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2022-10-04 13:20:35 +02:00 |
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Harald Csaszar
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114852b15c
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[unity] Fixed SkeletonMecanim incorrect looping playback of reversed non-looping clip. Closes #2165.
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2022-09-30 14:10:04 +02:00 |
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Harald Csaszar
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7e440c28ae
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[unity] Moved common Spine/Blend shader functionality to shared include files. Closes #1721.
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2022-09-28 21:01:59 +02:00 |
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Harald Csaszar
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2b85114d54
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[unity] Added Preferences parameter to disable console error when SkeletonDataAsset skeleton data file is none. Finishes code changes to allow copy protection systems. Closes #1794.
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2022-09-28 18:46:31 +02:00 |
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Harald Csaszar
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eb7bf3a8b3
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[unity] Fixed excessive UnloadingUnusedAssetsImmediate during build. Initially created to avoid out of memory exceptions, can now be disabled via preferences. Closes #2160.
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2022-09-27 20:38:33 +02:00 |
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Harald Csaszar
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4a0dabe4c3
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[unity] Fixed SkeletonGraphic.SkeletonData vs .Skeleton.Data inconsistent behaviour, now both call Initialize(false). Closes #2161.
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2022-09-27 17:03:59 +02:00 |
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Harald Csaszar
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81708ebb0d
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[unity] Call computeWorldVertices before accessing region uvs in SkeletonBaker. Fix only for cosmetic reasons, SkeletonBaker doesn't map sequence functionality to Unity skeletal animation. See #2154.
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2022-09-15 11:33:41 +02:00 |
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Harald Csaszar
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f1cababc9a
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[unity] Added Preferences setting Reload SkeletonData after Play, disable to avoid the reloading delay after exiting play-mode.
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2022-09-14 17:16:10 +02:00 |
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Harald Csaszar
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d9935741c2
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[unity] Using InteractionMode.AutomatedAction at prefab Revert() call in newer Unity versions. See #1273.
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2022-09-09 15:27:10 +02:00 |
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Harald Csaszar
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16a1cc9395
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[unity] Added Preferences setting Optimize Preview Meshes, disabled by default now to not increase build time every build. Previous behaviour was always-on. See #1273.
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2022-09-08 17:43:43 +02:00 |
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Harald Csaszar
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e784103de9
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[unity] Fixed Sprite pixel-lit shader incorrectly applying secondary lights. Closes #2147.
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2022-09-06 17:25:54 +02:00 |
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Harald Csaszar
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6da33e5c88
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[unity] Multiple Canvas Renderers warnings: Fixed missing warning icon in SkeletonGraphic Inspector due to element width. Added console log statement when instantiating SkeletonGraphic as well.
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2022-09-05 15:58:48 +02:00 |
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Harald Csaszar
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7a95875ebb
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[unity] Added a warning when a .skel file is found instead of .skel.bytes during import.
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2022-09-02 20:58:42 +02:00 |
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Harald Csaszar
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a3e0ab37ed
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[unity] Added outline shader parameter Advanced - Opaque Alpha which can be used to exclude problematic semi-transparent areas.
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2022-09-02 19:56:51 +02:00 |
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Harald Csaszar
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87e5a84cff
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[unity] Fixed SkeletonRootMotion 3D rigidbody rotational root-motion. Closes #2143. Added SkeletonRootMotion callback delegates ProcessRootMotionOverride and PhysicsUpdateRootMotionOverride to customize how root motion is applied.
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2022-08-30 17:55:38 +02:00 |
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Harald Csaszar
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ecf5418a25
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[unity] Fixed Exception at SetIconForObject with Unity 2021.2. Closes #2141.
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2022-08-25 15:45:19 +02:00 |
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Harald Csaszar
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3d2484697a
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[unity] Fixed editor OutOfBoundsException at SkeletonGraphic when switching to skin with more vertices while preventing another exception (occurred after fix bd7f7eb1). Closes #2089.
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2022-08-19 20:36:32 +02:00 |
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Harald Csaszar
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740e4d4164
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[unity] Fixed SkeletonRenderTexture ignoring Sorting Order and Sorting Layer ID. Closes #2137.
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2022-08-18 11:58:51 +02:00 |
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Harald Csaszar
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90c4569596
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[unity] Updated license headers which were not yet up to date.
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2022-08-18 11:58:51 +02:00 |
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Harald Csaszar
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1485bb4708
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[unity] Minor cleanup: removed a leftover resolved fixxme line.
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2022-08-03 19:16:50 +02:00 |
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Harald Csaszar
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10d71afe57
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[unity] Minor fix of last commit.
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2022-08-02 16:24:24 +02:00 |
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Harald Csaszar
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005e714534
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[unity] Fixed compile error of previous commit regarding Vector2Int on Unity 2017.1.
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2022-08-02 16:19:34 +02:00 |
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Harald Csaszar
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6ef7df4be6
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[unity] Added example component SkeletonGraphicRenderTexture. Closes #2130. Added additional render callback delegates at SkeletonGraphic.
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2022-08-02 16:06:10 +02:00 |
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Harald Csaszar
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5fbbc156ac
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[unity] SkeletonRenderTexture now supports correct arbitrary rotation around all axes simultaneously, while maintaining pixel-perfect projection. Closes #2112. Added base class.
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2022-07-28 20:19:11 +02:00 |
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Harald Csaszar
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d9c6e048a0
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[unity] Fixed Inspector preview skeleton PMA Vertex Color not being enabled for all Spine shaders. Closes #2129.
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2022-07-28 18:47:49 +02:00 |
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Harald Csaszar
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2b28510acd
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[unity] Fixed SkeletonGraphic shader flickering on low alpha vertex colors in Linear color space. Closes #2128.
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2022-07-27 19:27:11 +02:00 |
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Harald Csaszar
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4f4d339c57
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[unity] Fixed issues with image sequence import, including custom slot blend modes. Closes #2126, closes #2127.
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2022-07-25 19:50:14 +02:00 |
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Harald Csaszar
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5bb43d31a5
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[unity] Fixed TK2D sprite collection rotated region import. See #2113.
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2022-07-20 11:02:04 +02:00 |
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Harald Csaszar
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b79316de81
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[unity] Fixed skeleton import and Inspector behaviour of TK2D integration on 4.1. See #2113.
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2022-07-18 13:16:14 +02:00 |
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Harald Csaszar
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1549cdea5c
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[unity] Fixed TK2D SpriteCollectionAttachmentLoader compile errors on 4.1. See #2113.
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2022-07-14 19:24:37 +02:00 |
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Harald Csaszar
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696c723013
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[Unity] Now really fixed SkeletonRootMotion out of bounds access when selecting non-default Root Motion Bone with a TransformConstraint. See #2110.
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2022-07-13 20:34:17 +02:00 |
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Harald Csaszar
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2ef38e4f01
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[Unity] Fixed SkeletonRootMotion out of bounds access when selecting non-default Root Motion Bone with a TransformConstraint. Closes #2110.
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2022-07-13 12:19:21 +02:00 |
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Harald Csaszar
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766105189f
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[unity] Fixed Sprite.ToAtlasRegion and SpriteAttacher example script ignoring pivot in 4.1. Closes #2109. Issue was introduced in commit 9ecf28b, see #1884.
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2022-07-12 14:51:59 +02:00 |
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Harald Csaszar
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cffd11a4b3
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[unity] Fixed Unity defines, see #2101.
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2022-07-01 14:34:33 +02:00 |
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Harald Csaszar
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ab28b77c70
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[unity] Fixed previous bugfix, Unity defines UNITY_2020_3_OR_NEWER and UNITY_2020_3_16 but not UNITY_2020_3_16_OR_NEWER. See #2101.
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2022-06-28 16:32:24 +02:00 |
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Harald Csaszar
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0a32573581
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[unity] Fixed compile error due to not all 2020.3 and 2021.1 versions having SaveAssetIfDirty. Closes #2101.
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2022-06-28 15:57:04 +02:00 |
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Harald Csaszar
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845cc33895
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Merge branch '4.0' into 4.1-beta
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2022-06-27 14:06:22 +02:00 |
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Harald Csaszar
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6e659dc08b
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[unity] SkeletonGraphic did not expose UI base class MaskableGraphic Maskable property.
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2022-06-27 14:03:12 +02:00 |
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