John
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2f3a572ff6
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Mecanim Dummy Clip Generation Warning
There was a Unity bug causing an internal Dictionary add to fail, and thus prevent existing generated Mecanim controller from being updated.
Posted on the Unity forums here: http://forum.unity3d.com/threads/bug-hidden-duplicate-animationclips.391202/
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2016-03-12 09:49:41 +08:00 |
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John
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6950832d1e
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Fix SkeletonUtility Bone SceneGUI
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2016-03-09 05:14:45 +08:00 |
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pharan
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f4d9a66d56
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Cleaned up BoneFollower
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2016-03-07 10:12:12 +08:00 |
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pharan
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4f6fd8aa48
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SkeletonUtilityBone v3.0 fix for basic cases.
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2016-03-07 05:29:29 +08:00 |
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pharan
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a964ea71a6
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Fixed v3 FrontFacing. Cleaned up comments.
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2016-03-07 04:12:33 +08:00 |
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pharan
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123d15b1e4
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Baking should be hidden by default.
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2016-03-06 21:37:17 +08:00 |
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pharan
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7aafad938d
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Rearranged SkeletonDataAsset Inspector.
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2016-03-06 21:29:26 +08:00 |
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pharan
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7b49e63213
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Clarify SkeletonRendererInspector label and tooltip.
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2016-03-05 04:56:01 +08:00 |
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pharan
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fa66c7a15a
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Useful SkeletonGraphic editor messages.
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2016-03-05 03:51:06 +08:00 |
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John
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4d5295055d
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Default for manually-created SkeletonDataAsset.
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2016-03-04 21:23:46 +08:00 |
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pharan
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19ff671add
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SkeletonRenderer optional custom material per slot.
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2016-03-04 03:05:11 +08:00 |
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pharan
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e1b709c1eb
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Submeshed MeshGenerator
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2016-03-04 02:20:30 +08:00 |
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Matt Vroman
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97cb68749e
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Fix compile error with Bone::WorldFlipX
Code previously did not handle flip values, so revert the code to this
state for Unity 4
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2016-03-01 11:57:47 -08:00 |
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Matt Vroman
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30b36b6423
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Fix Unity 4 compile errors
Added preprocessors to allow Spine to compile in Unity 4
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2016-03-01 11:48:18 -08:00 |
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pharan
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fab469dbf3
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Fixed TK2D type name
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2016-02-27 01:57:40 +08:00 |
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pharan
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a8bcb47206
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Link to v2 unitypackage in Readme
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2016-02-26 21:18:37 +08:00 |
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pharan
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425bb8fe7f
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YieldInstruction warnings.
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2016-02-24 18:11:38 +08:00 |
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John
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817f0bb043
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Incorrect comment. Copy-paste stupidity.
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2016-02-22 16:29:03 +08:00 |
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pharan
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f018d2451a
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Fixed transform constraints.
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2016-02-18 12:21:58 +08:00 |
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pharan
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4ebb6b404c
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Missing Spine.Unity namespace
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2016-02-18 10:08:35 +08:00 |
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pharan
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3768fb1afe
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Readme update.
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2016-02-18 10:07:46 +08:00 |
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pharan
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f36c1d070d
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Fixed pre-5.2 preprocessor directives
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2016-02-17 15:39:34 +08:00 |
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pharan
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1d030bb88f
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SkeletonGraphic disabled for Unity 5.1 and below.
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2016-02-17 10:07:28 +08:00 |
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pharan
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fe02e78681
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SkeletonGraphic Inspector and Edtor, small fixes.
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2016-02-16 13:27:20 +08:00 |
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pharan
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200570ea0e
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NewMesh should be marked dynamic.
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2016-02-15 18:16:48 +08:00 |
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pharan
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ef92fc3843
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Fixed incorrect overwrite check.
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2016-02-15 12:06:57 +08:00 |
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pharan
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be38f3e1d3
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SkeletonRenderer.Reset is now Initialize(bool overwrite). SkeletonGraphic. New sample scenes updated for Spine v3. Mesh Generation. Rearranged folders. Many small fixes.
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2016-02-15 11:05:09 +08:00 |
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NathanSweet
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4283d6fce3
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Updated spine-unity for Spine v3.
@Fenrisul she's ready for your magic! :D See diff and/or `// MITCH` comments.
@pharan
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2016-02-14 23:20:36 +01:00 |
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pharan
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d4901b74d0
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[Unity] GetColor, Bone position and Skeleton pose extensions.
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2016-02-05 20:49:51 +08:00 |
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pharan
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e978f2e519
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[Unity] Prevent SkeletonAnimation from using AnimationState in edit mode.
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2016-02-05 19:28:15 +08:00 |
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pharan
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d2c2ce0e14
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[Unity] SkeletonAnimationInspector now uses SpineAnimation attribute. Bypasses Spine.AnimationState in edit mode.
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2016-02-04 23:13:33 +08:00 |
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pharan
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6de6a4712d
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[Unity] Internal check enforces RequireComponent better.
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2016-01-26 07:41:49 +08:00 |
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pharan
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324cbc89cc
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[Unity] Some cleanup to runtime instantiation.
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2016-01-26 07:39:39 +08:00 |
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pharan
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6e6e5a9438
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[Unity] SkeletonAnimation.AddToGameObject() method for instantiation at runtime.
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2016-01-26 07:29:40 +08:00 |
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John
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b8ccd5cbda
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[Unity] Comments for SpineAttachment Attribute
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2016-01-24 10:20:31 +08:00 |
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John
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53693c3faf
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[Unity] Comments for CustomSkin.cs
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2016-01-24 10:17:32 +08:00 |
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John
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06687a3595
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Removed GetSkeleton. Still has .Skeleton property.
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2016-01-11 20:42:51 +08:00 |
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pharan
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8c7038c0b9
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[Unity] Autoreset will be a separate script until we clear up mixing stuff. Sorry for the confusion!
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2016-01-05 15:41:10 +08:00 |
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pharan
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f0d1b75732
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[Unity] Disabled a false error message.
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2016-01-04 09:39:38 +08:00 |
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pharan
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ff5b7e67e4
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[Unity] Updated Readme.
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2016-01-04 09:10:18 +08:00 |
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pharan
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64f69343a2
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[Unity] Allow SkeletonGhost use in camera distance sorting setup.
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2016-01-02 18:55:45 +08:00 |
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pharan
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bfb58cbb19
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[Unity] Some ExposedList use optimization within loops.
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2016-01-02 17:50:49 +08:00 |
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John
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83a7ecc3b0
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[TK2D] Fixed null array reference in some cases.
from this PR: https://github.com/EsotericSoftware/spine-runtimes/pull/400
The other half of this PR was already applied in a previous commit.
Thanks @YiDuwon
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2016-01-02 06:36:02 +08:00 |
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pharan
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b7f2f526ac
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[Unity] Fixed SkeletonDataAsset Inspector when drawing empty BoundingBoxAttachment
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2016-01-02 06:06:31 +08:00 |
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pharan
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e116c15ffb
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[Unity] Minor update to sample scene scripts.
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2015-12-31 09:45:14 +08:00 |
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pharan
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fb9f53ee23
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[Unity] Shortened new [SpineEvent] property drawer attribute.
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2015-12-31 09:36:54 +08:00 |
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pharan
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4a7d3ecf96
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[Unity] Extra constructors for WaitForSpineEvent
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2015-12-31 09:34:56 +08:00 |
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pharan
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914419d5fa
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[Unity] New Spine yield returns for coroutines.
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2015-12-30 17:16:28 +08:00 |
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John
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6d386c544d
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[Unity] SpineAttributeDrawer Update
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2015-12-30 15:36:49 +08:00 |
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John
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7d002f99e5
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[Unity] SpineAttributeBase & EventDataAttribute
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2015-12-30 15:31:00 +08:00 |
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