132 Commits

Author SHA1 Message Date
NathanSweet
288e520b25 Refactored spine-unity to support multiple materials. 2013-08-03 15:44:04 +02:00
NathanSweet
f9d538d6e7 Unity 3.5 is no longer supported. Verified works with Unity 4.2. 2013-08-03 10:36:14 +02:00
NathanSweet
7e66b9e22d spine-unity4-tk2d 2013-07-28 11:01:17 +02:00
Randolph Burt
e7177ed56b Updated .gitignore to reflect new MonoGame file structure 2013-06-19 21:36:45 +01:00
Randolph Burt
0d7abe62d2 Project added for building MonoGame apps in Xamarin Studio for iOS 2013-06-19 21:15:24 +01:00
randolphburt
43115d2e29 Project added for building MonoGame apps for the Windows8 Store 2013-06-19 20:13:01 +01:00
NathanSweet
09aa13c643 Added Atlas and Flash rendering to spine-as3. 2013-05-04 11:41:49 +02:00
NathanSweet
4838ebf4ef Fixed spine-starling rendering. 2013-05-01 10:25:46 +02:00
NathanSweet
131cdbd576 AS3 and Starling runtimes. 2013-04-30 19:18:39 +02:00
NathanSweet
90180dafbb CCSkeletonAnimation separated from CCSkeleton.
Has convenience methods to apply multiple AnimationStates and queue animations.
2013-04-27 16:58:22 +02:00
NathanSweet
86e75d96d7 Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions. 2013-04-24 18:41:42 +02:00
NathanSweet
95c550bc0c spine-love, Love runtime. 2013-04-19 11:21:17 +02:00
NathanSweet
9e49979db1 spine-lua generic Lua runtime, refactored spine-corona. 2013-04-19 10:54:15 +02:00
NathanSweet
655d2d856b Ignore 2013-04-16 11:43:30 +02:00
NathanSweet
3d049106d4 spine-unity ignore. 2013-04-16 07:28:17 +02:00
Calvin Rien
3dd401b342 Made Unity project directory structure more plugin compliant.
Added .sln for spine-csharp that compiles under MonoDevelop.  Modifie spine-csharp.csproj to compile under MonoDevelop (mac).
2013-04-15 18:04:13 -07:00
NathanSweet
d3bd35a0e3 Reorganized Unity project. 2013-04-15 12:02:48 +02:00
NathanSweet
a9d03f668f Unity runtime. 2013-04-15 11:17:13 +02:00
NathanSweet
4a354f4565 Generic C# runtime & XNA runtime. 2013-04-11 10:25:12 +02:00
NathanSweet
567d076f78 Runtime for cocos2d-iphone. 2013-04-02 05:14:11 +02:00
NathanSweet
3e9385271b Merge remote-tracking branch 'origin/master' 2013-03-28 04:23:06 +01:00
Stefan Nguyen
d20ada65fb ignore iOS xcuserdata 2013-03-26 09:28:27 +07:00
NathanSweet
1f991ac234 Commit VS user file to for correct working dir. 2013-03-25 20:56:56 +01:00
NathanSweet
12245b9912 gitignore 2013-03-25 20:39:44 +01:00
NathanSweet
ba0227364d Place cocos2dx here 2013-03-25 19:33:10 +01:00
Stefan Nguyen
ee25feffbe reorganize structure to match cocos2d-x multi-platform style; create a working iOS example 2013-03-25 14:36:39 +07:00
NathanSweet
6addb86a40 Changed file loading to use cocos2d-x API. 2013-03-24 22:39:29 +01:00
NathanSweet
d3949288f8 Separated SFML from spine-cpp. 2013-03-20 14:08:54 +01:00
Disk1of5
1c2554c178 Added:
*AnimationState.java
*AnimationStateTest.java

Updated:
*Git ignore to ignore all LibGDX libs.
*MixTest.Java -- Reverted back to LWJGL
*SkeletonTest.java -- Reverted back to LWJGL

A few Idea project files where added. I left these in for easy future development with
Intellij Idea.
2013-03-14 22:32:25 -06:00
NathanSweet
6887e51457 Clean up 2013-02-21 01:46:56 +01:00
NathanSweet
2c78e22855 Initial libgdx runtime. 2013-02-20 01:15:31 +01:00
NathanSweet
e2120ca07b Initial Corona runtime. 2013-02-20 01:13:59 +01:00