3647 Commits

Author SHA1 Message Date
badlogic
4f446e7952 [maven-release-plugin] prepare for next development iteration 2018-02-23 11:12:40 +01:00
badlogic
03f3aadca3 [maven-release-plugin] prepare release spine-libgdx-3.6.52.1 spine-libgdx-3.6.52.1 2018-02-23 11:12:34 +01:00
badlogic
4d5010680d [ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083 2018-02-16 13:47:03 +01:00
badlogic
db504d7bc6 Updated UE4 project to use 4.18. 2018-02-13 14:09:43 +01:00
pharan
1606933335 [unity] Rename Examples to Spine Examples 2018-02-11 18:13:52 +08:00
pharan
398884f294 [unity] Remove old Gizmos folder meta file. 2018-02-11 18:09:58 +08:00
pharan
3be056c422 [unity] Add PointFollower editor conveniences. 2018-02-09 17:45:16 +08:00
pharan
ca870d6b19 [unity] Add PointFollower. 2018-02-08 22:16:06 +08:00
badlogic
a0340f82f5 Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6 2018-02-08 14:40:21 +01:00
badlogic
7a10d04e61 [starling] Closes #1078, breaking change. If a skeleton requires two color tinting, you have to enable it manually via SKeletonSprite.twoColorTint = true. Skeletons with two color tinting enabled use TwoColorMeshStyle, which has a different vertex layout and shader compared to the default layout and shaders used by Starling and the spine-starling runtime. This will break your batch and add additional draw calls, use with care. 2018-02-08 14:39:51 +01:00
John
f5d62bf88a
[unity] Fix <none> item for [SpineSlot] attribute. 2018-02-08 21:32:09 +08:00
badlogic
d27a9a3d87 [starling] Remove allocations in TwoColorEffect. Closes #1078 2018-02-08 14:02:13 +01:00
badlogic
39c63887c0 Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6 2018-02-06 15:16:44 +01:00
badlogic
eecde9e871 [cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example. 2018-02-06 15:16:23 +01:00
pharan
cf7447628b [unity] Use IHasSkeletonDataAsset interface. 2018-02-01 13:04:27 +08:00
pharan
4c7a6b6501 [unity] Use explicit primitive type instead of var. 2018-02-01 13:03:29 +08:00
pharan
1d5b62c2fd [unity] Skip SkeletonUtility follow post-local phase if bones are not constrained. 2018-01-31 19:32:34 +08:00
pharan
9e89e37c54 [unity] Disabled HingeChain2D code. 2018-01-31 19:27:34 +08:00
pharan
b7b839063b [unity] Fix unconstrained SkeletonUtility following one frame behind. 2018-01-31 19:27:07 +08:00
pharan
c584de7c26 [unity] Make Skeleton Material preview 2D. 2018-01-31 19:19:54 +08:00
badlogic
16d799002d [as3] Fixed sorting of path constraint attachments. Closes #1069. 2018-01-24 14:29:40 +01:00
badlogic
fe9ae97747 [ts][threejs] Fixed bug in core AssetManager when loading multi-page atlases. Rewrote THREE.JS renderer to support multi-page atlases. Fixed clipping in THREE.JS backend. Closes #1066, closes #677. 2018-01-22 16:11:42 +01:00
badlogic
2987e2ae69 [maven-release-plugin] prepare for next development iteration 2018-01-22 12:16:16 +01:00
badlogic
fc02cbba07 [maven-release-plugin] prepare release spine-libgdx-3.6.51.1 spine-libgdx-3.6.51.1 2018-01-22 12:16:10 +01:00
pharan
b1bfd3e8f9 [unity] Updated examples. 2018-01-21 05:53:02 +08:00
pharan
da3f84b38c [unity] Use IHasRendererObject 2018-01-18 00:47:08 +08:00
pharan
d97c80df7d [unity] Some cleanup. 2018-01-18 00:41:42 +08:00
pharan
217215cbd7 [unity] Remove superfluous constructor. (Fix for 2018.1b) 2018-01-18 00:41:24 +08:00
pharan
4e3cf15acb [unity] Use IHasRendererObject. 2018-01-18 00:40:42 +08:00
pharan
f6a98b0f43 [csharp] IHasRendererObject 2018-01-18 00:39:21 +08:00
pharan
aa32c1aefd [csharp] Line endings. 2018-01-18 00:38:32 +08:00
badlogic
999e836ba0 [cocos2dx] Closes #1062, proper handling of batch boundaries. 2018-01-12 13:44:58 +01:00
badlogic
d029d19a3e [csharp] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries. 2018-01-12 11:18:54 +01:00
badlogic
095424ee98 [c] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries. 2018-01-12 11:16:35 +01:00
badlogic
b5e5d4aabb [lua] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries. 2018-01-12 11:13:22 +01:00
badlogic
f56937c042 [as3] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries. 2018-01-12 11:10:14 +01:00
badlogic
dd61552c82 [libgdx] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries. 2018-01-12 11:08:49 +01:00
badlogic
ce124e381e [ts] Fixes #1064, delay was calculated incorrectly for non-loop previous track entries. 2018-01-12 11:06:22 +01:00
badlogic
4f4a4e8dce Closes #1065, make key pairs for mixing data unique 2018-01-12 10:34:03 +01:00
John
4416582216
[unity] BoneFollower should use cached value. 2018-01-09 17:30:40 +08:00
John
c2dea9f9fd
[unity] BoneFollower. Negate rotation from negative scaleX. 2018-01-09 17:26:11 +08:00
John
92cacd7e6d
[unity] BoneFollower. Negate rotation from negative scaleX. 2018-01-08 21:16:20 +08:00
John
5e563c883d
[unity] Include Unity 5.6 for clipInfoCache API usage. 2018-01-06 21:30:37 +08:00
John
97c5293fb1
[unity] Fix MecanimTranslator clearing incompletely. 2018-01-05 14:11:52 +08:00
badlogic
1c04803b59 Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6 2018-01-02 14:00:28 +01:00
badlogic
f4a5911dea Fixed bug in TrackEntry#setTimelineData, closes #1055. 2018-01-02 14:00:20 +01:00
John
9a65761814
[unity] Fix auto-assigning BoneFollower bone. 2017-12-22 14:16:39 +08:00
John
5be75c9f6d
[unity] Handle invalid SkeletonAnimation property behavior. 2017-12-21 07:40:22 +08:00
John
613b098b53
[unity] Handle animation not found. 2017-12-21 07:11:24 +08:00
John
45c67ee4bc
[unity] SlotTintBlackFollower sample separate assembly 2017-12-20 07:16:37 +08:00