2130 Commits

Author SHA1 Message Date
Fenrisul
39e754315e Added SkeletonAnimator
Changed SkeletonAnimation delegates to pass SkeletonRenderer instead of SkeletonAnimation
Refactored how delegates/events work a bit in SkeletonAnimation by implementing ISkeletonAnimation interface.
2015-02-17 16:20:57 -08:00
Nathan Sweet
1697c4e301 Merge pull request #342 from asRIA/fix_buffer_overflow_json_error
Fix buffer overflow when JSON Skeleton produces Error
2015-02-10 17:34:19 +01:00
Nathan Sweet
96f230d3cb Merge pull request #334 from TrompoGames/Trompo-JS-AtlasAttachmentLoader
[JAVASCRIPT] Atlas attachment loader fix.
2015-02-10 17:32:30 +01:00
Nathan Sweet
633e47920d Merge pull request #298 from pinguin999/master
Spine c-runtime struct definition & sfml memory access after free
2015-02-10 17:30:33 +01:00
Nathan Sweet
4386cdefc2 Merge pull request #332 from RandolphBurt/fix-monogame-example-goblin-mesh-not-ffd
Fix monogame example program
2015-02-10 17:24:04 +01:00
Nathan Sweet
49493b065d Merge pull request #338 from Fraggle/patch-5
Fix issue with HitTest
2015-02-10 17:15:28 +01:00
Nathan Sweet
36cd56039a Merge pull request #354 from tadas-miceika/master
spine-c compile fix
2015-02-10 17:11:25 +01:00
Nathan Sweet
9e88d8e70a Merge pull request #358 from harkal/master
return the proper local for the module
2015-02-10 17:11:10 +01:00
Nathan Sweet
64ff391358 Merge pull request #346 from nheagy/patch-1
Fixing links to examples
2015-02-10 17:10:51 +01:00
Nathan Sweet
d21f65eb3e Merge pull request #347 from nheagy/patch-2
Readme fixes
2015-02-10 17:10:38 +01:00
Nathan Sweet
577a8e301a Merge pull request #357 from pharan/patch-2
Unnoticeably faster frontFacing SkeletonRenderer
2015-02-10 17:10:13 +01:00
Charilaos Kalogirou
db0ec554ce return the proper local for the module 2015-02-08 11:54:37 +02:00
Fenrisul
366cbaf0c3 Updated SkeletonUtilityBone to handle FlipX better by scaling Z in follow mode when world flipped. 2015-02-07 01:48:05 -08:00
Fenrisul
12110a72ca Updated gitignore to include spine-csharp/src/ .cs.meta files to make symdir linking easier for Unity projects 2015-02-07 01:46:56 -08:00
John
e85c1b49a0 Unnoticeably faster frontFacing SkeletonRenderer
Cached slot.bone to remove 3 dereferences.
2015-02-07 03:06:57 +08:00
Fenrisul
a903db829b Merge pull request #356 from Fenrisul/master
One more adjustment to SkeletonRenderer.
2015-02-05 19:10:26 -08:00
Fenrisul
1f13add101 One more adjustment to SkeletonRenderer. 2015-02-05 19:09:47 -08:00
Fenrisul
825259dbdb Merge pull request #355 from Fenrisul/master
Patched SkeletonRenderer
2015-02-05 19:05:47 -08:00
Fenrisul
663a241939 Forgot to add SkeletonBaker.cs.meta. 2015-02-05 19:04:41 -08:00
Fenrisul
68cc57143e Modified SkeletonRenderer OnEnable OnDisable to be Awake and OnDestroy to clear meshes to fix a few behavioral changes. 2015-02-05 19:04:23 -08:00
Tadas Miceika
6ecf8ef695 fix compiling 2015-02-05 11:09:46 +02:00
Fenrisul
6789e7985c Merge pull request #353 from Fenrisul/master
SkeletonBaker for Unity
2015-02-02 07:21:30 -08:00
Fenrisul
b2ae8cba9f SkeletonBaker dirty settings fix 2015-02-02 06:52:19 -08:00
Fenrisul
ca97abb2a1 Added SkeletonBaker system 2015-02-02 05:49:36 -08:00
Fenrisul
c5273fc6d7 Added GetCurveType to CSharp CurveTimeline 2015-02-02 05:44:17 -08:00
NathanSweet
d11b90c4e8 Added Bone_isYDown.
Fixes bad commit.
2015-01-30 22:31:34 +01:00
NathanSweet
028769f54f Fixed single bone IK with flipping and y-up coordinate systems. 2015-01-30 17:59:11 +01:00
NathanSweet
ee849c62eb Fix mixing from uninitialized slot vertices. 2015-01-30 15:40:13 +01:00
NathanSweet
1a480cd707 Added setColor method.
Was hard for people to figure out.
2015-01-30 04:46:24 +01:00
Fenrisul
5275e921c8 Merge pull request #351 from Fenrisul/master
Null mesh cleanup fixed in SkeletonRenderer
2015-01-29 17:42:35 -08:00
Fenrisul
c445d14f6e Null mesh cleanup fixed in SkeletonRenderer
Added "Front Facing" parameter to SkeletonRenderer
2015-01-29 17:41:34 -08:00
Nathan Sweet
3a8faa4d2e Merge pull request #328 from TrompoGames/Trompo-JS-MeshAttachments
[JS] Mesh attachments + syntax fixes + infinite loop fix
2015-01-28 03:48:24 +01:00
Nathan Sweet
ba792fa07d Merge pull request #333 from IgorMats/master
Cocos2d-x: changes for JSB support.
2015-01-28 03:41:33 +01:00
Fenrisul
e1c77f7fb1 Merge pull request #350 from Fenrisul/master
Modified SkeletonRenderer to destroy mesh1 and mesh2 when disabled if th...
2015-01-26 22:06:53 -08:00
Fenrisul
86a5b5289d updated footsoldier example 2015-01-26 22:05:39 -08:00
Fenrisul
dc5873876b Modified SkeletonRenderer to destroy mesh1 and mesh2 when disabled if the gameobject its attached to is no longer visible. 2015-01-26 22:02:55 -08:00
Fenrisul
47452a0c54 Merge pull request #348 from Fenrisul/master
Spine Unity Runtime Update
2015-01-23 00:30:09 -08:00
Fenrisul
7638ed96ff Missing reference fix 2015-01-23 00:23:41 -08:00
Fenrisul
9911183a3d Initial import error fix 2015-01-23 00:21:27 -08:00
Fenrisul
f7d8b9d3f9 Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes 2015-01-23 00:03:06 -08:00
Fenrisul
d60bc9241c more attributes
more bug fixes
more helper menus
even more examples
2015-01-23 00:01:32 -08:00
Nate Heagy
01c767bae9 Readme fixes
- directory has been changed from 3.0 to just 3
- the example objective-c files end in .m not .cpp
- the runtime requires CCRenderer, which I believe is only available in 3.1+
2015-01-22 19:53:59 -06:00
Nate Heagy
4cb8c2b6bb Fixing links to examples 2015-01-21 14:22:55 -06:00
Fenrisul
444a536dad Importer improvements
Attributes
Multiple atlas support
More examples
2015-01-20 00:08:06 -08:00
John
22e283ac6c AnimationState.cs now fires events during mixing
Not sure if the same "fix" needs to be applied to other runtimes, or if this was intended behavior at all. But someone in the forums was looking for this fix.
2015-01-20 01:01:52 +08:00
Nathan Sweet
a215d6097c Update README.md 2015-01-18 02:10:39 +01:00
Piotr Paczkowski
4c0321626b Fix buffer overflow when JSON Skeleton produces Error 2015-01-17 00:03:05 +01:00
Sebastien Flory
01ba46ff0e Fix issue with HitTest
Hi,

I dont think you need to apply the scales here because it will be done automatically by the framework (the localPoint is already transformed in the locales coordinates)

Have a nice day!

Seb
2014-12-16 10:02:46 +01:00
makc
43a33599e8 goblins eyes fix 2014-12-14 04:51:05 +01:00
makc
cd976fcf9c skeleton.setSkinXxx() methods now work
one more problem with goblin eyes(?) remains
2014-12-14 04:29:19 +01:00