badlogic
6e4784232f
[spine-js] Deprecated, updated README.md
2016-08-18 14:10:41 +02:00
NathanSweet
000a06ee09
Fixed bounding box vertices length.
2016-08-09 21:41:02 +02:00
NathanSweet
6705dcd02a
[js] Fixed SkeletonBounds.
2016-08-08 05:11:30 +02:00
NathanSweet
e834982b49
Updated READMEs for v3.3 support.
2016-06-20 19:26:05 +02:00
NathanSweet
66b7581516
Clean up.
2016-06-06 14:13:53 +02:00
olssonfredrik
1f4b6b1508
Fixed a bug where ffd would never be used. ( #602 )
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Float32Array.length is read only and will not resize the array. This caused the .length to always be 0 and thus not use ffd in spine.WeightedMeshAttachment.computerWorldVertices(). This proposed fix instead creates a new array when the size has changed.
2016-06-06 14:13:58 +02:00
NathanSweet
d7633706e7
spine-js, fixed FfdTimeline.
2016-05-20 02:00:36 +02:00
NathanSweet
a8c5f2dc17
spine-js, fixed draw order.
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closes #575
2016-05-20 01:51:58 +02:00
NathanSweet
c4d2937b6a
spine-js, fixed reading mesh JSON.
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closes #573
2016-05-12 21:32:00 +02:00
NathanSweet
655708718b
Updated README, canvas doesn't have tinting.
2016-05-11 13:34:38 +02:00
qinghong.sheng
16e900934f
fix a mistake ( #566 )
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* fix a mistake
* fix a mistake
2016-05-10 12:48:02 +02:00
NathanSweet
8d7f761311
spine-libgdx updated to 3.2.00.
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* Added transform constraint rotate, scale, and shear offsets and mixes.
* Added TransformConstraintTimeline.
* Added bone shearing.
* Added ShearTimeline.
* Changed Skeleton#updateCache.
* Changed JSON and binary formats. Some binary format fields and enums were rearranged for consistency -- sorry, but it's better for the long term. Docs for both are up to date.
http://esotericsoftware.com/spine-json-format
http://esotericsoftware.com/spine-binary-format
2016-04-26 22:51:04 +02:00
NathanSweet
2d03ac50a6
spine-js updated to v3.1. Also spine-threejs and spine-turbulenz.
2016-04-19 20:51:25 +02:00
NathanSweet
d0d7e64b43
Docs: added a note to runtimes that don't yet support the binary format.
2016-04-07 22:50:00 +02:00
NathanSweet
afecae737a
Fixed timeline frame count and bounding box AABB.
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closes #531
2016-04-04 15:00:15 +02:00
NathanSweet
4f3ccc2c51
List the supported editor version on each runtime README.
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closes #526
2016-04-03 19:10:47 +02:00
NathanSweet
318b9939e6
Made consistent when slot vertices and attachment time are reset.
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setAttachment resets vertices and attachment time only if the attachment actually changed. setToSetupPose always resets vertices and attachment time.
http://esotericsoftware.com/forum/Spine-API-SetToSetupPose-FFD-Questions-2102?p=26119#p26119
2016-01-15 07:02:09 +01:00
NathanSweet
aa4a8d08e6
Fixed setup pose slot blend mode.
2015-09-23 11:02:12 -07:00
NathanSweet
7259586ba1
Apply bone scale (images must still be aligned to bones).
2015-08-12 13:21:47 +02:00
NathanSweet
01cb844993
You get a license file, you get a license file, EVERYBODY GETS A LICENSE FILE!
2015-07-30 22:47:00 +02:00
NathanSweet
f06fbb3d8d
Clarified licensing on runtimes pages.
2015-07-30 22:44:47 +02:00
NathanSweet
c31b2e4344
Fixed spine-js flip timelines.
2015-07-17 15:01:43 +02:00
NathanSweet
27270a5781
Spine Runtimes license update.
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Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
f8a76c6455
Blend modes for all runtimes.
2015-04-02 14:20:20 +02:00
Nathan Sweet
194104f742
Update README.md
2015-02-25 18:39:47 +01:00
NathanSweet
3b48afb78b
Made script URLs relative.
2015-02-25 18:25:40 +01:00
NathanSweet
37552cff42
Added spine-canvas.js and an example.
2015-02-25 18:22:33 +01:00
Nathan Sweet
96f230d3cb
Merge pull request #334 from TrompoGames/Trompo-JS-AtlasAttachmentLoader
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[JAVASCRIPT] Atlas attachment loader fix.
2015-02-10 17:32:30 +01:00
NathanSweet
028769f54f
Fixed single bone IK with flipping and y-up coordinate systems.
2015-01-30 17:59:11 +01:00
Dario Segura
18584fc496
-[JAVASCRIPT] Atlas attachment loader was using the name as the path instead of the path passed to it. It would throw an exception using the path to report the error, making it extremely confusing.
2014-12-01 14:58:17 -05:00
Dario Segura
a1783db250
-[JAVASCRIPT] Fixed nasty infinite loop bug.
2014-11-24 13:38:29 -05:00
Dario Segura
7ec398c4f5
-[JAVASCRIPT][SYNTAX] Fixes various syntax mistakes that prevented some files from loading.
2014-11-24 13:37:36 -05:00
Dario Segura
19225fda79
-[JAVASCRIPT][MESHES] Fixed missing 'this' keywords in updateUVs functions + added support for typed arrays.
2014-11-21 17:05:01 -05:00
Dario Segura
f3108c33c7
-[JAVASCRIPT] Added support for typed arrays, useful for rendering with WebGL.
2014-11-21 17:04:49 -05:00
NathanSweet
63801b6f13
setSkin docs.
2014-11-17 19:41:50 +01:00
NathanSweet
7b3bc205fd
Minor clean up.
2014-11-16 03:06:08 +01:00
NathanSweet
ee1f13ab9c
Don't clear FFD if before first FFD key in animation.
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Didn't make any sense. Any existing FFD should remain until time passes a key.
2014-11-16 00:13:37 +01:00
NathanSweet
ecaace0f80
Many spine-js fixes, added hero example.
2014-11-14 01:48:42 +01:00
NathanSweet
cb011c8400
Bug fixes.
2014-11-12 23:59:25 +01:00
NathanSweet
11633a0b22
IK and flip timelines for spine-js.
2014-11-12 21:22:51 +01:00
NathanSweet
22b2086f39
Flip for bones. Flip timelines now affect bones. "draworder" in JSON -> "drawOrder".
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Falls back to "draworder" to not break existing JSON (for the time being).
2014-10-04 13:01:52 +02:00
NathanSweet
3ed7fb6865
Changed how scale is applied.
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Scale is now multiplicative, as it was intended to be.
http://esotericsoftware.com/forum/viewtopic.php?p=16259#p16259
This change means skeletons need to be exported again using Spine 2.0.00+.
2014-09-24 16:14:42 +02:00
NathanSweet
7f6abc8c00
Fixed mixing from uninitialized slot vertices.
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http://esotericsoftware.com/forum/viewtopic.php?f=9&t=2775
2014-06-03 18:37:42 +02:00
NathanSweet
c1a9b502bd
Tabs, never spaces.
2014-05-23 11:37:20 +02:00
Nathan Sweet
5c5505dfcb
Merge pull request #228 from moberghammer/master
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AttachmentLoader fixes
2014-05-23 11:37:00 +02:00
Carsten Moberg Hammer
48398b4a6b
AttachmentLoader fixes
2014-05-23 11:31:30 +02:00
NathanSweet
cf41610f8a
Minor fixes.
2014-05-23 10:46:26 +02:00
NathanSweet
765452ce84
Meshes, FFD and skinning for spine-js.
2014-05-22 15:06:27 +02:00
NathanSweet
9512e56a3d
Fixed zero bone scale.
2014-05-21 20:16:36 +02:00
NathanSweet
2e266127a0
Carry over remaining time when playing queued animations.
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http://esotericsoftware.com/forum/viewtopic.php?f=7&t=2633
2014-05-15 20:11:09 +02:00