311 Commits

Author SHA1 Message Date
John
2f3a572ff6 Mecanim Dummy Clip Generation Warning
There was a Unity bug causing an internal Dictionary add to fail, and thus prevent existing generated Mecanim controller from being updated.
Posted on the Unity forums here: http://forum.unity3d.com/threads/bug-hidden-duplicate-animationclips.391202/
2016-03-12 09:49:41 +08:00
John
6950832d1e Fix SkeletonUtility Bone SceneGUI 2016-03-09 05:14:45 +08:00
pharan
f4d9a66d56 Cleaned up BoneFollower 2016-03-07 10:12:12 +08:00
pharan
4f6fd8aa48 SkeletonUtilityBone v3.0 fix for basic cases. 2016-03-07 05:29:29 +08:00
pharan
a964ea71a6 Fixed v3 FrontFacing. Cleaned up comments. 2016-03-07 04:12:33 +08:00
pharan
123d15b1e4 Baking should be hidden by default. 2016-03-06 21:37:17 +08:00
pharan
7aafad938d Rearranged SkeletonDataAsset Inspector. 2016-03-06 21:29:26 +08:00
pharan
7b49e63213 Clarify SkeletonRendererInspector label and tooltip. 2016-03-05 04:56:01 +08:00
pharan
fa66c7a15a Useful SkeletonGraphic editor messages. 2016-03-05 03:51:06 +08:00
John
4d5295055d Default for manually-created SkeletonDataAsset. 2016-03-04 21:23:46 +08:00
pharan
19ff671add SkeletonRenderer optional custom material per slot. 2016-03-04 03:05:11 +08:00
pharan
e1b709c1eb Submeshed MeshGenerator 2016-03-04 02:20:30 +08:00
Matt Vroman
97cb68749e Fix compile error with Bone::WorldFlipX
Code previously did not handle flip values, so revert the code to this
state for Unity 4
2016-03-01 11:57:47 -08:00
Matt Vroman
30b36b6423 Fix Unity 4 compile errors
Added preprocessors to allow Spine to compile in Unity 4
2016-03-01 11:48:18 -08:00
pharan
fab469dbf3 Fixed TK2D type name 2016-02-27 01:57:40 +08:00
pharan
a8bcb47206 Link to v2 unitypackage in Readme 2016-02-26 21:18:37 +08:00
pharan
425bb8fe7f YieldInstruction warnings. 2016-02-24 18:11:38 +08:00
John
817f0bb043 Incorrect comment. Copy-paste stupidity. 2016-02-22 16:29:03 +08:00
pharan
f018d2451a Fixed transform constraints. 2016-02-18 12:21:58 +08:00
pharan
4ebb6b404c Missing Spine.Unity namespace 2016-02-18 10:08:35 +08:00
pharan
3768fb1afe Readme update. 2016-02-18 10:07:46 +08:00
pharan
f36c1d070d Fixed pre-5.2 preprocessor directives 2016-02-17 15:39:34 +08:00
pharan
1d030bb88f SkeletonGraphic disabled for Unity 5.1 and below. 2016-02-17 10:07:28 +08:00
pharan
fe02e78681 SkeletonGraphic Inspector and Edtor, small fixes. 2016-02-16 13:27:20 +08:00
pharan
200570ea0e NewMesh should be marked dynamic. 2016-02-15 18:16:48 +08:00
pharan
ef92fc3843 Fixed incorrect overwrite check. 2016-02-15 12:06:57 +08:00
pharan
be38f3e1d3 SkeletonRenderer.Reset is now Initialize(bool overwrite). SkeletonGraphic. New sample scenes updated for Spine v3. Mesh Generation. Rearranged folders. Many small fixes. 2016-02-15 11:05:09 +08:00
NathanSweet
4283d6fce3 Updated spine-unity for Spine v3.
@Fenrisul she's ready for your magic! :D See diff and/or `// MITCH` comments.
@pharan
2016-02-14 23:20:36 +01:00
pharan
d4901b74d0 [Unity] GetColor, Bone position and Skeleton pose extensions. 2016-02-05 20:49:51 +08:00
pharan
e978f2e519 [Unity] Prevent SkeletonAnimation from using AnimationState in edit mode. 2016-02-05 19:28:15 +08:00
pharan
d2c2ce0e14 [Unity] SkeletonAnimationInspector now uses SpineAnimation attribute. Bypasses Spine.AnimationState in edit mode. 2016-02-04 23:13:33 +08:00
pharan
6de6a4712d [Unity] Internal check enforces RequireComponent better. 2016-01-26 07:41:49 +08:00
pharan
324cbc89cc [Unity] Some cleanup to runtime instantiation. 2016-01-26 07:39:39 +08:00
pharan
6e6e5a9438 [Unity] SkeletonAnimation.AddToGameObject() method for instantiation at runtime. 2016-01-26 07:29:40 +08:00
John
b8ccd5cbda [Unity] Comments for SpineAttachment Attribute 2016-01-24 10:20:31 +08:00
John
53693c3faf [Unity] Comments for CustomSkin.cs 2016-01-24 10:17:32 +08:00
John
06687a3595 Removed GetSkeleton. Still has .Skeleton property. 2016-01-11 20:42:51 +08:00
pharan
8c7038c0b9 [Unity] Autoreset will be a separate script until we clear up mixing stuff. Sorry for the confusion! 2016-01-05 15:41:10 +08:00
pharan
f0d1b75732 [Unity] Disabled a false error message. 2016-01-04 09:39:38 +08:00
pharan
ff5b7e67e4 [Unity] Updated Readme. 2016-01-04 09:10:18 +08:00
pharan
64f69343a2 [Unity] Allow SkeletonGhost use in camera distance sorting setup. 2016-01-02 18:55:45 +08:00
pharan
bfb58cbb19 [Unity] Some ExposedList use optimization within loops. 2016-01-02 17:50:49 +08:00
John
83a7ecc3b0 [TK2D] Fixed null array reference in some cases.
from this PR: https://github.com/EsotericSoftware/spine-runtimes/pull/400
The other half of this PR was already applied in a previous commit.

Thanks @YiDuwon
2016-01-02 06:36:02 +08:00
pharan
b7f2f526ac [Unity] Fixed SkeletonDataAsset Inspector when drawing empty BoundingBoxAttachment 2016-01-02 06:06:31 +08:00
pharan
e116c15ffb [Unity] Minor update to sample scene scripts. 2015-12-31 09:45:14 +08:00
pharan
fb9f53ee23 [Unity] Shortened new [SpineEvent] property drawer attribute. 2015-12-31 09:36:54 +08:00
pharan
4a7d3ecf96 [Unity] Extra constructors for WaitForSpineEvent 2015-12-31 09:34:56 +08:00
pharan
914419d5fa [Unity] New Spine yield returns for coroutines. 2015-12-30 17:16:28 +08:00
John
6d386c544d [Unity] SpineAttributeDrawer Update 2015-12-30 15:36:49 +08:00
John
7d002f99e5 [Unity] SpineAttributeBase & EventDataAttribute 2015-12-30 15:31:00 +08:00