badlogic
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bde827e66a
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[as3] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738.
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2020-08-13 14:47:43 +02:00 |
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badlogic
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512084a749
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[as3] Fix 1-bone IK, see #1692.
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2020-06-03 17:43:54 +02:00 |
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badlogic
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b53bccf627
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[as3] Port of additional fix for #1668.
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2020-05-20 16:25:42 +02:00 |
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badlogic
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6a317a1e3f
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[runtimes] Port of fix for TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668.
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2020-05-06 19:47:08 +02:00 |
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badlogic
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9943a44cc4
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[as3] Port AnimationState deform mixing while attachment timelines mix out. See #1653.
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2020-04-18 16:41:32 +02:00 |
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badlogic
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e066356da0
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[as3][starling] Fix JSON parsing error when parsing path timelines. Closes #1625.
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2020-04-13 10:29:25 +02:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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badlogic
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55fde3217d
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[as3][starling] Removed FDT support, added Visual Studio Code support instead. See the updated READMEs for spine-as3 and spine-starling for more information on required software and how to run and compile the examples and SWCs.
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2019-10-29 17:28:51 +01:00 |
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badlogic
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5c71955e73
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[as3][starling] Removed FDT project files and .swc files in old locations.
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2019-10-29 17:14:48 +01:00 |
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badlogic
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06089630fb
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[as3] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 16:16:41 +02:00 |
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badlogic
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b589284016
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[as3] Apply left over time additively to track time of delayed TrackEntry. See #1504.
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2019-09-26 11:38:04 +02:00 |
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NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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badlogic
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cc694f7b5a
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[as3] fix parsing of default skins without attachment for binary files.
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2019-08-07 11:41:30 +02:00 |
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badlogic
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e039625430
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Removed stretchyman-stretchy-ik from all examples.
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2019-08-05 17:41:15 +02:00 |
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badlogic
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bb51ec7f23
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Updated examples, removed stretch-ik stretchyman.
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2019-08-05 17:31:15 +02:00 |
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badlogic
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f8f495524e
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Updated example exports, fixed up example projects with mix-and-match skin api demo.
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2019-07-09 13:47:05 +02:00 |
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badlogic
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bbce5b915d
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Updated README.mds.
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2019-06-26 13:53:12 +02:00 |
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badlogic
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355097821a
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[as3] Scale IK constraint and timeline data. See #1383.
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2019-06-20 10:35:39 +02:00 |
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badlogic
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6850a019ec
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Updated examples again, final binary format change.
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2019-06-19 18:02:20 +02:00 |
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badlogic
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5f13f1b8e6
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Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
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2019-06-19 16:56:47 +02:00 |
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badlogic
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ffd40fed68
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[as3] Fix IkConstraintTimeline.ENTRIES. See #1383.
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2019-06-19 14:34:11 +02:00 |
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badlogic
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442699238a
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[as3] Added soft IK support. See #1383.
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2019-06-19 14:24:59 +02:00 |
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badlogic
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e8866cc730
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[as3] Added SkeletonBinary to load binary .skel files. See #1095.
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2019-06-18 11:12:18 +02:00 |
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badlogic
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2946cec9d1
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[ts][as3] Added mix-and-match example. See #1375.
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2019-06-13 16:39:50 +02:00 |
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badlogic
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c9ccd43121
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Merge branch '3.7' into 3.8-beta
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2019-06-13 16:10:22 +02:00 |
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badlogic
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b500055baf
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[as3] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:05:16 +02:00 |
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badlogic
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5d974e4480
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Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375.
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2019-06-13 15:58:16 +02:00 |
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badlogic
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f2fa37dbe0
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[as3] Ported active bone check in SkeletonBounds. See #1378.
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2019-06-11 15:29:42 +02:00 |
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badlogic
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8cd53746ad
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[as3] Fixed SkeletonSprite, should not process slots with inactive bones.
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2019-06-05 14:51:34 +02:00 |
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badlogic
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900085d26f
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[as3] Ported skin bones/constraints changes. See #1346.
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2019-06-05 14:35:35 +02:00 |
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badlogic
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1ec6e26b71
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Updated example exports and copies in runtime example projects to the latest .json and .skel formats.
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2019-06-05 11:20:43 +02:00 |
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badlogic
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b1f6b79b68
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[as3] Ported all skin API changes, see #841.
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2019-06-03 17:00:34 +02:00 |
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badlogic
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e03a0ef659
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Merge branch '3.8-beta' into skin-bones
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2019-05-16 11:28:40 +02:00 |
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badlogic
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6d8baa17fd
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[as3] Fix for #1352, the last subsequent attachment timeline always mixes out to the setup pose.
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2019-05-15 13:55:21 +02:00 |
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badlogic
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07cf3f1f2c
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[as3] Ported skin API changes, see #841.
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2019-05-10 16:31:46 +02:00 |
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badlogic
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4f3d2d8057
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Merge branch '3.7' into 3.8-beta
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2019-05-03 10:53:34 +02:00 |
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badlogic
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849e9acc7e
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Updated READMEs.
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2019-05-03 10:51:33 +02:00 |
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badlogic
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09130b15df
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Merge branch '3.7' into 3.8-beta
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2019-05-02 11:43:36 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
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1ea001110e
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[as3] Ported rotated mesh region UV loading. See #1327.
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2019-04-18 17:06:10 +02:00 |
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badlogic
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6e67fbf5e3
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[as3] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 14:50:04 +02:00 |
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badlogic
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c68d85a1fc
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[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 14:06:41 +02:00 |
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badlogic
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2a1b39ee59
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Merge branch '3.7' into 3.8-beta
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2019-04-04 14:58:35 +02:00 |
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badlogic
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00515250bf
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[as3] Port of additive blending fix, see #1322.
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2019-04-04 14:41:49 +02:00 |
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badlogic
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9229d93c8f
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[as3] Ported latest AnimationState and Animation changes. See #1303.
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2019-03-19 16:42:05 +01:00 |
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badlogic
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57e38a0cb3
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[as3] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0.
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2019-03-04 17:01:45 +01:00 |
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badlogic
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4406cdfba0
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Updated examples in example projects.
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2019-02-19 15:59:30 +01:00 |
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badlogic
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fd51eee47f
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[as3] Fixed AnimationState not respecting MixBlend.first for rotate timelines. See #1274.
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2019-02-12 14:14:53 +01:00 |
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badlogic
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b6686111dc
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-12-22 15:38:45 +01:00 |
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badlogic
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f1f4ea04eb
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[as3] Get rid of regionTextureWidth/Height
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2018-12-22 15:38:26 +01:00 |
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