badlogic
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9bd1153518
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Updated examples and runtime demo code
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2017-06-19 16:47:28 +02:00 |
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badlogic
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fda2e90ce2
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Added new enums
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2017-06-13 00:52:03 +02:00 |
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badlogic
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ba409c8f3b
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[as3] Ported VertexAttachment id and Timeline/Animation#apply changes
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2017-06-12 17:27:14 +02:00 |
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badlogic
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57eab37e11
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[as3] Fixed deform timelines not mixing from/to setup pose. #920
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2017-06-04 11:06:22 +02:00 |
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badlogic
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0eaf8fcfa0
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[as3] AnimationState#apply returns boolean indicating if any timeline was applied. #919
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2017-06-04 10:55:35 +02:00 |
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badlogic
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75041ab65e
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[as3] Ported IKConstraint fix.
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2017-05-24 17:33:31 +02:00 |
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badlogic
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679a1997c0
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[as3] Ported Animation State changes, see #908
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2017-05-24 12:59:49 +02:00 |
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badlogic
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0041378267
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[as3] Ported IKConstraint simplification, see #907
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2017-05-24 11:42:26 +02:00 |
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badlogic
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8335ea6af7
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[as3] Ported latest anim state change
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2017-05-18 10:29:49 +02:00 |
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badlogic
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18ebc9b447
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[as3][ts] Moved mix duration fix to setTimelineData so we evaluate the boolean expression less.
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2017-05-17 15:31:10 +02:00 |
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badlogic
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03e08dc74f
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[as3] Ported animation state changes, see #904
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2017-05-17 15:27:57 +02:00 |
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badlogic
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11b402fcaf
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[as3] Fixed memory leak in Triangulator
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2017-05-04 14:16:59 +02:00 |
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badlogic
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73dce74fcc
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[as3] Separated triangulation and convex decomposition
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2017-04-21 10:33:55 +02:00 |
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badlogic
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74c47bb1ff
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[starling] Repro for two color tint issue
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2017-04-14 16:54:14 +02:00 |
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badlogic
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19f962c85a
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[starling] Cleaned up FDT projects and SDK swcs included by projects
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2017-04-14 16:05:13 +02:00 |
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badlogic
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8bd058f82e
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[starling] Updated to Starling 2.1. Added coin sample
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2017-04-14 15:58:15 +02:00 |
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badlogic
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971e203b9e
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[as3][starling] Added clipping. Worked before moving stuff around in FDT. Seems like convex decomposer is now bugged?
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2017-04-13 15:08:34 +02:00 |
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badlogic
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8920840ecf
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[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
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2017-04-11 13:11:02 +02:00 |
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badlogic
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293f960333
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[as3] Ported AnimationState change
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2017-04-10 15:48:13 +02:00 |
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badlogic
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dc9845bdc4
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[as3] Fixed dipping problem fix
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2017-04-10 14:37:12 +02:00 |
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badlogic
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f63f8c022f
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[as3] Ported dipping problem fix, see #867
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2017-03-31 12:38:54 +02:00 |
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badlogic
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0b40dd7a9f
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Updated exports
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2017-03-27 10:19:51 +02:00 |
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badlogic
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cc9fdf3f1f
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[as3] Fixed bug in SkeletonSprite related to timing. See http://esotericsoftware.com/forum/Runtimes-spine-starling-spine-AS3-major-bug-not-crash-8038
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2017-03-14 10:10:59 +01:00 |
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badlogic
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60bbfce2fc
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[as3] Fixed event registration, see http://esotericsoftware.com/forum/Runtimes-spine-AS3-major-bug-callbacks-8045
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2017-03-14 10:07:40 +01:00 |
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badlogic
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4935284449
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[starling] Added two color tinting. Closes part of #843
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2017-03-10 11:28:51 +01:00 |
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badlogic
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56ef82b843
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[as3][starling] Formatting.
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2017-03-09 14:34:09 +01:00 |
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badlogic
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1ad8e6b63c
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Merged with master, resolved conflicts
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2017-03-02 13:04:44 +01:00 |
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Shinsuke Sugita
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8887a1f5e3
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fix typo (#846)
recieve => receive
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2017-03-01 08:57:53 +01:00 |
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badlogic
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787a525a93
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[runtimes] Closes #842, sorting of transform constraints
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2017-02-23 15:44:31 +01:00 |
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badlogic
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f617ff635f
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[runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson
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2017-02-20 11:22:26 +01:00 |
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badlogic
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fe8eae4b8e
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[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
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2017-01-30 16:31:16 +01:00 |
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badlogic
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7ac7afac2c
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[as3][starling] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet.
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2017-01-27 11:43:04 +01:00 |
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badlogic
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5210b7756d
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[as3] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739
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2016-12-15 14:56:33 +01:00 |
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badlogic
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a596aa49e7
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[as3] Fix for clearTracks, see #805
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2016-12-15 13:45:12 +01:00 |
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badlogic
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f5422f1950
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[as3] Renames applyFFD in MeshAttachment to applyDeform. Fixes bug in AnimationState#applyMixingFrom, local events may be null. Closes #801
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2016-12-12 09:38:32 +01:00 |
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badlogic
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0b30e94241
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[as3] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
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2016-12-06 13:52:20 +01:00 |
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badlogic
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ee9b03bc9d
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[as3] Ported latest AnimationState changes. See #792
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2016-12-02 15:40:22 +01:00 |
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badlogic
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f4a65fdcd4
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[as3] Missing new in Atlas.as. Closes #787
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2016-12-01 11:18:23 +01:00 |
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badlogic
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1e7a31747d
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[as3] Updated README.md to mention latest Flash runtime
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2016-11-29 13:21:14 +01:00 |
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badlogic
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6377618e3f
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[as3] Fix for rotation timelines in AnimationState
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2016-11-29 13:16:11 +01:00 |
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badlogic
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14d872b092
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[as3] Ported latest AnimationState changes
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2016-11-28 16:37:06 +01:00 |
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badlogic
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721cbf0260
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[as3] Ported AnimationState changes
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2016-11-24 13:28:50 +01:00 |
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badlogic
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7637fdbefd
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[as3] Updated FDT projects to use player 23
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2016-11-24 13:22:26 +01:00 |
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NathanSweet
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d52d2e72ee
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Updated READMEs, supported version is 3.5.xx.
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2016-11-15 23:29:27 +01:00 |
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NathanSweet
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36000e3c55
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Updated to v3.5 (merge dev branch).
# Conflicts:
# spine-c/src/spine/AnimationState.c
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2016-11-15 23:10:23 +01:00 |
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NathanSweet
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c0fdc454a2
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Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
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2016-10-15 23:45:16 +02:00 |
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NathanSweet
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7a18f0818c
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Every space in its place! (tm)
(whitespace clean up)
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2016-10-15 23:15:41 +02:00 |
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NathanSweet
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f63561085a
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List explicit Spine editor version that is supported.
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2016-10-13 22:55:04 +02:00 |
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badlogic
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ef50131431
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[runtimes] Updated all LICENSE files and README.mds
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2016-10-13 15:21:05 +02:00 |
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badlogic
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5aa27771c3
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[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
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2016-10-13 15:12:05 +02:00 |
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