Fenrisul
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528a182c93
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Formatting cleanup
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2015-03-15 11:00:11 -07:00 |
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Fenrisul
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34b08bceec
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Added TK2D support to main spine-unity runtime with compiler directive.
spine-tk2d now obsolete
Added PreferenceItem GUI to SpineEditorUtilities (Default Mix and TK2D)
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2015-03-15 10:59:30 -07:00 |
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Fenrisul
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dfa6c383df
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Merge pull request #385 from Fenrisul/master
Fixed non-packed sprite attachment issue
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2015-03-13 22:46:45 -07:00 |
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Fenrisul
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3d7437f6c5
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Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes
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2015-03-13 22:46:13 -07:00 |
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Fenrisul
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abdd68ba02
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Fixed non-packed sprite attachment issue
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2015-03-13 22:44:14 -07:00 |
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Fenrisul
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a7bc5321ac
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Merge pull request #384 from Fenrisul/master
SpriteAttachmentLoader
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2015-03-13 20:26:03 -07:00 |
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Fenrisul
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fcf90be386
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Return Attachment after adding from Sprite.
Misc clean up
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2015-03-13 20:24:30 -07:00 |
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Fenrisul
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18bbcfdc6a
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Formatting clean up
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2015-03-13 20:15:29 -07:00 |
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Fenrisul
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f73d6e5d1c
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SpriteAttachmentLoader and friends
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2015-03-13 20:15:01 -07:00 |
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davidroulin
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ab79c06443
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Added missing require
Corona SDK was throwing the following error:
File: spine-lua/AttachmentLoader.lua
Line: 46
Attempt to index global 'MeshAttachment' (a nil value)
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2015-03-10 11:35:54 +01:00 |
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Fenrisul
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8544125ead
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Merge pull request #374 from pharan/sortinglayerinspector
Added Sorting Layers GUI to SkeletonRenderer and SkeletonAnimation
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2015-03-08 15:52:53 -07:00 |
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NathanSweet
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8c3e024f3b
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Fixed events on frame zero not firing.
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2015-03-06 05:32:54 +01:00 |
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pharan
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b28b7674d8
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Fixed ambiguous method return in Unity 5 release.
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2015-03-04 10:13:53 +08:00 |
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ZimM
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3347ffcf86
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moved meshBoundsMin/Max.z calculation outside the loop
pass by ref in LastState.Equals
return true right away in SkeletonRenderer.MustUpdateMeshStructure
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2015-02-28 05:53:47 +02:00 |
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ZimM
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f738ec77b9
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brought back string equality comparison in Skin.AttachmentKeyTupleComparer
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2015-02-28 05:44:46 +02:00 |
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ZimM
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f42d76a59b
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fixed a regression when using Front Facing or Immutable Triangles
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2015-02-28 05:31:44 +02:00 |
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ZimM
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be7480bca4
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update and set mesh triangles only when it's required
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2015-02-28 03:43:30 +02:00 |
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ZimM
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c7644ec0ad
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ExposedList: spaces to tabs
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2015-02-28 03:13:12 +02:00 |
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ZimM
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0df69e04fd
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removed string comparisons and reduced noticeable method call overhead in Skin
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2015-02-28 03:12:27 +02:00 |
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ZimM
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08695c07a3
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fixed typo in SkeletonBounds
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2015-02-28 03:10:50 +02:00 |
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ZimM
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de4fc8b483
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remove string comparisons in SkeletonAnimator
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2015-02-28 03:10:07 +02:00 |
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ZimM
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ab396af5f3
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fixed type in SkeletonUtility
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2015-02-28 03:09:09 +02:00 |
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ZimM
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cdaa7c7460
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don't update the mesh if Renderer is disabled
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2015-02-27 05:14:36 +02:00 |
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ZimM
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77b5f36336
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derp. forgot to revert Gizmo color.
do not calculate alpha when using additive blending
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2015-02-26 23:29:53 +02:00 |
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ZimM
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b07e24f910
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replaced Mesh.RecalculateBounds() in SkeletonRenderer with manual calculation, since we're going through all the vertices anyway
optimized SkeletonRenderer.OnDrawGizmos
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2015-02-26 18:07:36 +02:00 |
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ZimM
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990d8d3016
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fix regression
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2015-02-26 17:36:52 +02:00 |
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ZimM
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9b6553fdb5
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replaced ExposedList<T> by MIT licensed version from Mono project
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2015-02-26 17:36:29 +02:00 |
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ZimM
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905890f7ca
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one more is + as -> as + null check
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2015-02-26 14:40:59 +02:00 |
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ZimM
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0b86e3330a
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oops. spaces to tabs
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2015-02-26 06:56:05 +02:00 |
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ZimM
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169ec15285
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reduce method calls overhead in SkeletonRenderer
reduce GC pressure in SkeletonAnimator
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2015-02-26 06:34:31 +02:00 |
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ZimM
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0635c19fef
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replace some more List<T> with ExposedList<T>
fix some stupidity from previous commit
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2015-02-26 05:37:28 +02:00 |
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ZimM
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9ae48c2aac
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replaced List<T> with ExposedList<T> to avoid indexer overhead
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2015-02-26 05:00:44 +02:00 |
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pharan
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2de88fc6aa
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Unity 5 compatible SkeletonRendererInspector sorting layer fields.
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2015-02-26 11:00:17 +08:00 |
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Nathan Sweet
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194104f742
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Update README.md
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2015-02-25 18:39:47 +01:00 |
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NathanSweet
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3b48afb78b
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Made script URLs relative.
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2015-02-25 18:25:40 +01:00 |
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NathanSweet
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05fcfaa8bc
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Merge remote-tracking branch 'origin/master'
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2015-02-25 18:22:37 +01:00 |
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NathanSweet
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37552cff42
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Added spine-canvas.js and an example.
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2015-02-25 18:22:33 +01:00 |
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Nathan Sweet
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08b298f277
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Update README.md
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2015-02-25 18:09:02 +01:00 |
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pharan
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cd198cc970
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Added Sorting Layers GUI to SkeletonRenderer and SkeletonAnimation Inspectors.
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2015-02-24 14:02:07 +08:00 |
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NathanSweet
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67a639d12a
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Actually needed named values to avoid warnings.
derp
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2015-02-21 02:51:23 +01:00 |
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NathanSweet
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0815fad4d6
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Used zero for enums in C++ ctors.
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2015-02-21 02:48:45 +01:00 |
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Nathan Sweet
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75446e60a7
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Merge pull request #369 from jrenner/master
add C++ constructors to all structs (VS Compiler C++ compatibility)
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2015-02-21 02:47:59 +01:00 |
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Jon Renner
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8ae2ae1cdf
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add C++ constructors to all structs
for Visual Studio compiler compatibility
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2015-02-20 19:25:24 -06:00 |
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NathanSweet
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156d531b1a
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Set lastTime to zero.
Shouldn't be different from the constructor.
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2015-02-19 02:45:36 +01:00 |
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NathanSweet
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8dace6cfef
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"Fixed" compiling to iOS 64bit.
http://esotericsoftware.com/forum/viewtopic.php?p=19690#p19690
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2015-02-19 02:45:09 +01:00 |
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Fenrisul
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7c861591d4
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Merge pull request #362 from Fenrisul/master
SkeletonAnimator & Unity5 compatibility pass
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2015-02-17 18:40:34 -08:00 |
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Fenrisul
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fdb83d5428
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Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes
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2015-02-17 18:37:28 -08:00 |
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Fenrisul
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678296a3d7
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Added SkeletonUtility button to SkeletonAnimatorInspector
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2015-02-17 18:36:56 -08:00 |
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Fenrisul
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9c7b95ff30
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SkeletonAnimator update
Unity5 compatibility pass
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2015-02-17 18:22:51 -08:00 |
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Fenrisul
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f25f33fbc5
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MixMode list added to SkeletonAnimator
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2015-02-17 17:33:30 -08:00 |
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