NathanSweet
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22c58fd8dc
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Fixed reading FFD.
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2014-05-05 15:06:34 +02:00 |
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NathanSweet
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cc472d134f
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Renamed spAtlas constructor methods to match others. Added void* to spAtlas constructors.
Inside _spAtlasPage_createTexture you can use `self->atlas->rendererObject` to get the void* specified at atlas creation.
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2014-05-02 17:55:54 +02:00 |
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NathanSweet
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3910298c91
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SFML requires images without premultiplied alpha.
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2014-05-02 10:21:40 +02:00 |
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NathanSweet
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b7a788bc1e
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Fixed memory errors.
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2014-05-02 10:21:16 +02:00 |
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NathanSweet
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99a8de4bb4
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FFD for spine-c and spine-sfml.
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2014-04-29 20:28:27 +02:00 |
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NathanSweet
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6432e43ea2
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Clean up.
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2014-04-29 20:27:31 +02:00 |
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NathanSweet
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17c03bf44a
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Skinning for spine-sfml.
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2014-04-29 00:48:23 +02:00 |
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NathanSweet
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23d4d0558c
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Fixed bug loading skinned meshes.
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2014-04-29 00:48:12 +02:00 |
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NathanSweet
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82ea243dbb
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Meshes for spine-sfml.
No FFD or skinning yet.
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2014-04-29 00:32:19 +02:00 |
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NathanSweet
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e782b6effa
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Cleaning up.
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2014-04-29 00:31:24 +02:00 |
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NathanSweet
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03c957f55e
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Fixed additive blending for meshes.
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2014-04-28 23:08:57 +02:00 |
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NathanSweet
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3ff8661670
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Updated example.
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2014-04-28 17:57:52 +02:00 |
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NathanSweet
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b1f851a246
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Meshes, FFD and skinning for spine-c.
Untested since rendering hasn't yet been done for a runtime that extends spine-c.
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2014-04-28 17:52:01 +02:00 |
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NathanSweet
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5623631026
|
Clean up.
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2014-04-28 17:51:17 +02:00 |
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NathanSweet
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04c0fec844
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Fixed NPE.
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2014-04-28 17:51:07 +02:00 |
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NathanSweet
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c1c12677ba
|
API improvements.
Before I get too many damned runtimes done. ;)
|
2014-04-28 16:49:20 +02:00 |
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NathanSweet
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efff26ebc9
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Open .txt as JSON.
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2014-04-28 16:08:28 +02:00 |
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NathanSweet
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df971f7c70
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Fixed skinned meshes with FFD.
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2014-04-28 16:08:17 +02:00 |
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NathanSweet
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03291be259
|
Updated examples.
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2014-04-28 13:30:56 +02:00 |
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NathanSweet
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a76c396528
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Separated updateRegions() from setMesh() to facilitate lazy loading atlas regions.
Moved setting path into SkeletonJson.
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2014-04-28 13:29:06 +02:00 |
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NathanSweet
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fc60d4d6de
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Added back mesh.RecalculateBounds().
Because who really knows what is going on, anyway.
http://esotericsoftware.com/forum/viewtopic.php?p=12481#p12481
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2014-04-27 23:58:10 +02:00 |
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NathanSweet
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a180398975
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Added SP_ prefix to enums.
Super fun. Don't forget you can use SPINE_SHORT_NAMES.
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2014-04-27 23:23:13 +02:00 |
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NathanSweet
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b44bca68d9
|
Fixing things up.
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2014-04-27 22:18:31 +02:00 |
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NathanSweet
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ca9274539e
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setSkin should attach setup pose attachments if there was no old skin.
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2014-04-27 22:02:51 +02:00 |
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NathanSweet
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cf9a3a4109
|
Per attachment color.
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2014-04-27 22:02:44 +02:00 |
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NathanSweet
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55c98fc7f1
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Fix AnimationState to use previous.timeScale when mixing.
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2014-04-27 22:02:17 +02:00 |
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NathanSweet
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afe0817811
|
Fix color timeline mixing when animation is after the last frame.
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2014-04-27 22:02:08 +02:00 |
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NathanSweet
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1306384a8c
|
Immutable triangles optimization, better inspectors.
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2014-04-27 13:21:17 +02:00 |
|
NathanSweet
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10fb67a79c
|
Fixed skeletons being flipped when using the same atlas.
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2014-04-27 11:10:22 +02:00 |
|
NathanSweet
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6983ec6fd3
|
Optimization to not render meshes. Better inspectors.
|
2014-04-27 00:23:11 +02:00 |
|
NathanSweet
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b316b8d3e1
|
Scale mesh vertices!
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2014-04-26 23:25:52 +02:00 |
|
NathanSweet
|
b4698dd7ff
|
Better error handling.
|
2014-04-26 23:24:37 +02:00 |
|
NathanSweet
|
197614ecb2
|
Don't serialize computed fields.
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2014-04-26 20:00:07 +02:00 |
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NathanSweet
|
57b5f3a35f
|
Updated example skeleton.
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2014-04-25 18:50:43 +02:00 |
|
NathanSweet
|
6ac54d0bee
|
Renamed class.
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2014-04-25 18:50:32 +02:00 |
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NathanSweet
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b20097d193
|
Meshes, FFD and skinning for spine-tk2d.
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2014-04-25 18:50:11 +02:00 |
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NathanSweet
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57674a2c72
|
Merge branch 'origin/master'
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2014-04-25 18:22:48 +02:00 |
|
NathanSweet
|
09fac79d03
|
Meshes, FFD and skinning for spine-unity.
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2014-04-25 18:21:00 +02:00 |
|
NathanSweet
|
15b3f0979b
|
Method to flip v and v2 in UVs.
|
2014-04-25 18:19:56 +02:00 |
|
Nathan Sweet
|
eb84ca60aa
|
Merge pull request #211 from RandolphBurt/monogame-example
MonoGame WindowsStore App Example
|
2014-04-25 01:37:45 +02:00 |
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randolphburt
|
b75bb765fe
|
Link existing assets and code from XNA example to make a MonoGame WindowsStore example project.
|
2014-04-25 00:24:56 +01:00 |
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Nathan Sweet
|
eeaba21e2f
|
Merge pull request #210 from RandolphBurt/monogame-ffd
Updated MonoGame projects to include additional FFD/Mesh/Skinning source files
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2014-04-25 00:19:57 +02:00 |
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randolphburt
|
6bc5962e1a
|
Apply latest runtime changes to MonoGame (Windows8) (Meshes, FFD and skinning).
|
2014-04-24 22:07:11 +01:00 |
|
Randolph Burt
|
1f83f5152f
|
Apply latest runtime changes to MonoGame (iOS) (Meshes, FFD and skinning).
|
2014-04-24 21:32:19 +01:00 |
|
NathanSweet
|
381ce3284a
|
Fixed track entry mix not defaulting to 1.
|
2014-04-24 19:53:11 +02:00 |
|
NathanSweet
|
5b68fe5190
|
Meshes, FFD and skinning for spine-csharp and spine-xna.
Also updated example projects for spine-unity and spine-tk2d, but no meshes, FFD or skinning for those two yet.
|
2014-04-24 17:32:23 +02:00 |
|
NathanSweet
|
1671d6bd9f
|
Organization.
|
2014-04-24 17:30:19 +02:00 |
|
NathanSweet
|
99cb5cae09
|
setToSetupPose for meshes.
|
2014-04-23 15:40:40 +02:00 |
|
NathanSweet
|
e0ee76f8c3
|
Use previous animation's time scale for the mixing duration.
|
2014-04-23 15:40:17 +02:00 |
|
NathanSweet
|
2c5db07f07
|
Fixed mixing two animations using different time scales.
|
2014-04-23 15:35:58 +02:00 |
|