186 Commits

Author SHA1 Message Date
badlogic
9bd1153518 Updated examples and runtime demo code 2017-06-19 16:47:28 +02:00
badlogic
fda2e90ce2 Added new enums 2017-06-13 00:52:03 +02:00
badlogic
ba409c8f3b [as3] Ported VertexAttachment id and Timeline/Animation#apply changes 2017-06-12 17:27:14 +02:00
badlogic
57eab37e11 [as3] Fixed deform timelines not mixing from/to setup pose. #920 2017-06-04 11:06:22 +02:00
badlogic
0eaf8fcfa0 [as3] AnimationState#apply returns boolean indicating if any timeline was applied. #919 2017-06-04 10:55:35 +02:00
badlogic
75041ab65e [as3] Ported IKConstraint fix. 2017-05-24 17:33:31 +02:00
badlogic
679a1997c0 [as3] Ported Animation State changes, see #908 2017-05-24 12:59:49 +02:00
badlogic
0041378267 [as3] Ported IKConstraint simplification, see #907 2017-05-24 11:42:26 +02:00
badlogic
8335ea6af7 [as3] Ported latest anim state change 2017-05-18 10:29:49 +02:00
badlogic
18ebc9b447 [as3][ts] Moved mix duration fix to setTimelineData so we evaluate the boolean expression less. 2017-05-17 15:31:10 +02:00
badlogic
03e08dc74f [as3] Ported animation state changes, see #904 2017-05-17 15:27:57 +02:00
badlogic
11b402fcaf [as3] Fixed memory leak in Triangulator 2017-05-04 14:16:59 +02:00
badlogic
73dce74fcc [as3] Separated triangulation and convex decomposition 2017-04-21 10:33:55 +02:00
badlogic
74c47bb1ff [starling] Repro for two color tint issue 2017-04-14 16:54:14 +02:00
badlogic
19f962c85a [starling] Cleaned up FDT projects and SDK swcs included by projects 2017-04-14 16:05:13 +02:00
badlogic
8bd058f82e [starling] Updated to Starling 2.1. Added coin sample 2017-04-14 15:58:15 +02:00
badlogic
971e203b9e [as3][starling] Added clipping. Worked before moving stuff around in FDT. Seems like convex decomposer is now bugged? 2017-04-13 15:08:34 +02:00
badlogic
8920840ecf [starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets 2017-04-11 13:11:02 +02:00
badlogic
293f960333 [as3] Ported AnimationState change 2017-04-10 15:48:13 +02:00
badlogic
dc9845bdc4 [as3] Fixed dipping problem fix 2017-04-10 14:37:12 +02:00
badlogic
f63f8c022f [as3] Ported dipping problem fix, see #867 2017-03-31 12:38:54 +02:00
badlogic
0b40dd7a9f Updated exports 2017-03-27 10:19:51 +02:00
badlogic
cc9fdf3f1f [as3] Fixed bug in SkeletonSprite related to timing. See http://esotericsoftware.com/forum/Runtimes-spine-starling-spine-AS3-major-bug-not-crash-8038 2017-03-14 10:10:59 +01:00
badlogic
60bbfce2fc [as3] Fixed event registration, see http://esotericsoftware.com/forum/Runtimes-spine-AS3-major-bug-callbacks-8045 2017-03-14 10:07:40 +01:00
badlogic
4935284449 [starling] Added two color tinting. Closes part of #843 2017-03-10 11:28:51 +01:00
badlogic
56ef82b843 [as3][starling] Formatting. 2017-03-09 14:34:09 +01:00
badlogic
1ad8e6b63c Merged with master, resolved conflicts 2017-03-02 13:04:44 +01:00
Shinsuke Sugita
8887a1f5e3 fix typo (#846)
recieve => receive
2017-03-01 08:57:53 +01:00
badlogic
787a525a93 [runtimes] Closes #842, sorting of transform constraints 2017-02-23 15:44:31 +01:00
badlogic
f617ff635f [runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson 2017-02-20 11:22:26 +01:00
badlogic
fe8eae4b8e [c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports 2017-01-30 16:31:16 +01:00
badlogic
7ac7afac2c [as3][starling] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. 2017-01-27 11:43:04 +01:00
badlogic
5210b7756d [as3] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739 2016-12-15 14:56:33 +01:00
badlogic
a596aa49e7 [as3] Fix for clearTracks, see #805 2016-12-15 13:45:12 +01:00
badlogic
f5422f1950 [as3] Renames applyFFD in MeshAttachment to applyDeform. Fixes bug in AnimationState#applyMixingFrom, local events may be null. Closes #801 2016-12-12 09:38:32 +01:00
badlogic
0b30e94241 [as3] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1 2016-12-06 13:52:20 +01:00
badlogic
ee9b03bc9d [as3] Ported latest AnimationState changes. See #792 2016-12-02 15:40:22 +01:00
badlogic
f4a65fdcd4 [as3] Missing new in Atlas.as. Closes #787 2016-12-01 11:18:23 +01:00
badlogic
1e7a31747d [as3] Updated README.md to mention latest Flash runtime 2016-11-29 13:21:14 +01:00
badlogic
6377618e3f [as3] Fix for rotation timelines in AnimationState 2016-11-29 13:16:11 +01:00
badlogic
14d872b092 [as3] Ported latest AnimationState changes 2016-11-28 16:37:06 +01:00
badlogic
721cbf0260 [as3] Ported AnimationState changes 2016-11-24 13:28:50 +01:00
badlogic
7637fdbefd [as3] Updated FDT projects to use player 23 2016-11-24 13:22:26 +01:00
NathanSweet
d52d2e72ee Updated READMEs, supported version is 3.5.xx. 2016-11-15 23:29:27 +01:00
NathanSweet
36000e3c55 Updated to v3.5 (merge dev branch).
# Conflicts:
#	spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
c0fdc454a2 Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
7a18f0818c Every space in its place! (tm)
(whitespace clean up)
2016-10-15 23:15:41 +02:00
NathanSweet
f63561085a List explicit Spine editor version that is supported. 2016-10-13 22:55:04 +02:00
badlogic
ef50131431 [runtimes] Updated all LICENSE files and README.mds 2016-10-13 15:21:05 +02:00
badlogic
5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 2016-10-13 15:12:05 +02:00