Fenrisul
39e754315e
Added SkeletonAnimator
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Changed SkeletonAnimation delegates to pass SkeletonRenderer instead of SkeletonAnimation
Refactored how delegates/events work a bit in SkeletonAnimation by implementing ISkeletonAnimation interface.
2015-02-17 16:20:57 -08:00
Nathan Sweet
1697c4e301
Merge pull request #342 from asRIA/fix_buffer_overflow_json_error
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Fix buffer overflow when JSON Skeleton produces Error
2015-02-10 17:34:19 +01:00
Nathan Sweet
96f230d3cb
Merge pull request #334 from TrompoGames/Trompo-JS-AtlasAttachmentLoader
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[JAVASCRIPT] Atlas attachment loader fix.
2015-02-10 17:32:30 +01:00
Nathan Sweet
633e47920d
Merge pull request #298 from pinguin999/master
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Spine c-runtime struct definition & sfml memory access after free
2015-02-10 17:30:33 +01:00
Nathan Sweet
4386cdefc2
Merge pull request #332 from RandolphBurt/fix-monogame-example-goblin-mesh-not-ffd
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Fix monogame example program
2015-02-10 17:24:04 +01:00
Nathan Sweet
49493b065d
Merge pull request #338 from Fraggle/patch-5
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Fix issue with HitTest
2015-02-10 17:15:28 +01:00
Nathan Sweet
36cd56039a
Merge pull request #354 from tadas-miceika/master
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spine-c compile fix
2015-02-10 17:11:25 +01:00
Nathan Sweet
9e88d8e70a
Merge pull request #358 from harkal/master
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return the proper local for the module
2015-02-10 17:11:10 +01:00
Nathan Sweet
64ff391358
Merge pull request #346 from nheagy/patch-1
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Fixing links to examples
2015-02-10 17:10:51 +01:00
Nathan Sweet
d21f65eb3e
Merge pull request #347 from nheagy/patch-2
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Readme fixes
2015-02-10 17:10:38 +01:00
Nathan Sweet
577a8e301a
Merge pull request #357 from pharan/patch-2
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Unnoticeably faster frontFacing SkeletonRenderer
2015-02-10 17:10:13 +01:00
Charilaos Kalogirou
db0ec554ce
return the proper local for the module
2015-02-08 11:54:37 +02:00
Fenrisul
366cbaf0c3
Updated SkeletonUtilityBone to handle FlipX better by scaling Z in follow mode when world flipped.
2015-02-07 01:48:05 -08:00
Fenrisul
12110a72ca
Updated gitignore to include spine-csharp/src/ .cs.meta files to make symdir linking easier for Unity projects
2015-02-07 01:46:56 -08:00
John
e85c1b49a0
Unnoticeably faster frontFacing SkeletonRenderer
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Cached slot.bone to remove 3 dereferences.
2015-02-07 03:06:57 +08:00
Fenrisul
a903db829b
Merge pull request #356 from Fenrisul/master
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One more adjustment to SkeletonRenderer.
2015-02-05 19:10:26 -08:00
Fenrisul
1f13add101
One more adjustment to SkeletonRenderer.
2015-02-05 19:09:47 -08:00
Fenrisul
825259dbdb
Merge pull request #355 from Fenrisul/master
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Patched SkeletonRenderer
2015-02-05 19:05:47 -08:00
Fenrisul
663a241939
Forgot to add SkeletonBaker.cs.meta.
2015-02-05 19:04:41 -08:00
Fenrisul
68cc57143e
Modified SkeletonRenderer OnEnable OnDisable to be Awake and OnDestroy to clear meshes to fix a few behavioral changes.
2015-02-05 19:04:23 -08:00
Tadas Miceika
6ecf8ef695
fix compiling
2015-02-05 11:09:46 +02:00
Fenrisul
6789e7985c
Merge pull request #353 from Fenrisul/master
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SkeletonBaker for Unity
2015-02-02 07:21:30 -08:00
Fenrisul
b2ae8cba9f
SkeletonBaker dirty settings fix
2015-02-02 06:52:19 -08:00
Fenrisul
ca97abb2a1
Added SkeletonBaker system
2015-02-02 05:49:36 -08:00
Fenrisul
c5273fc6d7
Added GetCurveType to CSharp CurveTimeline
2015-02-02 05:44:17 -08:00
NathanSweet
d11b90c4e8
Added Bone_isYDown.
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Fixes bad commit.
2015-01-30 22:31:34 +01:00
NathanSweet
028769f54f
Fixed single bone IK with flipping and y-up coordinate systems.
2015-01-30 17:59:11 +01:00
NathanSweet
ee849c62eb
Fix mixing from uninitialized slot vertices.
2015-01-30 15:40:13 +01:00
NathanSweet
1a480cd707
Added setColor method.
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Was hard for people to figure out.
2015-01-30 04:46:24 +01:00
Fenrisul
5275e921c8
Merge pull request #351 from Fenrisul/master
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Null mesh cleanup fixed in SkeletonRenderer
2015-01-29 17:42:35 -08:00
Fenrisul
c445d14f6e
Null mesh cleanup fixed in SkeletonRenderer
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Added "Front Facing" parameter to SkeletonRenderer
2015-01-29 17:41:34 -08:00
Nathan Sweet
3a8faa4d2e
Merge pull request #328 from TrompoGames/Trompo-JS-MeshAttachments
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[JS] Mesh attachments + syntax fixes + infinite loop fix
2015-01-28 03:48:24 +01:00
Nathan Sweet
ba792fa07d
Merge pull request #333 from IgorMats/master
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Cocos2d-x: changes for JSB support.
2015-01-28 03:41:33 +01:00
Fenrisul
e1c77f7fb1
Merge pull request #350 from Fenrisul/master
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Modified SkeletonRenderer to destroy mesh1 and mesh2 when disabled if th...
2015-01-26 22:06:53 -08:00
Fenrisul
86a5b5289d
updated footsoldier example
2015-01-26 22:05:39 -08:00
Fenrisul
dc5873876b
Modified SkeletonRenderer to destroy mesh1 and mesh2 when disabled if the gameobject its attached to is no longer visible.
2015-01-26 22:02:55 -08:00
Fenrisul
47452a0c54
Merge pull request #348 from Fenrisul/master
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Spine Unity Runtime Update
2015-01-23 00:30:09 -08:00
Fenrisul
7638ed96ff
Missing reference fix
2015-01-23 00:23:41 -08:00
Fenrisul
9911183a3d
Initial import error fix
2015-01-23 00:21:27 -08:00
Fenrisul
f7d8b9d3f9
Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes
2015-01-23 00:03:06 -08:00
Fenrisul
d60bc9241c
more attributes
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more bug fixes
more helper menus
even more examples
2015-01-23 00:01:32 -08:00
Nate Heagy
01c767bae9
Readme fixes
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- directory has been changed from 3.0 to just 3
- the example objective-c files end in .m not .cpp
- the runtime requires CCRenderer, which I believe is only available in 3.1+
2015-01-22 19:53:59 -06:00
Nate Heagy
4cb8c2b6bb
Fixing links to examples
2015-01-21 14:22:55 -06:00
Fenrisul
444a536dad
Importer improvements
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Attributes
Multiple atlas support
More examples
2015-01-20 00:08:06 -08:00
John
22e283ac6c
AnimationState.cs now fires events during mixing
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Not sure if the same "fix" needs to be applied to other runtimes, or if this was intended behavior at all. But someone in the forums was looking for this fix.
2015-01-20 01:01:52 +08:00
Nathan Sweet
a215d6097c
Update README.md
2015-01-18 02:10:39 +01:00
Piotr Paczkowski
4c0321626b
Fix buffer overflow when JSON Skeleton produces Error
2015-01-17 00:03:05 +01:00
Sebastien Flory
01ba46ff0e
Fix issue with HitTest
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Hi,
I dont think you need to apply the scales here because it will be done automatically by the framework (the localPoint is already transformed in the locales coordinates)
Have a nice day!
Seb
2014-12-16 10:02:46 +01:00
makc
43a33599e8
goblins eyes fix
2014-12-14 04:51:05 +01:00
makc
cd976fcf9c
skeleton.setSkinXxx() methods now work
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one more problem with goblin eyes(?) remains
2014-12-14 04:29:19 +01:00