John
da10b70b84
Merge pull request #499 from EsotericSoftware/unity-autoreset
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[Unity] SkeletonAnimation Update
Built-in, Opt-in, generic Autoreset handling (under the Advanced foldout).
Inspector tooltips.
XML docs for public members.
2015-12-30 15:13:56 +08:00
John
96232f891c
Merge pull request #498 from EsotericSoftware/flickerfix
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[Unity] Fix flickering in certain cases.
http://esotericsoftware.com/forum/Flickering-and-a-solution-for-it-5299
http://esotericsoftware.com/forum/Weird-flicker-between-some-of-the-animations-5577
https://github.com/EsotericSoftware/spine-runtimes/issues/494
Also included:
Moved attachment and flip array checks outside of extra loops in CheckIfMustUpdateMeshStructure to prevent O(2n) behavior.
Renamed some identifiers. "temp" is replaced with "working". The analogy is human brain's "working memory".
Added some cached references within the method's stack (where their members are frequently accessed).
Added comments for easy update, in preparation for incoming changes in Spine v3.
2015-12-30 15:06:46 +08:00
John
727c242e6f
[Unity] Fix for Unity UWP/Windows Phone
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https://github.com/EsotericSoftware/spine-runtimes/issues/495
2015-12-30 14:59:23 +08:00
John
81eb9c49b4
[Unity] Fix for Unity UWP/Windows Phone
2015-12-30 14:58:09 +08:00
John
8006c7b4b9
[Unity] Fix for Unity UWP/Windows Phone
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https://github.com/EsotericSoftware/spine-runtimes/issues/495
2015-12-30 14:55:05 +08:00
John
dd28645a0b
[Unity] Fix for Unity UWP/Windows Phone
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https://github.com/EsotericSoftware/spine-runtimes/issues/495
http://de.esotericsoftware.com/forum/Can-t-build-a-Windows-Store-App-with-Unity-Errors-4354
2015-12-30 14:44:33 +08:00
John
bb7d131c28
[Unity] AnimationName warnings
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https://github.com/EsotericSoftware/spine-runtimes/issues/444
This makes AnimationName getter and setter safer but still warns the user of unusual circumstances.
2015-12-29 04:46:36 +08:00
John
e37a9dd16b
[C#] Have world transforms ready on instatiation
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This also allows [Spine-Unity] SkeletonRenderer to work by itself: https://github.com/EsotericSoftware/spine-runtimes/issues/453
2015-12-29 04:33:03 +08:00
John
66908cb2af
Merge pull request #496 from EsotericSoftware/unity-atlas-ingest-fix
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[Unity] Atlas ingestion safety
2015-12-29 04:12:43 +08:00
John
0ea9bd216f
[Unity] Atlas ingestion safety
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https://github.com/EsotericSoftware/spine-runtimes/pull/259
2015-12-29 04:12:05 +08:00
John
9a7aeb1ae0
Merge pull request #344 from pharan/patch-1
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[C#] Optional fix for firing events when mixing
This allows previous animations to fire its events during mixing/crossfading.
To maintain consistency across runtimes, this fix code is commented out.
To use it, remove the old line and uncomment the fix line.
2015-12-25 23:15:27 +08:00
John
f2e8340a24
Optional fix code for events during mixing
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To maintain consistency across runtimes, this fix code is commented out.
To use it, remove the old line and uncomment the fix line.
2015-12-25 23:11:34 +08:00
John
fd125f99f7
Merge pull request #455 from pharan/patch-3
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Add ExposedList.cs to C# csproj.
2015-12-25 22:44:19 +08:00
John
1330842e1a
Merge pull request #456 from pharan/patch-4
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Add ExposedList.cs to C#-XNA csproj.
2015-12-25 22:44:07 +08:00
John
f70bd2e310
Merge pull request #433 from kickbomb/master
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Fix for unexpected huge skeleton render scale when using SPINE_TK2D
2015-12-25 22:13:31 +08:00
John
5378b7979e
Auto-reset checkbox in SkeletonAnimation inspector
2015-12-24 06:56:04 +08:00
John
f67a5457a0
Opt-in Generic Autoreset for SkeletonAnimation
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This allows users to easily let the SkeletonAnimation act like Spine editor (not inheriting poses from previous animations) without adding extra code.
2015-12-24 06:53:59 +08:00
John
205e0dc5ad
[Unity] Fix material array incorrect persistence
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This fixes a separate flickering bug.
Reported in the forum here: http://esotericsoftware.com/forum/Weird-flicker-between-some-of-the-animations-5577
The solution was to compare `this.sharedMaterials` against the immediately-determined material array.
Also included:
Moved attachment and flip array checks outside of extra loops in CheckIfMustUpdateMeshStructure to prevent O(2n) behavior.
Renamed some identifiers. "temp" is replaced with "working". The analogy is human brain's "working memory".
Added some cached references within the method's stack (where their members are frequently accessed).
Added comments for easy update, in preparation for incoming changes in Spine v3.
2015-12-23 03:31:56 +08:00
John
6778a039c6
Flickering fix
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Force it to update both meshes when new triangles need to be pushed.
http://esotericsoftware.com/forum/Flickering-and-a-solution-for-it-5299
2015-12-19 20:02:10 +08:00
John
55136345ae
Merge pull request #8 from EsotericSoftware/master
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Merging with official runtime.
2015-12-19 15:24:36 +08:00
John
78b303877b
Merge pull request #493 from EsotericSoftware/pharan-patch-1
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[Unity] Fix GroundConstraint -y pose values
2015-12-15 17:19:39 +08:00
John
e4f9c46412
[Unity] Fix GroundConstraint -y pose values
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Fix for this issue: https://github.com/EsotericSoftware/spine-runtimes/issues/484
http://esotericsoftware.com/forum/Unity-IK-SkeletonUtilityGroundConstraint-problem-5464
2015-12-15 17:19:18 +08:00
John
ed35664230
Merge pull request #437 from witcher112/master
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Unity 5 and Windows Phone building fixes
2015-12-15 17:15:48 +08:00
John
c28d6442ff
Merge pull request #482 from LostPolygon/animator-fix
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[Spine-Unity] Fix occasional broken frame at the moment node transition happened
2015-12-15 16:15:28 +08:00
John
0474200575
Merge pull request #473 from LostPolygon/reimport-improvements
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[Spine-Unity] Improved handling of Reimport All and some other weird asset import cases
2015-12-15 16:13:56 +08:00
John
a43c849dfe
Merge pull request #483 from LostPolygon/optimization-fix
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[Spine-Unity] Fix #481
2015-12-15 16:13:37 +08:00
John
af65daa57b
Merge pull request #7 from EsotericSoftware/master
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Merging with official runtime.
2015-12-04 02:25:55 +08:00
Thomas Steinholz
9e67cb4f0c
Update spine-sfml.cpp
2015-11-30 11:36:45 -05:00
Thomas Steinholz
e15c1b70e3
Update spine-sfml.h
2015-11-30 11:36:29 -05:00
Serhii Yolkin
3218c78239
compare references to attachments instead of comparing attachment properties
2015-11-21 18:08:17 +01:00
Serhii Yolkin
8ebf27de24
some refactoring
2015-11-21 17:56:14 +01:00
Serhii Yolkin
990eb6a8f0
fix occasional broken frame at the moment node transition happened
2015-11-21 17:47:37 +01:00
NathanSweet
f6e4027ef1
Reverting corrupt files.
2015-11-04 09:15:04 +01:00
NathanSweet
1a628a66f7
Fixed multithreaded atlas loading.
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Sometimes I wonder what I was thinking.
2015-11-04 07:33:02 +01:00
NathanSweet
3b5109032c
Fixed goblin example.
2015-11-03 03:03:39 +01:00
NathanSweet
d8d5405ba3
Fixed JSON parsing for all locales.
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http://esotericsoftware.com/forum/Spine-c-runtime-strtod-Problem-5380
2015-11-03 03:03:27 +01:00
Serhii Yolkin
3cbf42d743
derp
2015-10-13 00:00:38 +02:00
Serhii Yolkin
7d60e4e255
improved handling of Reimport All and some other weird asset import cases
2015-10-11 20:26:42 +02:00
NathanSweet
aa4a8d08e6
Fixed setup pose slot blend mode.
2015-09-23 11:02:12 -07:00
NathanSweet
7259586ba1
Apply bone scale (images must still be aligned to bones).
2015-08-12 13:21:47 +02:00
Nathan Sweet
56bee5ccd2
Merge pull request #447 from zilongshanren/fix-warnings
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add override keyword to remove warnings.
2015-08-06 13:16:16 +02:00
NathanSweet
baaa8bd78c
Allow SkeletonRenderer to be extendable in JavaScript.
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closes #461
2015-08-05 14:51:17 +02:00
NathanSweet
7073e262cd
Fixed atlas leak.
2015-08-05 14:48:00 +02:00
NathanSweet
533e304503
Updated ignore for spine-unity with VS.
2015-08-03 15:06:46 +02:00
NathanSweet
91340709d4
Source formatting.
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So fresh and so clean!
2015-08-03 15:06:20 +02:00
NathanSweet
9478db3d2d
Fixed bounds when there are no attachments to render.
2015-08-03 14:15:14 +02:00
NathanSweet
2d70e2b05b
Fixed zSpacing.
2015-08-03 05:56:44 +02:00
NathanSweet
e20a47e8f3
Fixed errors when there are no attachments to render. Added micro optimizations.
2015-08-03 03:57:42 +02:00
NathanSweet
01cb844993
You get a license file, you get a license file, EVERYBODY GETS A LICENSE FILE!
2015-07-30 22:47:00 +02:00
NathanSweet
f06fbb3d8d
Clarified licensing on runtimes pages.
2015-07-30 22:44:47 +02:00