NathanSweet
51d6681db4
[libgdx] Fixed NPE when a mesh has no region.
2019-04-18 21:04:10 +02:00
Harald Csaszar
bf93b00e6b
[unity] Fixed SkeletonDataAsset auto-update mechanism on .json file change for both scene view and inspector. Closes #1330 .
2019-04-18 19:53:55 +02:00
badlogic
470c2f5953
[csharp] Ported rotated mesh region UV loading. See #1327 .
2019-04-18 18:21:49 +02:00
badlogic
5ad114f671
[lua] Ported rotated mesh region UV loading. See #1327 .
2019-04-18 17:48:49 +02:00
badlogic
cdd06b22f1
Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta
2019-04-18 17:06:16 +02:00
badlogic
1ea001110e
[as3] Ported rotated mesh region UV loading. See #1327 .
2019-04-18 17:06:10 +02:00
Harald Csaszar
dfb5ed1106
[unity] Fixed "Skin not found: default" error at binary .skel.bytes files and SkeletonGraphic. Fixes #1332 .
2019-04-18 17:02:00 +02:00
Harald Csaszar
356fb38442
[unity] Fixed broken inspector preview in Unity7 2019. Closes #1331 .
2019-04-17 18:10:01 +02:00
badlogic
0a3f6cc28c
[cpp] Ported rotated mesh region UV loading. See #1327 .
2019-04-17 17:26:22 +02:00
badlogic
3a4151baf0
Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta
2019-04-17 17:20:17 +02:00
badlogic
9a30520669
[c] Ported rotated mesh region UV loading. See #1327 .
2019-04-17 17:18:59 +02:00
badlogic
8c0e1a845f
Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta
2019-04-17 16:28:36 +02:00
badlogic
145aaf27ce
[ue4] Skeletons in SpineWidget are centered now. Closes #1329 .
2019-04-17 16:28:25 +02:00
badlogic
037802bb0c
[ts] Ported rotated mesh region UV loading. See #1327 .
2019-04-17 14:07:28 +02:00
NathanSweet
d2c006dfd9
[libgdx] Rotated mesh region UV loading.
2019-04-16 19:04:57 +02:00
NathanSweet
175bb90523
[libgdx] Javadoc.
2019-04-16 19:04:57 +02:00
NathanSweet
a42f135baa
[libgdx] SkeletonViewer, show "Reload" for load scale reset button.
2019-04-16 19:04:57 +02:00
badlogic
d337f587b7
[csharp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325 .
2019-04-16 14:55:54 +02:00
badlogic
67753024ec
[lua] Ported addition of x/y bounding coordinates to SkeletonData. See #1325 .
2019-04-16 14:52:52 +02:00
badlogic
6e67fbf5e3
[as3] Ported addition of x/y bounding coordinates to SkeletonData. See #1325 .
2019-04-16 14:50:04 +02:00
badlogic
c68d85a1fc
[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325 .
2019-04-16 14:06:41 +02:00
badlogic
9531cb0b7d
Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta
2019-04-16 13:53:02 +02:00
badlogic
cfb1e8c5f0
[ts] Ported addition of x/y bounding coordinates to SkeletonData. See #1325 .
2019-04-16 13:52:56 +02:00
badlogic
19fc021d58
Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta
2019-04-12 17:12:09 +02:00
badlogic
64542d92cc
[ue4] Fixed scaling and rendering of widget. SpineWidget has an additional field Scale that can be used to size a skeleton in a widget in a addition to the default sizing based on the setup pose bounds.
2019-04-12 17:11:46 +02:00
NathanSweet
269e3970ba
[libgdx] Added x and y coordinates for setup pose AABB.
2019-04-12 16:39:15 +02:00
badlogic
bf0999e202
[ue4] Fix crash related to multi-cast delegates. Re-used the event callback for SkeletonAnimationComponent. That cast the rendering object to that class, when the class is really SpineWidget. Lead to various mystery crashes.
2019-04-12 16:17:11 +02:00
badlogic
8ca8012804
[ue4] Fixed widget test. Needs to be added to viewport. Designer view does NOT preview blueprint actions...
2019-04-11 16:31:44 +02:00
badlogic
90a2565a78
Merge branch '3.7' into 3.8-beta
2019-04-11 16:16:42 +02:00
badlogic
a29dbcaf97
[monogame] Upgraded to latest MonoGame version, fixed y-flipping in example.
2019-04-11 16:16:25 +02:00
badlogic
262f2d8aa6
Merge branch '3.7' into 3.8-beta
2019-04-08 18:04:27 +02:00
badlogic
4f0b7bef2c
[ue4] Fixed UE 4.22 linker error. IMPLEMENT_MODULE macro changed. No mention of this in the UE changelog.
2019-04-08 18:04:08 +02:00
badlogic
35edb7922e
[ue4] Remove dependency on RHI, RenderCore, and ShaderCore. Still doesn't work with UE 4.22 as symbol names generator in UBT seems broken. Linker can't find editor plugin symbols.
2019-04-08 17:47:42 +02:00
badlogic
03999fc938
Merge branch '3.7' into 3.8-beta
2019-04-08 17:02:22 +02:00
Harald Csaszar
5fc3f99d4b
[unity] Fixed SkeletonMecanim leftover animation rotations when transitioning to an empty "Write Defaults" state. Fixes #1321 .
2019-04-05 14:34:55 +02:00
Harald Csaszar
a3916b82c8
[unity] Fixed SkeletonMecanim leftover animation rotations when transitioning to an empty "Write Defaults" state. Fixes #1321 .
2019-04-05 14:34:08 +02:00
badlogic
2a1b39ee59
Merge branch '3.7' into 3.8-beta
2019-04-04 14:58:35 +02:00
badlogic
ab9b5dc731
[csharp] Port of additive blending fix, see #1322 .
2019-04-04 14:55:20 +02:00
badlogic
97ff156362
[lua] Port of additive blending fix, see #1322 .
2019-04-04 14:54:39 +02:00
badlogic
3093f3a79e
[sfml-cpp] Fix for owl sample.
2019-04-04 14:51:14 +02:00
badlogic
00515250bf
[as3] Port of additive blending fix, see #1322 .
2019-04-04 14:41:49 +02:00
badlogic
0e0ed6ef3a
[c][cpp] Port of additive blending fix, see #1322 .
2019-04-04 14:33:41 +02:00
badlogic
8f80ceec7c
[ts] Port of additive blending fix, see #1322 .
2019-04-04 14:12:38 +02:00
NathanSweet
1a4e311522
Added Skin#getAttachments.
...
Needed for Niklas' work. Not sure it's needed for all runtimes. Note the skin placeholder names are not provided when getting the attachments this way.
2019-04-04 13:04:19 +02:00
NathanSweet
ab78afb07e
Pass RotateTimeline to applyRotateTimeline.
2019-04-04 13:02:50 +02:00
NathanSweet
6514c41d17
Fixed additive track mixing when alpha!=1.
2019-04-04 13:02:38 +02:00
Harald Csaszar
4777009d79
[csharp] Fixed compile error after merge of 3.7 branch to 3.8 caused changes to Slot.cs to vanish, since there was a major reordering of methods happening. Reintroduced changes of commit 9deb3be61c855e4dcd14d53751a9bfdd7d890cf4 for Slot.cs, fixing all compile errors again.
2019-04-02 20:19:34 +02:00
Harald Csaszar
9bb5a0d044
[unity] Fixed SkeletonMecanim layer blend modes, now it detects Override/Add from the animation controller. Also fixed some animator related warnings in editor. Closes ##1317.
2019-04-02 19:48:17 +02:00
Harald Csaszar
646e6aec56
[unity] Fixed SkeletonMecanim layer blend modes, now it detects Override/Add from the animation controller. Also fixed some animator related warnings in editor. Closes ##1317.
2019-04-02 19:47:00 +02:00
badlogic
0ab491491b
[ue4] Added test scenes and blueprints.
2019-03-29 16:57:05 +01:00