Davide
7f2e4c1df7
[haxe] Support for HaxeFlixel ( #2764 )
...
* [haxe] Flixel support
* [haxe][flixel] WIP fix alpha and color tinting not working on meshes.
* [haxe][flixel] Added most of examples - Color/alpha is broken on flixel for meshes.
* [haxe][flixel] Flixel color bug example
* [haxe][flixel] Add same example of starling to Flixel.
* [haxe][flixel] Fix rotation for clipped attachments.
* [haxe][flixel] Minor modifications to avoid warning on flixel 6.0.0.
* [haxe] Updated readme.
* [haxe][flixel] Remove unused assets.
* [haxe] Removed useless flipX/flipY on core Skeleton.hx.
2025-02-24 10:44:05 +01:00
Davide Tantillo
538c4ed58e
[haxe] Use physicsTranslate in the example
2024-07-25 09:19:34 +02:00
Davide Tantillo
73c401c2e5
[haxe] Renamed example ControlBones
2024-06-04 09:13:52 +02:00
Davide Tantillo
455e2cbd6f
[haxe] Add events example
2024-06-03 11:59:19 +02:00
Davide Tantillo
acd4b1eb98
[haxe] Add coordinates transform and before/after UWT methods. Add stretchyman example.
2024-05-29 11:23:05 +02:00
Mario Zechner
a911384e67
Re-export examples and copy to runtimes
2024-05-16 16:08:40 +02:00
Davide Tantillo
d860c3dbb4
[haxe] Add SkeletonSprite.getAnimationBounds() to get the animation bound. Add AnimationBoundExample.
2024-05-04 12:15:41 +02:00
Davide Tantillo
b3435430b8
[examples] Updated mix-and-match not inheriting rotation on feet
2024-05-03 09:24:01 +02:00
Davide Tantillo
9b5dcdac1f
[haxe] Physics porting completed - Added 4 physics examples
2024-04-16 13:01:37 +02:00
Davide Tantillo
bb9d23c4d0
[haxe] Physics porting - Missing Skeleton loaders, examples and TODO
2024-04-13 18:31:10 +02:00
Mario Zechner
ff9a6cde8b
[godot] Fix runtime.sh and export.sh scripts. Reexport all assets with latest editor version.
2024-04-09 11:03:10 +02:00
Mario Zechner
32952de12d
[cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples.
2024-04-02 17:51:14 +02:00
Mario Zechner
dcb73ec24e
Updated example exports
2024-03-19 10:04:06 +01:00
Nathan Sweet
ecbc6329a9
Updated example exports to 4.2.32-beta.
2024-03-07 22:41:09 -04:00
Mario Zechner
02773518b1
[ts] Fix physics!
2023-12-05 15:10:38 +01:00
Mario Zechner
2eb1033b65
Update example exports to 4.2.09-beta
2023-12-01 17:04:11 +01:00
Mario Zechner
fa4310b4d3
[haxe] Closes #2403 , deform vertices arrays need to be initialized with default values.
2023-10-30 15:10:19 +01:00
Mario Zechner
a7bb103ec9
[haxe] Fix Scene touch handling, fix PathConstraint
2023-10-24 18:52:55 +02:00
Mario Zechner
eed1a3e30a
[haxe] AssetsTextureLoader is now StarlingTextureLoader, remove TextureAtlas.from, change SkeletonData.from to not use OpenFL Assets.
2023-09-14 15:05:02 +02:00
Mario Zechner
bb3bd3ad40
[haxe] Rewrite core to not use OpenFL classes. Needed for compatibility with Heaps engine.
2023-09-14 14:53:30 +02:00
Mario Zechner
f2f1a8ce46
[haxe] Fix SkeletonSprite.advanceTime to use the actual delta time.
2023-09-14 12:26:34 +02:00
Mario Zechner
8f8bf06610
[haxe] License headers.
2023-09-14 11:33:15 +02:00
Mario Zechner
02220279bb
[haxe] Remove superfluous OpenFL imports.
2023-09-14 11:23:09 +02:00
Mario Zechner
fd62fee92a
[haxe] Make SequenceExample compile.
2023-09-14 00:11:27 +02:00
Mario Zechner
9eab06f3ba
[haxe] Fix texture atlas loading, sequence example.
2023-09-13 19:35:30 +02:00
Mario Zechner
806ec03e0d
[haxe] Fix binary asset loading, make Skeleton.getBounds() easier to use.
2023-09-13 17:36:52 +02:00
Mario Zechner
fdfc4642ad
[haxe] minimal scene framework, fixes for Haxe C++, clean-up of API
2023-09-13 15:36:03 +02:00
Mario Zechner
4cc4f15f47
[haxe] Fix json parsing, rendering.
2023-09-12 17:44:06 +02:00
Mario Zechner
30311f2cd8
[haxe] More porting from 4.0 -> 4.1, WIP
2023-09-11 14:06:13 +02:00
Mario Zechner
ec0ff67084
[haxe] Initial commit
2023-09-08 14:06:49 +02:00