Harald Csaszar
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511c05a3c7
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[unity] Fixed SkeletonAnimation Inspector code causing incorrect animation playback. Closes #1841.
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2021-02-03 22:28:28 +01:00 |
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Harald Csaszar
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8908cdd15c
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[unity] URP Sprite shader now allows Receive Shadow option when Write to Depth is disabled. This option has been greyed out unnecessarily. Closes #1839.
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2021-02-03 18:25:27 +01:00 |
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Harald Csaszar
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48470a4b16
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[unity] Fixed two minor reported issues (could not be reproduced by user). Now officially supporting Unity versions 2020.1 and 2020.2 with this commit. Closes #1835.
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2021-01-29 13:07:22 +01:00 |
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Harald Csaszar
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3a437b79b0
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[unity] Minor cosmetic change: moved Spine Preferences window Additive Material line up to maintain same order as in SkeletonDataAsset.
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2021-01-22 16:55:07 +01:00 |
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Harald Csaszar
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752e72eb8f
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[unity] Added native support for slot blend modes Additive, Multiply and Screen with automatic assignment at newly imported skeleton assets. Added upgrade functionality. Closes #1822, closes #1559.
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2021-01-22 11:05:41 +01:00 |
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Harald Csaszar
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110581abea
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[unity] Changing AnimationName in the SkeletonAnimation Inspector now updates every time. Now also repaints GameView accordingly, for both animation and skin changes. Closes #1832.
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2021-01-21 13:07:02 +01:00 |
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Harald Csaszar
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60b52cb36a
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[unity] Fixed SkeletonRagdoll and SkeletonRagdoll2D behaving incorrectly when any Transforms are scaled. Closes #1831.
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2021-01-19 18:14:52 +01:00 |
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Harald Csaszar
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1f76074e62
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[unity] Added hint about RectTransform bounds to "Skeleton Graphic" example scene to prevent problems.
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2021-01-18 18:31:07 +01:00 |
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Harald Csaszar
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9032040503
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[ue4] Generated normals are now correctly being flipped at back-faces. Closes #1830.
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2021-01-14 20:42:43 +01:00 |
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Harald Csaszar
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a088270186
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[ue4] Modifying parent materials (of the four blend modes) updates material instances again. Closes #1791.
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2021-01-12 20:18:23 +01:00 |
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Harald Csaszar
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2039efc5b7
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[unity] Fixed a bug introduced in previous commit 82a0de8, was not handling not-yet added RawImage components at additional CanvasRenderers. See #1826.
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2021-01-08 19:28:32 +01:00 |
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Harald Csaszar
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82a0de85bc
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[unity] Fixed SkeletonGraphic with multiple materials displaying white square and issuing error when number of renderers changes in SkeletonGraphic.Rebuild. Closes #1826.
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2021-01-08 17:59:18 +01:00 |
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Harald Csaszar
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e95e130e9b
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[unity] Changed implementation of previous bugfix commit ab91a35 of Editor error messages upon startup. Uses less code and executes a bit earlier. See #1779.
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2021-01-07 20:52:14 +01:00 |
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Harald Csaszar
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ab91a3539d
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[unity] Fixed Editor error messages upon startup, most likely due to AssetDatabase not being fully initialized (Unity 2020.2). Closes #1779.
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2021-01-07 20:25:01 +01:00 |
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Harald Csaszar
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a7f629f504
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[unity] Fixed BoneFollowerGraphic silently failing at Transform instead of RectTransform by requiring component RectTransform. Closes #1828.
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2021-01-07 16:20:19 +01:00 |
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Nathan Sweet
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be84904181
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Fixed Skeleton Viewer for libgdx TextureAtlas changes.
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2021-01-02 18:41:51 -08:00 |
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Harald Csaszar
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769f048f55
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[unity] Added a null-check for _diffuseRamp parameter at Sprite shaders GUI. Cleaned up URP 2D example assets: textures and materials now all using straight alpha textures, names shortened.
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2020-12-22 17:17:33 +01:00 |
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badlogic
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6c1f8ce784
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2020-12-10 16:08:47 +01:00 |
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badlogic
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9fef35bf7a
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[lua] Remove logging.
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2020-12-10 16:08:40 +01:00 |
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Harald Csaszar
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2fde05e899
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[unity] Fixed URP and LWRP Sprite shader ramp only respecting main directional light, see #1819. Addition: All Sprite shaders now provide four Diffuse Ramp modes as an Inspector Material parameter: Hard, Soft, Old Hard and Old Soft.
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2020-12-09 19:01:03 +01:00 |
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Harald Csaszar
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473caafd00
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[unity] Fixed SRP batching support at Sprite shader of URP and LWRP shaders, with enabled rim light they were not compatible. See #1813.
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2020-12-09 13:39:24 +01:00 |
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badlogic
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7ac47d191c
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2020-12-05 10:06:16 +01:00 |
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badlogic
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444810c598
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[lua] Fixed #1820
- Port of TransformMode.noRotationOrReflection was incorrect.
- AnimationState.applyAttachmentTimeline was passed incorrect arguments.
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2020-12-05 10:06:08 +01:00 |
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Harald Csaszar
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ac63150958
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[unity] Increased URP and LWRP package version number for Unity Package Manager (for last commit's modifications).
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2020-12-02 21:11:38 +01:00 |
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Harald Csaszar
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16b95b971b
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[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813.
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2020-12-02 20:23:31 +01:00 |
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Harald Csaszar
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eb3d56c9e8
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[unity] Fixed Atlas asset assignment upon import which did not prioritize an atlas of the same name as the skeleton. Closes #1818.
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2020-12-01 16:20:12 +01:00 |
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Harald Csaszar
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f365815127
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[unity] Fixed preferences constantly loading in Unity 2020.1+ when not at default location. Closes #1817.
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2020-11-30 20:05:27 +01:00 |
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badlogic
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51a0641c6e
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[lua] Closes 1816, mix duration wasn't set correctly in AnimationState.
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2020-11-30 15:56:07 +01:00 |
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badlogic
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7bfcbe1b7a
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2020-11-27 18:45:27 +01:00 |
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badlogic
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490d169ea2
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[ts] Closes #1804.
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2020-11-27 18:45:18 +01:00 |
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Harald Csaszar
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3151c18b6c
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[unity] SkeletonRenderer components now provide an additional update mode Only Event Timelines at the Update When Invisible property. Added methods to AnimationState for proper behaviour during transitions. Closes #1815.
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2020-11-27 14:03:41 +01:00 |
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Harald Csaszar
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af9d807460
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[unity] Fixed URP Sprite shader shadow artifacts at cascade border (occured after Universal RP package versions 7.2). Still compatible with older versions before 7.2. Closes #1814.
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2020-11-26 18:33:44 +01:00 |
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Harald Csaszar
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dc8b249999
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[csharp] Added getter accessors for Atlas.Pages and Atlas.Regions as they were missing (only enumeration of regions or access by name was possible).
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2020-11-26 15:36:30 +01:00 |
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Harald Csaszar
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23bce387af
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[unity] Added problematic component/material combination check for Canvas Group Tint Black when not using a SkeletonGraphic Tint Black shader. See #1812.
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2020-11-24 20:14:03 +01:00 |
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Harald Csaszar
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068a624608
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[unity] Fixed regression of SkeletonMecanim not handling negative values at a State's Speed property. Now both Speed and Multiplier are respected. Closes #1810.
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2020-11-20 21:24:02 +01:00 |
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Harald Csaszar
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968a7b5777
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[xna] Added a Z property to SkeletonRenderer to provide a constant Z offset added at all vertices.
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2020-11-19 20:06:39 +01:00 |
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Harald Csaszar
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a67e138f90
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[xna] Cleanup of examples assets and code, added missing raptor_normals.png file.
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2020-11-19 19:53:05 +01:00 |
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Harald Csaszar
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6d83190946
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[unity] Added null checks at BoundingBoxFollower classes to handle SkeletonData not being assigned.
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2020-11-16 13:00:31 +01:00 |
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Harald Csaszar
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f1af1d5bf1
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[unity] GetRemappedClone() method now provides an additional parameter pivotShiftsMeshUVCoords for MeshAttachments to prevent uv shifts at a non-central Sprite pivot. Closes #1809.
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2020-11-13 19:12:05 +01:00 |
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badlogic
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42b7efdcd6
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[xna] Fix CRLF.
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2020-11-13 09:32:03 +01:00 |
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Harald Csaszar
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2243ec9e98
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[unity] Corrected incorrect using statement (leading to a compile error under some conditions), related to previous commit 75b9321. Added BoundingBoxFollowerGraphic component. [..] See #1770.
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2020-11-12 12:19:30 +01:00 |
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Harald Csaszar
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384871b1eb
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[unity] Previous commit 75b9321 had changelog.md.orig added instead of changelog.md.orig, corrected now. Added BoundingBoxFollowerGraphic component. [..] See #1770.
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2020-11-10 16:53:35 +01:00 |
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Harald Csaszar
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d0681d7929
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[unity] Previous commit 75b9321 was missing two added files. Added BoundingBoxFollowerGraphic component. [..] See #1770.
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2020-11-10 16:45:09 +01:00 |
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Harald Csaszar
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75b932173d
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[unity] Added BoundingBoxFollowerGraphic component. Added Inspector context menu functions Add all BoundingBoxFollower GameObjects for SkeletonRenderer and SkeletonGraphic. Closes #1770.
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2020-11-10 16:37:48 +01:00 |
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badlogic
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44e9a0e5c3
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[xna] Fixes #1782, wrong indexing of debug polygon vertices in renderer.
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2020-10-29 15:43:33 +01:00 |
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Harald Csaszar
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64dc6f66a4
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[unity] Added null check at Timeline SpineAnimationStateClip. Closes #1800.
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2020-10-28 16:00:54 +01:00 |
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Harald Csaszar
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88f403f5fc
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[unity] RectMask2D no longer ignored by SkeletonGraphic with Multiple CanvasRenderers option enabled. Fixes #1802.
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2020-10-28 14:59:43 +01:00 |
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RH
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f06fd410e8
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Fix to address issue introduced in PR #1787 where the same ProgramState was being used for each attachment, but would cause problems if the attachments did not use the same texture. (#1801)
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2020-10-27 09:34:31 +01:00 |
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badlogic
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5a1d53bb16
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2020-10-21 20:50:46 +02:00 |
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Harald Csaszar
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239de24002
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[unity] Fixed compile error in LWRP shaders due to incorrect include path. Closes #1793.
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2020-10-21 14:48:43 +02:00 |
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