badlogic
25be5370b2
[cocos2d-x] Fixed up binary loader support
2016-10-03 14:18:57 +02:00
badlogic
89d9ee00dc
[cocos2d-x] Cleaned up #716 , added #712 manually to fix shared data rendering
2016-10-03 13:57:12 +02:00
Ricardo Quesada
efe0b55dbb
Adds Binary support to cocos2d-x ( #716 )
...
- it simplifies the constructors/initializors
- the binary API is ::createWithBinaryFile()
- the JSON API is :: createWithJsonFile()
- the old API ::createWithDataFile() is deprecated and calls
createWithJsonFile()
2016-10-03 13:37:34 +02:00
badlogic
ea0c2ae704
[as3] Closes #715 , wrong default rotation mode for path constraints
2016-10-03 13:34:29 +02:00
John
204050e1c2
[unity] SkeletonUtilityInspector uses new handles.
2016-09-29 17:30:40 +08:00
John
2c8f291d7b
[unity] SpineEditorUtilities Handles
2016-09-29 17:28:54 +08:00
John
426bb60c3c
[unity] Cleanup AtlasAssetInspector reflection.
2016-09-27 13:43:57 +08:00
John
473cd0772b
[unity] Cleanup AtlasAssetInspector reflection.
2016-09-27 01:48:12 +08:00
John
9bb546c6d6
[unity] Restored AtlasAsset inspector region list.
2016-09-27 01:45:44 +08:00
badlogic
721de143d2
[c] Closes #695 , count parameter to indexOf when matching texture filters was off by one
2016-09-26 12:16:18 +02:00
badlogic
691c33d9a9
[ts] Closes #699 , bug in Skin#attachAll
2016-09-26 12:13:18 +02:00
badlogic
5d3d681d6f
[c] Closes #698 , closes #704 . Don't set locale on Android, use _strdup instead of strdup on WIN32
2016-09-26 11:55:14 +02:00
badlogic
b4788a6c42
[ts] Fixed RegionAttachment#setRegion, now actually sets the region property. Fixed up WebGL example
2016-09-26 10:58:30 +02:00
Wilson E. Alvarez
3c12d54653
Fix mismatched memory deallocator in SkeletonRenderer.cpp ( #702 )
2016-09-23 12:57:53 +02:00
Pavel Platto
90c2088497
[c] binary skeleton leaks ( #701 )
...
* [c] Fix internal linked meshes leakage.
* [c] Fix leak of attachmentName in spSkeletonBinary_readAttachment.
* [c] Fix the leak of animation names.
2016-09-23 12:55:56 +02:00
John
9da5512b78
[unity] Fixed renderer submesh cache.
2016-09-19 18:53:39 +08:00
John
a67850cbe8
[unity] SkeletonExtensions fixes.
...
https://github.com/EsotericSoftware/spine-runtimes/issues/700
2016-09-16 15:02:21 +08:00
NathanSweet
b597aac9b9
[ts] Minor demo updates.
...
- Loading screen is never shown if demo loads completely while offscreen.
- HTML charset specified.
- Tabs, not spaces, you filthy animals. Each unminified JS reduced by ~80kb.
- Clean up.
2016-09-13 23:18:49 +02:00
NathanSweet
008bceef0a
Merge remote-tracking branch 'origin/master'
2016-09-13 12:01:31 +02:00
NathanSweet
6e09ef7320
[ts] Updated loading screen.
2016-09-13 12:01:23 +02:00
halx99
2f5e549475
Fix memory leak of c++ objects ( #697 )
...
We used C malloc/free which can't properly destruct C++ objects.
2016-09-13 11:28:17 +02:00
badlogic
3ada70e2aa
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
2016-09-13 11:26:31 +02:00
badlogic
3456073765
[c] Closes #698 , locale reset was still wrong. Thanks @FrankStain.
2016-09-13 11:26:24 +02:00
NathanSweet
8314fb915d
Merge remote-tracking branch 'origin/master'
2016-09-13 08:39:58 +02:00
NathanSweet
6b5e476324
Readme
2016-09-13 08:39:46 +02:00
John
7b03506b24
[unity] Added sprite slices button feedback.
2016-09-11 22:24:03 +08:00
John
c1535080c8
[unity] Unity Sprite slices for atlas textures.
...
The new "Apply Regions as Texture Sprite Slices" button adds Sprite slices to all atlas page Textures of an AtlasAsset in Unity Editor.
Clicking the button updates existing sprites if it detects name-matches. Adds ones that don't exist. It does not remove non-matches.
Sprite slices are not auto-applied on atlas import. Users have to opt-in by clicking the button.
This is also to communicate that spine-unity does not currently rely on the Unity sprite system. Unity 5.5 has promising API changes to this end but this cannot be a standard spine-unity feature yet.
This replaces the functionality of the old Region Baking as prefabs with mesh assets. Original functionality has been precompiler-defined out. Region baking code will be removed in a future version.
2016-09-11 22:08:43 +08:00
badlogic
48c5b06676
[cocos2dx] Closes #611 , cocos2d-x v3 auto-batcher does it's work, makes SkeletonBatch a lot simpler
2016-09-11 13:26:51 +02:00
badlogic
e3cdea94a0
[c] Closes #696 , leak in spine-c binary loader
2016-09-11 13:12:26 +02:00
NathanSweet
66a0421803
Merge remote-tracking branch 'origin/master'
2016-09-09 11:53:06 +02:00
NathanSweet
ba92b2bb7d
[ts] Fixed moving root bone in IK example.
2016-09-09 11:52:53 +02:00
pharan
fbd8e32c06
[unity] Fix PMA for SkeletonRenderSeparator.
2016-09-08 20:43:03 +08:00
NathanSweet
1fafe6bd40
[ts] Changed pause/play button.
2016-09-07 22:48:30 +02:00
NathanSweet
aba57b2ad2
[ts] Added note about CORS.
2016-09-07 11:07:42 +02:00
NathanSweet
1806ec6c72
[ts] Stretchyman demo upgrade.
2016-09-07 10:38:39 +02:00
NathanSweet
1dd775f5d6
Changed default colors.
2016-09-06 21:13:09 +02:00
NathanSweet
4a2ba83aa4
[ts] Demo refactoring.
2016-09-06 12:46:25 +02:00
NathanSweet
44f542935d
[ts] Fixed JS filename case.
2016-09-06 10:37:07 +02:00
NathanSweet
3b3cef5bda
Merge remote-tracking branch 'origin/master'
2016-09-05 19:53:16 +02:00
NathanSweet
b1d92aecf8
[ts] Demo CSS upgrade.
2016-09-05 19:52:48 +02:00
badlogic
48568cda2f
[cocos2dx] Updated to cocos2dx 3.13
2016-09-05 15:40:39 +02:00
badlogic
030a28022a
[cocos2dx] Fixed GL context attribute initialization for iOS
2016-09-05 15:32:29 +02:00
badlogic
cb949715f3
[cocos2dx] Added dependency on CoreText to iOS example
2016-09-05 15:27:26 +02:00
badlogic
763cc18816
[c] Call configure attachment on mesh attachments in binary loader. Thanks @boruis
2016-09-05 15:17:45 +02:00
badlogic
eb3cb8a700
Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity.
2016-09-05 15:05:23 +02:00
badlogic
684f6dcf3e
[c] Closes #690 , resetting old locale should work now
2016-09-05 14:49:10 +02:00
badlogic
1f9649e7df
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
2016-09-05 14:43:23 +02:00
badlogic
65a6d37f5a
[c] Closes #686 , reading weighted path vertices set the wrong vertexCount on the path attachment
2016-09-05 14:43:17 +02:00
NathanSweet
603d48aaa3
[ts] Adjusted tank camera.
2016-09-05 13:56:10 +02:00
NathanSweet
058b440dd1
[examples] Fixed export for Windows (with Cygwin).
2016-09-05 11:39:42 +02:00