Mario Zechner
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2ab6f361cb
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[godot] More in-editor docs.
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2022-06-21 13:46:16 +02:00 |
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Mario Zechner
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9d5508732e
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[godot] Fix-up newlines in editor docs.
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2022-06-21 13:18:18 +02:00 |
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Mario Zechner
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dcfc3ef969
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[godot] More in-editor docs.
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2022-06-21 12:04:39 +02:00 |
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Mario Zechner
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e31ae75c79
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[godot] In-editor docs.
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2022-06-21 10:52:47 +02:00 |
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Mario Zechner
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fa205f1426
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[ts] Add build artifact to ignore.
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2022-06-21 10:09:54 +02:00 |
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Mario Zechner
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34b1f82b37
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[godot] Add logs/ dir to gitignore.
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2022-06-21 10:06:14 +02:00 |
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Mario Zechner
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804a85dbca
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[godot] Fix formatting.
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2022-06-21 10:02:08 +02:00 |
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Mario Zechner
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f5b72c62cf
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[godot] Added in-editor doc scafolds.
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2022-06-20 16:42:56 +02:00 |
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Mario Zechner
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d75ce9571d
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Merge branch '4.1-beta' into 4.2-beta
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2022-06-20 16:03:14 +02:00 |
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Mario Zechner
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ca75d3605e
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[c][cpp] Port of 4efd63f89cb995cbe4f30358d268a9d0eaf0c9be and 81baef0b5bb181376d15b0208697db8dabce095e
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2022-06-20 15:39:33 +02:00 |
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Harald Csaszar
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5b6c220bf6
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[csharp] Port of commits 81baef0 and 4efd63f: Fixed crash when a pingpong sequence has 1 frame. Use linked mesh sequence properties when inheriting a sequence timeline.
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2022-06-20 11:26:35 +02:00 |
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Nathan Sweet
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4efd63f89c
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[libgdx] Use linked mesh sequence properties when inheriting a sequence timeline. Also allow a linked mesh with no sequence when the source mesh has one.
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2022-06-18 18:57:11 -04:00 |
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Nathan Sweet
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81baef0b5b
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[libgdx] Fixed crash when a pingpong sequence has 1 frame.
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2022-06-18 13:45:13 -04:00 |
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Nathan Sweet
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a1e782a533
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[libgdx] Javadoc for skeleton transform properties.
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2022-06-16 11:19:51 -04:00 |
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Harald Csaszar
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1ed52764b3
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Merge branch '4.0' into 4.1-beta
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2022-06-13 16:27:46 +02:00 |
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Harald Csaszar
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e39f74837a
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[unity] Fixed UPM package Index out of bounds exception in editor code. Closes #2095.
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2022-06-13 16:26:12 +02:00 |
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Mario Zechner
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c72ea8c652
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[godot] Fix incorrect altas utf8 string length, closes #2094.
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2022-06-10 15:00:12 +02:00 |
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Harald Csaszar
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f48e32b70c
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Merge branch '4.0' into 4.1-beta
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2022-06-09 18:14:07 +02:00 |
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Harald Csaszar
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0c286734a7
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[unity] Fixed build crashing on Unity 2022.1.3 on PostprocessSpinePrefabMeshes() calling AssetDatabase.SaveAssets(). Closes #2093.
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2022-06-09 18:07:15 +02:00 |
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badlogic
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63065eefed
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Merge branch '4.1-beta' into 4.2-beta
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2022-06-09 14:30:10 +02:00 |
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badlogic
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106c1cb1aa
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Merge branch '4.1-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.1-beta
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2022-06-09 14:29:46 +02:00 |
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badlogic
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918b27fd0c
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[ue4] Fix return type of UTrackEntry::isValidAnimation().
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2022-06-09 14:29:35 +02:00 |
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badlogic
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bcee8a7245
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[godot] Closes #2068, don't memdelete and queue_delete container.
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2022-06-07 11:52:35 +02:00 |
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badlogic
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120254439b
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[godot] Add SpineAnimationState::get_num_tracks, closes #2007
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2022-06-07 11:48:59 +02:00 |
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Nathan Sweet
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4d493ca558
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[libgdx] Clean up vertex effect removal.
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2022-06-02 12:37:54 -04:00 |
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badlogic
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ef5152943c
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[godot] Revert fix...
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2022-06-02 15:46:58 +02:00 |
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badlogic
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39eb65fc55
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[godot] Try to fix ObjectDB segfault on editor shutdown.
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2022-06-02 15:40:39 +02:00 |
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badlogic
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e7f0455487
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[godot] Fix normal maps in Godot 4.
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2022-06-02 15:19:59 +02:00 |
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Harald Csaszar
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c47655f01d
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[unity] Updated UPM package documentation and image to added track property Unscaled Time of previous commit.
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2022-06-01 20:05:10 +02:00 |
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Harald Csaszar
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6bf587057f
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[unity] Fixed Timeline SkeletonGraphic clip exception when DefaultMixDuration is disabled. Closes #2090. Same bugfix as in commit d796131 on 4.1-beta branch.
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2022-06-01 19:38:21 +02:00 |
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Harald Csaszar
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a7486aec63
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[unity] Increased UPM Spine Timeline package version for last commit.
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2022-06-01 19:29:30 +02:00 |
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Harald Csaszar
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d796131668
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[unity] Fixed Timeline SkeletonGraphic clip exception when DefaultMixDuration is disabled. Closes #2090. Added Unscaled Time property at Spine Timeline tracks.
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2022-06-01 19:26:55 +02:00 |
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Harald Csaszar
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cf654d3768
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[unity] Minor cleanup.
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2022-06-01 16:58:11 +02:00 |
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Harald Csaszar
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bd7f7eb181
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[unity] Fixed Editor OutOfBoundsException at SkeletonGraphic when switching to skin with more vertices. Closes #2089.
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2022-05-31 19:31:58 +02:00 |
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Harald Csaszar
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fa9e033adb
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[unity] Fixed a compile error on older Unity (mono) versions introduced in commit 9427732.
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2022-05-31 18:48:19 +02:00 |
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Harald Csaszar
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c0901ba302
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[unity] Added OnAnimationRebuild callback delegate to skeleton components, called after animation state has been initialized. Breaking: SkeletonGraphic.OnRebuild is now called after skeleton is initialized, but before initializing animation state.
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2022-05-31 18:37:30 +02:00 |
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Mario Zechner
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151af3abdf
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[godot] Fix up examples, segfaults, rendering
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2022-05-31 15:28:12 +02:00 |
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Mario Zechner
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9e81422302
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[godot] Fix up 3.x examples.
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2022-05-31 13:32:53 +02:00 |
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Mario Zechner
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b46293ba6b
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Merge branch '4.1-beta' into 4.2-beta
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2022-05-31 12:43:06 +02:00 |
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Mario Zechner
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4769f21f81
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Fix up Clang dir name.
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2022-05-31 12:42:54 +02:00 |
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Mario Zechner
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587d6f5376
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Merge branch '4.1-beta' into 4.2-beta
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2022-05-31 12:39:12 +02:00 |
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Mario Zechner
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9fdb628711
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Use Clang version as cache key.
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2022-05-31 12:38:58 +02:00 |
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Mario Zechner
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45da272d88
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Fix up Clang toolchain used by formatter in Github Action.
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2022-05-31 12:32:45 +02:00 |
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Mario Zechner
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9ddddf92b0
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Fix up Clang toolchain used by formatter in Github Action.
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2022-05-31 12:32:05 +02:00 |
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Mario Zechner
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4239af0a1a
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[godot] Fix up formatter.
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2022-05-31 12:29:25 +02:00 |
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Mario Zechner
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934034fce4
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Merge branch '4.1-beta' into 4.2-beta
# Conflicts:
# .gitignore
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2022-05-31 12:27:01 +02:00 |
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Mario Zechner
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771c526915
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Formatting pass.
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2022-05-31 12:26:05 +02:00 |
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Mario Zechner
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9e7f2df8e1
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Update formatter build to Gradle 7.3
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2022-05-31 12:24:20 +02:00 |
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Mario Zechner
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ec327ef4fe
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Merge branch '4.1-beta' into 4.2-beta
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2022-05-31 12:20:55 +02:00 |
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Mario Zechner
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8753dfcb8f
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Updated CHANGELOG
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2022-05-31 12:20:44 +02:00 |
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