Mario Zechner
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97d49b37b7
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License header update
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2025-05-26 13:24:06 +02:00 |
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Harald Csaszar
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5ef9772e7a
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[unity] Fixed a compile error on old Unity versions of previous commit a0721db.
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2025-02-24 20:36:48 +01:00 |
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Harald Csaszar
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a0721dbf4b
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[unity] Added RenderExistingMeshGraphic sample component similar to RenderExistingMesh.
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2025-02-24 20:23:57 +01:00 |
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Harald Csaszar
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2f7b431821
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[unity] SkeletonRenderTexture set dynamic GameObject layer same as original Renderer. Closes #2648.
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2025-02-11 14:50:52 +01:00 |
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Harald Csaszar
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b214801a0a
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[unity] SkeletonRenderTexture: Changed default shader passes to only 0 instead of -1 (all passes) preventing common issues.
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2024-08-23 11:57:21 +02:00 |
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Harald Csaszar
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7066fd939f
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[unity] Fixed SkeletonRenderTexture meshFilter null when fix prefab override enabled. Closes #2608.
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2024-08-22 17:36:34 +02:00 |
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Harald Csaszar
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f4ebfdb61e
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[unity] Fixed RenderExistingMesh causing one more unnecessary allocation. See #2543.
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2024-06-07 14:58:04 +02:00 |
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Harald Csaszar
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568e5ef049
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[unity] Fixed RenderExistingMesh causing unnecessary allocation. Additional code cleanup and added robustness. Closes #2543.
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2024-06-06 16:00:57 +02:00 |
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Harald Csaszar
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63dc7d1bb8
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[unity] SkeletonRenderTexture classes not displaying on Vulkan. Fixed negative viewport offsets for ortho and perspective projections. Closes #2535.
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2024-05-29 17:08:30 +02:00 |
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Harald Csaszar
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98a9deb5df
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[unity] Fixed SkeletonRenderTexture and SkeletonGraphicRenderTexture issues when mesh is empty. Closes #2529.
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2024-05-17 12:36:24 +02:00 |
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Harald Csaszar
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a177da9611
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[unity] Fixed keyword not being set for SkeletonGraphicRenderTexture quad material. See #2520.
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2024-05-07 16:53:38 +02:00 |
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Harald Csaszar
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773d27c398
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[unity] Fixed SkeletonGraphicRenderTexture incorrect alpha blending. Closes #2520.
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2024-05-07 16:28:15 +02:00 |
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Harald Csaszar
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bab69e243a
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[unity] Fixed SkeletonGraphicRenderTexture RenderTexture being distorted. Closes #2513. Minor breaking: Changed type and name of protected member RawImage quadRawImage to SkeletonSubmeshGraphic quadMaskableGraphic.
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2024-04-30 18:12:22 +02:00 |
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Harald Csaszar
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98706929d0
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[unity] SkeletonRenderTexture example components now provide a shaderPasses parameter.
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2024-04-29 16:48:33 +02:00 |
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Harald Csaszar
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b900fdc63c
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[unity] Fixed compile error in one version branch (FreeMoveHandle).
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2023-11-17 17:32:55 +01:00 |
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Harald Csaszar
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f8352dce0a
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[unity] Ported 4.2-beta physics. Updated skeleton assets.
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2023-11-17 17:18:18 +01:00 |
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Harald Csaszar
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fe53638f69
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[csharp] Ported 4.2-beta physics.
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2023-11-17 17:18:18 +01:00 |
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Harald Csaszar
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ee502d854b
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[unity] Fixed RenderCombinedMesh incorrect index offsets. See commit ed75bff.
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2023-09-13 17:44:37 +02:00 |
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Harald Csaszar
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defa80c78d
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[unity] Fixed compile error on older Unity versions of RenderCombinedMesh. See commit ed75bff.
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2023-09-11 21:12:56 +02:00 |
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Harald Csaszar
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ee3486ce5a
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[unity] Minor: Fixed another formatting issue, not covered in inactive preprocessor code branch.
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2023-09-11 20:43:25 +02:00 |
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Harald Csaszar
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e49453d774
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[unity] Minor: formatting whitespace issue fixed of last commit.
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2023-09-11 20:35:20 +02:00 |
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Harald Csaszar
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ed75bffc6f
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[unity] Added RenderCombinedMesh sample component for combined outlines with SkeletonRenderSeparator or multiple atlas pages.
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2023-09-11 20:31:21 +02:00 |
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Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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Harald Csaszar
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39a957c91f
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[unity] SkeletonRenderTexture: automatically assigning RenderQuadMaterial upon component reset.
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2023-07-19 11:39:52 +02:00 |
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Harald Csaszar
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149aad2fa0
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[unity] Fixed RenderExistingMesh not updating when "Reload Scene" is disabled. Closes #2291.
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2023-05-12 17:41:32 +02:00 |
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Harald Csaszar
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01b8c06800
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[csharp] Code cleanup: replaced var with explicit type names.
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2023-01-10 13:03:56 +01:00 |
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Harald Csaszar
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661796d2cb
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[unity] SkeletonRenderTexture components now support automatic down-scaling when required size on screen exceeds max render texture size.
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2022-10-28 16:09:45 +02:00 |
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Harald Csaszar
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9d6afa1853
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[unity] Added SkeletonAnimationMulti methods SetActiveSkeleton(int index) and getter property SkeletonAnimations, some code cleanup.
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2022-10-04 13:20:35 +02:00 |
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Harald Csaszar
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740e4d4164
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[unity] Fixed SkeletonRenderTexture ignoring Sorting Order and Sorting Layer ID. Closes #2137.
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2022-08-18 11:58:51 +02:00 |
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Harald Csaszar
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90c4569596
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[unity] Updated license headers which were not yet up to date.
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2022-08-18 11:58:51 +02:00 |
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Harald Csaszar
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10d71afe57
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[unity] Minor fix of last commit.
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2022-08-02 16:24:24 +02:00 |
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Harald Csaszar
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005e714534
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[unity] Fixed compile error of previous commit regarding Vector2Int on Unity 2017.1.
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2022-08-02 16:19:34 +02:00 |
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Harald Csaszar
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6ef7df4be6
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[unity] Added example component SkeletonGraphicRenderTexture. Closes #2130. Added additional render callback delegates at SkeletonGraphic.
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2022-08-02 16:06:10 +02:00 |
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Harald Csaszar
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5fbbc156ac
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[unity] SkeletonRenderTexture now supports correct arbitrary rotation around all axes simultaneously, while maintaining pixel-perfect projection. Closes #2112. Added base class.
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2022-07-28 20:19:11 +02:00 |
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Harald Csaszar
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53ae86a025
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[unity] Example component compile error on 2017.2. Closes #2056.
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2022-04-04 14:33:30 +02:00 |
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Harald Csaszar
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1ec9150965
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Merge branch '4.0' into 4.1-beta
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2022-03-10 17:14:43 +01:00 |
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Harald Csaszar
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9cd38191fc
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[unity] Added example component SkeletonRenderTextureFadeout and improved example scene and documentation. See #1337.
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2022-03-10 17:00:26 +01:00 |
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Harald Csaszar
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935cb3b491
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Merge branch '4.0' into 4.1-beta
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2022-03-07 18:10:46 +01:00 |
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Harald Csaszar
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b8da2fa27b
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[unity] Previous commit did not compile on Unity 2017.1 and earlier, fixed. See #1337.
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2022-03-02 22:46:03 +01:00 |
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Harald Csaszar
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5e8e4c21f1
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[unity] Previous commit did not compile on Unity 2019.2 and earlier, fixed. See #1337.
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2022-03-02 22:35:11 +01:00 |
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Harald Csaszar
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9acc768353
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[unity] Added example component SkeletonRenderTexture to render to a render texture. Added fadeout example scene named 'RenderTexture FadeOut Transparency'. Closes #1337.
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2022-03-02 22:15:13 +01:00 |
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Harald Csaszar
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a135288a7c
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Merge branch '4.0' into 4.1-beta
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2021-11-03 20:06:47 +01:00 |
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Harald Csaszar
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c94cad7403
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[unity] Minor: formatting fixes.
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2021-11-03 20:03:49 +01:00 |
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Harald Csaszar
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e11dea1497
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[unity] Minor refactoring: renamed a preprocessor constant.
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2021-11-03 19:57:14 +01:00 |
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Harald Csaszar
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f2cf39cfb6
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Merge branch '4.0' into 4.1-beta
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2021-11-03 19:52:46 +01:00 |
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Harald Csaszar
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69460f3bd6
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[unity] Fixed SkeletonRagdoll2D behaviour being wrong in Unity 2020.3+. Closes #1977.
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2021-11-03 19:47:38 +01:00 |
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Harald Csaszar
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3250e74e26
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[csharp][unity] Port sequence attachment. See #1956. Also port of other 4.1-beta branch changes compared to 4.0.
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2021-11-03 15:26:22 +01:00 |
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Harald Csaszar
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4b70b1489c
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[unity] Fixed IAnimationStateComponent missing (destroyed) component exception due to interface null check instead of using overloaded UnityEngine.Object.operator==. Closes #1972.
IAnimationStateComponent throws exception due to interface null check #1972
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2021-10-27 18:06:37 +02:00 |
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Nathan Sweet
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96a998b82d
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Spine Runtimes License Agreement update (September 24, 2021).
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2021-09-24 18:18:19 -10:00 |
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Harald Csaszar
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8770e319c5
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[unity] Fixed compile errors introduced by removed FindSlotIndex and FindBoneIndex methods. See commit dc9a6eb, see #1951.
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2021-09-13 17:04:23 +02:00 |
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