RH
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f06fd410e8
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Fix to address issue introduced in PR #1787 where the same ProgramState was being used for each attachment, but would cause problems if the attachments did not use the same texture. (#1801)
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2020-10-27 09:34:31 +01:00 |
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halx99
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21185a1fc3
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fix
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2020-10-16 18:46:13 +08:00 |
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halx99
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5bacfcd733
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SkeletonTwoColorBatch also support custom program
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2020-10-16 18:42:45 +08:00 |
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halx99
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84b0af8ac5
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Fix custom program state not applied at cocos2d-x-4.0
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2020-10-16 17:48:30 +08:00 |
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badlogic
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4927c2be63
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[cocos2dx] Closes #1710, MALLOC is not available in cocos2dx 3.x.
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2020-08-26 16:20:46 +02:00 |
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badlogic
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1cc50fd09e
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[cocos2dx] Closes #1734, simplify file I/O.
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2020-08-26 16:16:36 +02:00 |
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badlogic
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0a42f4fe28
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[cocos2dx] Closes #1733, missing JS bindings.
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2020-08-26 16:14:48 +02:00 |
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Nathan Sweet
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13b3b2e011
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Formatting.
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2020-08-10 23:47:50 +02:00 |
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Harald Csaszar
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46a0ffce50
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[cocos2d-x] Added early out check for MeshAttachment alpha == 0. Related to commit 254baf4. See #1708.
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2020-06-22 16:48:14 +02:00 |
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Harald Csaszar
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254baf4d75
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[cocos2d-x] Fixed broken mesh indices when RegionAttachment alpha == 0. Closes #1708.
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2020-06-22 14:44:40 +02:00 |
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badlogic
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049adf7e2b
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[cocos2dx] Apply node Z to debug node. Closes #1655.
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2020-04-20 15:51:57 +02:00 |
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Mario Zechner
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90c2a19364
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[cocos2dx] Updated windows build for cocos2d-x v4.
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2020-02-03 15:52:50 +01:00 |
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badlogic
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0dd2db2627
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[cocos2dx] Improve CMake build for cocos2d-x v3 and v4 example projects, based on PR #1572.
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2020-02-03 14:57:29 +01:00 |
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badlogic
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acee8d0bd4
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[cocos2dx] Disable BUILD_EDITOR_SPINE in example project, so our sources in tree get used.
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2020-02-03 14:43:19 +01:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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Arnold
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8c8b08f80b
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[bugfix] spine-cocos2dx renderer issues (#1577)
* fix some bugs
* auto release program
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2019-12-18 09:19:58 +01:00 |
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badlogic
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1daedd3f1c
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[cocos2dx] Disable cocos2d spine editor support for our example project.
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2019-12-12 16:27:20 +01:00 |
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badlogic
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944b656517
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2019-12-12 16:08:54 +01:00 |
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badlogic
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47db7878fc
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[cocos2dx] Fix macOS target configuration.
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2019-12-12 16:08:48 +01:00 |
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badlogic
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9f0a361df0
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[cocos2dx] Updated Windows build instructions.
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2019-12-12 15:56:05 +01:00 |
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badlogic
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7f58a2f5da
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[cocos2dx] Fix VS solution and instructions.
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2019-12-12 15:12:11 +01:00 |
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badlogic
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63be983014
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[cocos2dx] Updated instructions for running the example for cocos2dx v3 on Windows.
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2019-12-12 14:51:05 +01:00 |
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badlogic
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9974fec421
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[cocos2dx] Need to duplicate assets in the example-v4 folder as the Android build doesn't like relative directories outside the root folder. Fixed linking for Android.
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2019-12-12 14:35:55 +01:00 |
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badlogic
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8391097947
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[cocos2dx] Don't cull if no visiting camera is set. Closes #1566.
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2019-12-10 16:12:32 +01:00 |
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badlogic
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75da2e3d94
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[cocos2dx] Fix for iOS. Updated README.md partially.
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2019-12-10 15:48:24 +01:00 |
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badlogic
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cd77aa908a
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[cocos2dx] spine-cocos2dx sources are build as a separate static library as part of the example for v4.
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2019-12-10 15:16:27 +01:00 |
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badlogic
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9ab8c3817b
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[cocos2dx] Merged SkeletonRenderer code for v3 and v4. Only the batchers remain in separate source files.
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2019-12-10 15:00:32 +01:00 |
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badlogic
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d8f94bc18a
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[cocos2dx] Unified SkeletonRenderer.h
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2019-12-10 13:38:20 +01:00 |
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badlogic
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d950c32ba2
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[cocos2dx] Unify SkeletonRenderer interface.
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2019-12-10 13:38:01 +01:00 |
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badlogic
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bf14723dcc
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[cocos2dx] Initial cocos2dx v4 support. Need to fix formatting, ensure v3 and v4 work on all supported platforms, unify headers where possible and minimize code duplication.
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2019-12-10 13:30:06 +01:00 |
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badlogic
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41cfd38049
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[cpp][cocos2dx] Skin and attachment setters now handle empty strings correctly. Closes #1543.
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2019-11-19 16:36:25 +01:00 |
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badlogic
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015de8ed4c
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[cocos2d-objc] Added IK example. Also added SkeletonAnimation preUpdateWorldTransformListener and postUpdateWorldTransformsListener which allow modifying a skeleton pre- and post-calculation of the world transformations. See #1532.
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2019-10-28 15:34:53 +01:00 |
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badlogic
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656b08a32e
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[cocos2dx] Added IK example, see #1532. Also added SkeletonAnimation::setPreUpdateWorldTransformsListener() and SkeletonAnimation::setPostUpdateWorldTransformsListener().
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2019-10-28 14:07:25 +01:00 |
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badlogic
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5cb9afd2fa
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[cocos2dx] Reimplemented culling. Works with both 2D and 3D projections, and possibly custom projections as well. Closes #1445.
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2019-09-23 16:43:19 +02:00 |
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badlogic
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fba357ed74
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[cocos2dx] SkeletonRenderer:getBoundingBox() recalculates the bounds on each call instead of relying on draw() having calculated it. Closes #1483.
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2019-09-23 16:03:37 +02:00 |
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badlogic
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9cfe697cfd
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[cocos2dx] Fix VS project to copy resources to new required location on Windows.
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2019-09-19 15:44:52 +02:00 |
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badlogic
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6e4a6925a2
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[cocos2d] Updated CHANGELOG and README.md for VS2019 upgrade.
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2019-09-19 14:36:09 +02:00 |
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badlogic
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0e9978b5d2
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[cocos2d] Updated README.md with better instructions for Windows.
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2019-09-19 14:26:00 +02:00 |
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badlogic
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e89043b1f6
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[cpp] Fixes #1444. SpineObject was using the wrong calloc.
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2019-09-18 17:29:21 +02:00 |
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Stefano Lanza
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df748dbe4b
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Fix cocos2dx project and use of premultiplied alpha (#1484)
* Fix project
* Take into account premultiplied alpha of cocos2dx texture
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2019-09-10 14:11:58 +02:00 |
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NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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badlogic
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40d4cad434
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[cocos2dx] Properly retain/release textures in attachemnt vertices. Closes #1442.
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2019-08-12 14:02:05 +02:00 |
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badlogic
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bb51ec7f23
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Updated examples, removed stretch-ik stretchyman.
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2019-08-05 17:31:15 +02:00 |
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badlogic
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aab88a7a6f
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[cocos2dx] Fixed up reference to isAutoCullEnable().
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2019-07-12 13:03:39 +02:00 |
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Stefano Lanza
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b648d3af99
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Remove Socialpoint custom code related to cocos2dx (#1407)
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2019-07-12 13:01:15 +02:00 |
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badlogic
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e5b88aa4c0
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[cocos2dx] Temporarily enable culling by default.
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2019-07-11 15:05:29 +02:00 |
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badlogic
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727b3866d3
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Merge branch 'feature/socialpoint_custom_changes' of https://github.com/socialpoint/spine-runtimes into socialpoint
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2019-07-11 14:56:56 +02:00 |
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badlogic
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b22420b03b
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[cocos2dx] Fixed mix-and-match example.
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2019-07-11 14:32:14 +02:00 |
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badlogic
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8172d8c98b
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[cocos2dx] Closes #1406, set renderer object on track entry to NULL after track entry disposal.
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2019-07-11 14:26:35 +02:00 |
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badlogic
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f8f495524e
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Updated example exports, fixed up example projects with mix-and-match skin api demo.
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2019-07-09 13:47:05 +02:00 |
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